diff options
| author | Matthew Goff <matt@goff.cc> | 2012-02-06 01:22:45 +0000 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-02-06 01:22:45 +0000 |
| commit | 7a117dd429667a9ccf5a02d264e6d8e07a97cb8b (patch) | |
| tree | 331cb483e06fd2793f113ad4a2ca935fa3688f31 /src/server/game/Entities/Unit | |
| parent | 5019e9d353793691d0684f249d04cce511e85e84 (diff) | |
Core/Misc:
- Replace emote magic number by enum
- Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed.
- Correct a spell used in AQ
Closes #3787
Closes #5095
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 96e8978ed33..db36a148a57 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1286,9 +1286,9 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) // Hmmmm dont like this emotes client must by self do all animations if (damageInfo->HitInfo & HITINFO_CRITICALHIT) - victim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL); + victim->HandleEmoteCommand(EMOTE_ONESHOT_WOUND_CRITICAL); if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS) - victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); + victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRY_SHIELD); if (damageInfo->TargetState == VICTIMSTATE_PARRY) { |
