diff options
| author | jackpoz <giacomopoz@gmail.com> | 2017-07-16 18:16:48 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2017-07-16 18:20:29 +0200 |
| commit | 9cf4dd7345b7f05db834fd48a9f0a135f1884d70 (patch) | |
| tree | 55067acd31a0cdd14d23f040a3ac77dd6fbd4f00 /src/server/game/Entities/Unit | |
| parent | f44956b051030f57378489b8c82517919d59955e (diff) | |
Core/Misc: Fix static analysis issues
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 733c3231915..3e236c7266f 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2607,7 +2607,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo) const { // Can`t miss on dead target (on skinning for example) - if ((!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER)) + if (!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER) return SPELL_MISS_NONE; SpellSchoolMask schoolMask = spellInfo->GetSchoolMask(); @@ -5675,8 +5675,6 @@ ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTem return REP_NEUTRAL; FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry(); - if (!targetFactionTemplateEntry) - return REP_NEUTRAL; if (Player const* targetPlayerOwner = target->GetAffectingPlayer()) { @@ -5728,7 +5726,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const bool Unit::IsHostileToPlayers() const { FactionTemplateEntry const* my_faction = GetFactionTemplateEntry(); - if (!my_faction || !my_faction->faction) + if (!my_faction->faction) return false; FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); @@ -5741,7 +5739,7 @@ bool Unit::IsHostileToPlayers() const bool Unit::IsNeutralToAll() const { FactionTemplateEntry const* my_faction = GetFactionTemplateEntry(); - if (!my_faction || !my_faction->faction) + if (!my_faction->faction) return true; FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); |
