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authorShauren <shauren.trinity@gmail.com>2013-10-06 11:28:25 +0200
committerShauren <shauren.trinity@gmail.com>2013-10-06 11:28:25 +0200
commit9d19e4d0ac0d16e7f05a2395a1b978d5b15ea264 (patch)
tree9f85baccb718c978937db24f4c7a704f5d9c9b1b /src/server/game/Entities/Unit
parent21a64d8fb4053ba2d0cc00241079bf70cd0b8b2b (diff)
Core/Commands: Restored old functionality of getSelectedPlayer in chat commands
Also fixed build
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0617dec179d..6ef7213da8d 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2485,7 +2485,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo
SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo)
{
// Can`t miss on dead target (on skinning for example)
- if ((!victim->isAlive() && victim->GetTypeId() != TYPEID_PLAYER) || spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT)
+ if ((!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER) || spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT)
return SPELL_MISS_NONE;
SpellSchoolMask schoolMask = spellInfo->GetSchoolMask();