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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-18 20:42:28 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-23 22:02:03 +0100
commitad340466d09ae6de8adc20949f433772cb016b54 (patch)
tree99127eb685dab4aa1aa90e79cbba958bf6dea80e /src/server/game/Entities/Unit
parentfda8a09766bf733ccf97743ea5b884c900f44c28 (diff)
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (#25054)
Related: #25006 (cherry picked from commit 85b5b842ca6c05d4e51081e6c3282940a80f3761)
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d69608485fb..78c50b32af6 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -6742,7 +6742,6 @@ float Unit::SpellCritChanceTaken(Unit const* caster, Spell* spell, AuraEffect co
}
case SPELL_DAMAGE_CLASS_MELEE:
- /* fallthrough - Calculate critical strike chance for both Ranged and Melee spells*/
case SPELL_DAMAGE_CLASS_RANGED:
if (caster)
crit_chance = GetUnitCriticalChanceTaken(caster, attackType, crit_chance);