diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2017-04-11 23:57:29 -0300 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2020-04-27 12:25:52 +0200 |
| commit | 7dcc185a151745c8a12e23708bb5d457e5796032 (patch) | |
| tree | 846690eec6d891fd501542f236b929f9de8f9d98 /src/server/game/Entities/Unit | |
| parent | a2ee35d9a3c390e32ddbe758ec9b2cdc14569970 (diff) | |
Core/Instance: stop updating the instance resettimes based on creature respawns
- Rather update normal instance reset time to 2 hours after last creature kill
- This fixes yet another integer overflow due to the possibility of having time_t max showing up
- Also change respawntime and resettime fields to bigint on respawn/instance related tables
- Start using prepared statements on the InstanceSaveMgr
(cherry picked from commit 4c593f12caa162c1bfb831bdbed934bb39155ddb)
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 674864da67f..d522deddc03 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11513,7 +11513,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) { // the reset time is set but not added to the scheduler // until the players leave the instance - time_t resettime = creature->GetRespawnTimeEx() + 2 * HOUR; + time_t resettime = GameTime::GetGameTime() + 2 * HOUR; if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(creature->GetInstanceId())) if (save->GetResetTime() < resettime) save->SetResetTime(resettime); |
