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authorMachiavelli <machiavelli.trinity@gmail.com>2012-03-01 17:06:41 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2012-03-01 17:06:41 +0100
commit6bb689b494f88b1dc6e435ca91e607837612f87c (patch)
tree8eed64f32bf372dfaa326b9858235c96d90919c3 /src/server/game/Entities/Unit
parent844e2ca857bc130d5f86d673b233a2833301fc22 (diff)
Core/Units: Properly update passenger position if vehicle uses waypoint movement. Fixes e.g. Icefang path
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp12
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h1
2 files changed, 9 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 1e46ea7346d..138eda962aa 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -17171,14 +17171,18 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
GetMap()->CreatureRelocation(ToCreature(), x, y, z, orientation);
}
else if (turn)
- SetOrientation(orientation);
-
- if ((relocated || turn) && IsVehicle())
- GetVehicleKit()->RelocatePassengers(x, y, z, orientation);
+ UpdateOrientation(orientation);
return (relocated || turn);
}
+void Unit::UpdateOrientation(float orientation)
+{
+ SetOrientation(orientation);
+ if (IsVehicle())
+ GetVehicleKit()->RelocatePassengers(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+}
+
void Unit::SendThreatListUpdate()
{
if (!getThreatManager().isThreatListEmpty())
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 0fe5f3d8ca3..b07f2ae1c16 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1614,6 +1614,7 @@ class Unit : public WorldObject
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport = false);
// returns true if unit's position really changed
bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
+ void UpdateOrientation(float orientation);
void KnockbackFrom(float x, float y, float speedXY, float speedZ);
void JumpTo(float speedXY, float speedZ, bool forward = true);