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authorShauren <shauren.trinity@gmail.com>2014-12-21 13:35:43 +0100
committerShauren <shauren.trinity@gmail.com>2014-12-21 13:35:43 +0100
commit6dbb516b651d5d4b1988c7f450b25136b9d28a2e (patch)
treec93bee9c6b5bea94ea403b29089704c308b878f8 /src/server/game/Entities/Unit
parent77dc1b00dbf9baedf1785232c83d31e77d7936b3 (diff)
Core/Items: Refactored ItemTemplate
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 5761fac56e2..412948034b2 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -406,7 +406,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
{
float weaponSpeed = BASE_ATTACK_TIME / 1000.f;
if (Item* weapon = GetWeaponForAttack(BASE_ATTACK, true))
- weaponSpeed = weapon->GetTemplate()->Delay / 1000;
+ weaponSpeed = weapon->GetTemplate()->GetDelay() / 1000;
if (GetShapeshiftForm() == FORM_CAT)
{
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index be26299f6fd..35bd9767b77 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12938,7 +12938,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
if (!Weapon)
return 2.4f; // fist attack
- switch (Weapon->GetTemplate()->InventoryType)
+ switch (Weapon->GetTemplate()->GetInventoryType())
{
case INVTYPE_2HWEAPON:
return 3.3f;
@@ -12950,7 +12950,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
case INVTYPE_WEAPONMAINHAND:
case INVTYPE_WEAPONOFFHAND:
default:
- return Weapon->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
+ return Weapon->GetTemplate()->GetSubClass() == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
}
}
@@ -13128,14 +13128,14 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const
if (player->IsInFeralForm())
return false;
- if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
+ if (!item || item->IsBroken() || item->GetTemplate()->GetClass() != ITEM_CLASS_WEAPON || !((1 << item->GetTemplate()->GetSubClass()) & spellProto->EquippedItemSubClassMask))
return false;
}
else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
Item* item = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
+ if (!item || item->IsBroken() || item->GetTemplate()->GetClass() != ITEM_CLASS_ARMOR || !((1 << item->GetTemplate()->GetSubClass()) & spellProto->EquippedItemSubClassMask))
return false;
}
}