diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-12-21 13:35:43 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-12-21 13:35:43 +0100 |
| commit | 6dbb516b651d5d4b1988c7f450b25136b9d28a2e (patch) | |
| tree | c93bee9c6b5bea94ea403b29089704c308b878f8 /src/server/game/Entities/Unit | |
| parent | 77dc1b00dbf9baedf1785232c83d31e77d7936b3 (diff) | |
Core/Items: Refactored ItemTemplate
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 5761fac56e2..412948034b2 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -406,7 +406,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo { float weaponSpeed = BASE_ATTACK_TIME / 1000.f; if (Item* weapon = GetWeaponForAttack(BASE_ATTACK, true)) - weaponSpeed = weapon->GetTemplate()->Delay / 1000; + weaponSpeed = weapon->GetTemplate()->GetDelay() / 1000; if (GetShapeshiftForm() == FORM_CAT) { diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index be26299f6fd..35bd9767b77 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12938,7 +12938,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) if (!Weapon) return 2.4f; // fist attack - switch (Weapon->GetTemplate()->InventoryType) + switch (Weapon->GetTemplate()->GetInventoryType()) { case INVTYPE_2HWEAPON: return 3.3f; @@ -12950,7 +12950,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) case INVTYPE_WEAPONMAINHAND: case INVTYPE_WEAPONOFFHAND: default: - return Weapon->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f; + return Weapon->GetTemplate()->GetSubClass() == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f; } } @@ -13128,14 +13128,14 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const if (player->IsInFeralForm()) return false; - if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask)) + if (!item || item->IsBroken() || item->GetTemplate()->GetClass() != ITEM_CLASS_WEAPON || !((1 << item->GetTemplate()->GetSubClass()) & spellProto->EquippedItemSubClassMask)) return false; } else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR) { // Check if player is wearing shield Item* item = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); - if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask)) + if (!item || item->IsBroken() || item->GetTemplate()->GetClass() != ITEM_CLASS_ARMOR || !((1 << item->GetTemplate()->GetSubClass()) & spellProto->EquippedItemSubClassMask)) return false; } } |
