diff options
| author | Shauren <shauren.trinity@gmail.com> | 2013-10-06 11:28:25 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2013-10-06 11:28:25 +0200 |
| commit | 9d19e4d0ac0d16e7f05a2395a1b978d5b15ea264 (patch) | |
| tree | 9f85baccb718c978937db24f4c7a704f5d9c9b1b /src/server/game/Entities/Unit | |
| parent | 21a64d8fb4053ba2d0cc00241079bf70cd0b8b2b (diff) | |
Core/Commands: Restored old functionality of getSelectedPlayer in chat commands
Also fixed build
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0617dec179d..6ef7213da8d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2485,7 +2485,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo) { // Can`t miss on dead target (on skinning for example) - if ((!victim->isAlive() && victim->GetTypeId() != TYPEID_PLAYER) || spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT) + if ((!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER) || spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT) return SPELL_MISS_NONE; SpellSchoolMask schoolMask = spellInfo->GetSchoolMask(); |
