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authorMatan Shukry <matanshukry@gmail.com>2021-12-28 14:24:10 +0200
committerGitHub <noreply@github.com>2021-12-28 13:24:10 +0100
commit8fabe5a3aacf7797f03d074ab8434f445be64955 (patch)
treedd3c977290be47d5a708947893c3544678045194 /src/server/game/Entities/Unit
parent1aad7f8ddd486e60f76730d3baa36ec63711c7e8 (diff)
Core/Phasing: Implemented db spawns in personal phases (#26345)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 1de368514a1..f85f43731e7 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1601,7 +1601,7 @@ class TC_GAME_API Unit : public WorldObject
void SetVisible(bool x);
// common function for visibility checks for player/creatures with detection code
- void OnPhaseChange();
+ virtual void OnPhaseChange();
void UpdateObjectVisibility(bool forced = true) override;
SpellImmuneContainer m_spellImmune[MAX_SPELL_IMMUNITY];