diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-10-14 13:11:41 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-10-14 13:11:41 +0200 |
| commit | a8f01e07d111ea14cbe843d82fbfce19f63faa12 (patch) | |
| tree | 2aca52b9b4dfa9723ec170e672e2a4ddb7481178 /src/server/game/Entities/Unit | |
| parent | d48e97731538b01c4005cd7c73653a0f33015098 (diff) | |
Core/Entities: Merge duplicate functions calculating relative positions - remove CalculatePassengerPosition/CalculatePassengerOffset from TransportBase class
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a24c32d8d74..03205c45f78 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -618,7 +618,7 @@ void Unit::UpdateSplinePosition() pos.SetOrientation(loc.orientation); if (TransportBase* transport = GetDirectTransport()) - transport->CalculatePassengerPosition(loc.x, loc.y, loc.z, &loc.orientation); + transport->GetPositionWithOffset(pos).GetPosition(loc.x, loc.y, loc.z, loc.orientation); else return; } @@ -12852,10 +12852,7 @@ void Unit::SendTeleportPacket(TeleportLocation const& teleportLocation) if (!transport) return; - float x, y, z, o; - teleportLocation.Location.GetPosition(x, y, z, o); - transport->CalculatePassengerPosition(x, y, z, &o); - moveUpdateTeleport.Status->pos.Relocate(x, y, z, o); + moveUpdateTeleport.Status->pos.Relocate(transport->GetPositionWithOffset(teleportLocation.Location)); moveUpdateTeleport.Status->transport.pos.Relocate(teleportLocation.Location); } else @@ -13078,7 +13075,7 @@ void CharmInfo::SaveStayPosition() if (_unit->movespline->onTransport) if (TransportBase* transport = _unit->GetDirectTransport()) - transport->CalculatePassengerPosition(stayPos.x, stayPos.y, stayPos.z); + transport->GetPositionWithOffset({ stayPos.x, stayPos.y, stayPos.z }).GetPosition(stayPos.x, stayPos.y, stayPos.z); _stayX = stayPos.x; _stayY = stayPos.y; |
