diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-02-24 23:16:55 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-02-24 23:16:55 +0100 |
| commit | 9f30afe3528441571f89cb2e1775c756774fa0cd (patch) | |
| tree | 389fbe1f77dced54fa1aeb475584951f34ff9cfe /src/server/game/Entities/Unit | |
| parent | f96c8cc39ba15d7c9f0784428b9bbcbca4665370 (diff) | |
Core/PacketIO: Updated packet structures to 9.2.0
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 9 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/UnitDefines.h | 6 |
3 files changed, 17 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 36b257543c3..1301968399b 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1519,7 +1519,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) } } -void Unit::HandleEmoteCommand(Emote emoteId, Player* target /*=nullptr*/, Trinity::IteratorPair<int32 const*> spellVisualKitIds /*= {}*/) +void Unit::HandleEmoteCommand(Emote emoteId, Player* target /*=nullptr*/, Trinity::IteratorPair<int32 const*> spellVisualKitIds /*= {}*/, int32 sequenceVariation /*= 0*/) { WorldPackets::Chat::Emote packet; packet.Guid = GetGUID(); @@ -1529,6 +1529,8 @@ void Unit::HandleEmoteCommand(Emote emoteId, Player* target /*=nullptr*/, Trinit if (emotesEntry->AnimID == ANIM_MOUNT_SPECIAL || emotesEntry->AnimID == ANIM_MOUNT_SELF_SPECIAL) std::copy(spellVisualKitIds.begin(), spellVisualKitIds.end(), std::back_inserter(packet.SpellVisualKitIDs)); + packet.SequenceVariation = sequenceVariation; + if (target) target->SendDirectMessage(packet.Write()); else diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 50acbb61055..11f5b856aee 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1041,7 +1041,7 @@ class TC_GAME_API Unit : public WorldObject DamageInfo* damageInfo, HealInfo* healInfo); void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, AuraApplicationProcContainer& procAuras); - void HandleEmoteCommand(Emote emoteId, Player* target = nullptr, Trinity::IteratorPair<int32 const*> spellVisualKitIds = {}); + void HandleEmoteCommand(Emote emoteId, Player* target = nullptr, Trinity::IteratorPair<int32 const*> spellVisualKitIds = {}, int32 sequenceVariation = 0); void AttackerStateUpdate (Unit* victim, WeaponAttackType attType = BASE_ATTACK, bool extra = false); void CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, WeaponAttackType attackType = BASE_ATTACK); @@ -1738,6 +1738,13 @@ class TC_GAME_API Unit : public WorldObject bool HasExtraUnitMovementFlag(uint32 f) const { return m_movementInfo.HasExtraMovementFlag(f); } uint32 GetExtraUnitMovementFlags() const { return m_movementInfo.GetExtraMovementFlags(); } void SetExtraUnitMovementFlags(uint32 f) { m_movementInfo.SetExtraMovementFlags(f); } + + void AddExtraUnitMovementFlag2(uint32 f) { m_movementInfo.AddExtraMovementFlag2(f); } + void RemoveExtraUnitMovementFlag2(uint32 f) { m_movementInfo.RemoveExtraMovementFlag2(f); } + bool HasExtraUnitMovementFlag2(uint32 f) const { return m_movementInfo.HasExtraMovementFlag2(f); } + uint32 GetExtraUnitMovementFlags2() const { return m_movementInfo.GetExtraMovementFlags2(); } + void SetExtraUnitMovementFlags2(uint32 f) { m_movementInfo.SetExtraMovementFlags2(f); } + bool IsSplineEnabled() const; void SetControlled(bool apply, UnitState state); diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h index 3e3d124dc28..2377fac002b 100644 --- a/src/server/game/Entities/Unit/UnitDefines.h +++ b/src/server/game/Entities/Unit/UnitDefines.h @@ -333,6 +333,12 @@ enum MovementFlags2 : uint32 MOVEMENTFLAG2_INTERPOLATED_PITCHING = 0x00080000 }; +enum MovementFlags3 : uint32 +{ + MOVEMENTFLAG3_NONE = 0x00000000, + MOVEMENTFLAG3_DISABLE_INERTIA = 0x00000001, +}; + enum HitInfo { HITINFO_NORMALSWING = 0x00000000, |
