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authorChaouki Dhib <chaodhib@gmail.com>2016-12-01 23:45:32 +0100
committerDoctorKraft <DoctorKraft@users.noreply.github.com>2018-03-12 10:32:04 +0100
commit91a70f9aa26eee0dd907852738cfefe15f6896a8 (patch)
treedc855dafd27b239901024f66432a18da49c584af /src/server/game/Entities/Unit
parentf115866f38f752708f40113bb7caefb2fbd77ae4 (diff)
Core/Movement: minor MotionMaster refactor (#18367)
(cherry picked from commit eca3645d8bb655b88e39f05e36b435171f738f70)
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 2efd742687b..f8c79bbbe1c 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -495,6 +495,7 @@ void Unit::Update(uint32 p_time)
UpdateSplineMovement(p_time);
i_motionMaster->UpdateMotion(p_time);
+ UpdateUnderwaterState(GetMap(), GetPositionX(), GetPositionY(), GetPositionZ());
}
bool Unit::haveOffhandWeapon() const