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authorkaelima <kaelima@live.se>2012-03-28 03:59:03 +0200
committerkaelima <kaelima@live.se>2012-03-28 03:59:03 +0200
commit820f45c4249a9f57e31a8a97b233de0e3ffdab58 (patch)
tree7e6eb1dade0a060ee6a762a7cb9ad4500c14b68d /src/server/game/Entities/Unit
parentf9caf79b16e9de5d87dd48cdc450415b6ad33867 (diff)
Core/Protocol:
- Correct and rename response message from creating/updating a ticket - Prevent some trailing data in CMSG_GMTICKET_CREATE and add comment on stuff missing from its structure. - Random cleanup
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index aea5de36bb7..70b367b8ce0 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -17009,7 +17009,7 @@ void Unit::ExitVehicle(Position const* /*exitPosition*/)
//! to specify exit coordinates and either store those per passenger, or we need to
//! init spline movement based on those coordinates in unapply handlers, and
//! relocate exiting passengers based on Unit::moveSpline data. Either way,
- //! Coming Soon�
+ //! Coming Soon(TM)
}
void Unit::_ExitVehicle(Position const* exitPosition)