diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-04-25 22:03:34 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-05-20 23:49:53 +0200 |
| commit | 70102f32fe38ae7d49acbd5ddee0239602d3cb94 (patch) | |
| tree | 22dcecc33942c7f60e2edb5402f6f7feaf559ece /src/server/game/Entities/Unit | |
| parent | 885d9b53c38662e00e3b4977b82e9cf36d197f94 (diff) | |
Core/DataStores: Updated opcodes and db2 to 7.0.3.21414
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 13 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 27 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 25 |
3 files changed, 34 insertions, 31 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index da04c39c289..ed6b9ec3696 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -20,6 +20,7 @@ #include "Player.h" #include "Pet.h" #include "Creature.h" +#include "GameTables.h" #include "SharedDefines.h" #include "SpellAuras.h" #include "SpellAuraEffects.h" @@ -265,8 +266,8 @@ float Player::GetHealthBonusFromStamina() { // Taken from PaperDollFrame.lua - 6.0.3.19085 float ratio = 10.0f; - if (GtOCTHpPerStaminaEntry const* hpBase = sGtOCTHpPerStaminaStore.EvaluateTable(getLevel() - 1, 0)) - ratio = hpBase->ratio; + if (GtHpPerStaEntry const* hpBase = sHpPerStaGameTable.GetRow(getLevel())) + ratio = hpBase->Health; float stamina = GetStat(STAT_STAMINA); @@ -512,7 +513,7 @@ void Player::UpdateCritPercentage(WeaponAttackType attType) void Player::UpdateAllCritPercentages() { - float value = GetMeleeCritFromAgility(); + float value = 5.0f; SetBaseModValue(CRIT_PERCENTAGE, PCT_MOD, value); SetBaseModValue(OFFHAND_CRIT_PERCENTAGE, PCT_MOD, value); @@ -654,9 +655,7 @@ void Player::UpdateSpellCritChance(uint32 school) return; } // For others recalculate it from: - float crit = 0.0f; - // Crit from Intellect - crit += GetSpellCritFromIntellect(); + float crit = 5.0f; // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE crit += GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE); // Increase crit from SPELL_AURA_MOD_CRIT_PCT @@ -754,7 +753,7 @@ void Player::UpdateManaRegen() return; // Mana regen from spirit - float spirit_regen = OCTRegenMPPerSpirit(); + float spirit_regen = 0.0f; // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen spirit_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2bf8d161798..964572e5f02 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1430,7 +1430,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id) SendMessageToSet(packet.Write(), true); } -bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellInfo const* spellInfo, uint8 effIndex) +bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellInfo const* spellInfo /*= nullptr*/, int8 effIndex /*= -1*/) { // only physical spells damage gets reduced by armor if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0) @@ -1441,13 +1441,16 @@ bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellInfo const* s if (spellInfo->HasAttribute(SPELL_ATTR0_CU_IGNORE_ARMOR)) return false; - // bleeding effects are not reduced by armor - if (SpellEffectInfo const* effect = spellInfo->GetEffect(GetMap()->GetDifficultyID(), effIndex)) + if (effIndex != -1) { - if (effect->ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE || - effect->Effect == SPELL_EFFECT_SCHOOL_DAMAGE) - if (spellInfo->GetEffectMechanicMask(effIndex) & (1<<MECHANIC_BLEED)) - return false; + // bleeding effects are not reduced by armor + if (SpellEffectInfo const* effect = spellInfo->GetEffect(GetMap()->GetDifficultyID(), effIndex)) + { + if (effect->ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE || + effect->Effect == SPELL_EFFECT_SCHOOL_DAMAGE) + if (spellInfo->GetEffectMechanicMask(effIndex) & (1 << MECHANIC_BLEED)) + return false; + } } } return true; @@ -6733,11 +6736,11 @@ ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTem } // common faction based check - if (factionTemplateEntry->IsHostileTo(*targetFactionTemplateEntry)) + if (factionTemplateEntry->IsHostileTo(targetFactionTemplateEntry)) return REP_HOSTILE; - if (factionTemplateEntry->IsFriendlyTo(*targetFactionTemplateEntry)) + if (factionTemplateEntry->IsFriendlyTo(targetFactionTemplateEntry)) return REP_FRIENDLY; - if (targetFactionTemplateEntry->IsFriendlyTo(*factionTemplateEntry)) + if (targetFactionTemplateEntry->IsFriendlyTo(factionTemplateEntry)) return REP_FRIENDLY; if (factionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_HOSTILE_BY_DEFAULT) return REP_HOSTILE; @@ -8952,7 +8955,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT { if (Player* player = ToPlayer()) { - float mod = player->GetRatingBonusValue(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN) * (-8.0f); + float mod = player->GetRatingBonusValue(CR_RESILIENCE_PLAYER_DAMAGE) * (-8.0f); AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount()))); } } @@ -15739,7 +15742,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) { FactionTemplateEntry const* ft1 = GetFactionTemplateEntry(); FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry(); - if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2)) + if (ft1 && ft2 && !ft1->IsFriendlyTo(ft2)) { if (index == UNIT_FIELD_BYTES_2) // Allow targetting opposite faction in party when enabled in config diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 5ba84c271be..68b27049f71 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -19,7 +19,6 @@ #ifndef __UNIT_H #define __UNIT_H -#include "DBCStructure.h" #include "EventProcessor.h" #include "FollowerReference.h" #include "FollowerRefManager.h" @@ -381,6 +380,7 @@ enum InventorySlot }; struct FactionTemplateEntry; +struct LiquidTypeEntry; struct MountCapabilityEntry; struct SpellValue; @@ -623,8 +623,8 @@ enum WeaponAttackType : uint8 enum CombatRating { - CR_UNUSED_1 = 0, - CR_DEFENSE_SKILL = 1, // Removed in 4.0.1 + CR_AMPLIFY = 0, + CR_DEFENSE_SKILL = 1, CR_DODGE = 2, CR_PARRY = 3, CR_BLOCK = 4, @@ -638,22 +638,23 @@ enum CombatRating CR_READINESS = 12, CR_SPEED = 13, CR_RESILIENCE_CRIT_TAKEN = 14, - CR_RESILIENCE_PLAYER_DAMAGE_TAKEN = 15, + CR_RESILIENCE_PLAYER_DAMAGE = 15, CR_LIFESTEAL = 16, CR_HASTE_MELEE = 17, CR_HASTE_RANGED = 18, CR_HASTE_SPELL = 19, CR_AVOIDANCE = 20, - CR_UNUSED_2 = 21, - CR_WEAPON_SKILL_RANGED = 22, + CR_STURDINESS = 21, + CR_UNUSED_7 = 22, CR_EXPERTISE = 23, CR_ARMOR_PENETRATION = 24, CR_MASTERY = 25, - CR_UNUSED_3 = 26, - CR_UNUSED_4 = 27, + CR_PVP_POWER = 26, + CR_CLEAVE = 27, CR_VERSATILITY_DAMAGE_DONE = 28, - // placeholder = 29, - CR_VERSATILITY_DAMAGE_TAKEN = 30 + CR_VERSATILITY_HEALING_DONE = 29, + CR_VERSATILITY_DAMAGE_TAKEN = 30, + CR_UNUSED_12 = 31 }; #define MAX_COMBAT_RATING 31 @@ -1539,7 +1540,7 @@ class TC_GAME_API Unit : public WorldObject void DealSpellDamage(SpellNonMeleeDamage const* damageInfo, bool durabilityLoss); // player or player's pet resilience (-1%) - uint32 GetDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, 1.0f, 100.0f, damage); } + uint32 GetDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_PLAYER_DAMAGE, 1.0f, 100.0f, damage); } void ApplyResilience(Unit const* victim, int32* damage) const; @@ -2079,7 +2080,7 @@ class TC_GAME_API Unit : public WorldObject bool IsImmunedToDamage(SpellInfo const* spellInfo) const; virtual bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const; // redefined in Creature - bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const* spellInfo = NULL, uint8 effIndex = MAX_SPELL_EFFECTS); + bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const* spellInfo = nullptr, int8 effIndex = -1); uint32 CalcArmorReducedDamage(Unit* attacker, Unit* victim, const uint32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType = MAX_ATTACK); uint32 CalcSpellResistance(Unit* victim, SpellSchoolMask schoolMask, SpellInfo const* spellInfo) const; void CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffectType damagetype, uint32 const damage, uint32* absorb, uint32* resist, SpellInfo const* spellInfo = NULL); |
