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authorMachiavelli <machiavelli.trinity@gmail.com>2011-11-21 22:52:53 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-11-21 22:54:25 +0100
commita14cbcaa3e2ca81382c8f5f8d2b145a198a3e037 (patch)
tree2068e264e928dcc45b00042a3f0afe60b969396e /src/server/game/Entities/Unit
parent7c8f4358ea2615ae2788c92aba686a4a0c89ed5a (diff)
Core/Units: Partial implementation of SMSG_MOVE_SET_COLLISION_HGT - send proper character collision height on dismount.
Fixes #2642 NOTE: Still have to properly implement collision height calculation for mounting up.
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index dc1c4105fea..3b57b434430 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11946,6 +11946,15 @@ void Unit::Unmount()
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT);
+ if (Player* thisPlayer = ToPlayer())
+ {
+ WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
+ data.append(GetPackGUID());
+ data << uint32(sWorld->GetGameTime()); // Packet counter
+ data << thisPlayer->GetCollisionHeight();
+ thisPlayer->GetSession()->SendPacket(&data);
+ }
+
WorldPacket data(SMSG_DISMOUNT, 8);
data.appendPackGUID(GetGUID());
SendMessageToSet(&data, true);