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authorjackpoz <giacomopoz@gmail.com>2017-07-16 18:16:48 +0200
committerjackpoz <giacomopoz@gmail.com>2017-07-16 18:20:29 +0200
commit9cf4dd7345b7f05db834fd48a9f0a135f1884d70 (patch)
tree55067acd31a0cdd14d23f040a3ac77dd6fbd4f00 /src/server/game/Entities/Unit
parentf44956b051030f57378489b8c82517919d59955e (diff)
Core/Misc: Fix static analysis issues
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 733c3231915..3e236c7266f 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2607,7 +2607,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo
SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo) const
{
// Can`t miss on dead target (on skinning for example)
- if ((!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER))
+ if (!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER)
return SPELL_MISS_NONE;
SpellSchoolMask schoolMask = spellInfo->GetSchoolMask();
@@ -5675,8 +5675,6 @@ ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTem
return REP_NEUTRAL;
FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry();
- if (!targetFactionTemplateEntry)
- return REP_NEUTRAL;
if (Player const* targetPlayerOwner = target->GetAffectingPlayer())
{
@@ -5728,7 +5726,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
bool Unit::IsHostileToPlayers() const
{
FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
- if (!my_faction || !my_faction->faction)
+ if (!my_faction->faction)
return false;
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
@@ -5741,7 +5739,7 @@ bool Unit::IsHostileToPlayers() const
bool Unit::IsNeutralToAll() const
{
FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
- if (!my_faction || !my_faction->faction)
+ if (!my_faction->faction)
return true;
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);