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authorMachiavelli <machiavelli.trinity@gmail.com>2011-07-30 21:55:06 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-07-30 21:55:06 +0200
commitb2d37062a0a56de43fec8b9dcd608d5b8cd4f570 (patch)
tree2222e5c1698c169f1a29ef1af8b90e8a405efd21 /src/server/game/Entities/Unit
parent0ecb47bc8a59245107824f131478796dcf648c86 (diff)
Core/Vehicles: Allow damaging NPC passengers.
+ Forgotten change from 2effb7
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d9799d81bac..57b2c6d4d8e 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1162,7 +1162,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
if (!victim)
return;
- if (!victim->isAlive() || victim->HasUnitState(UNIT_STAT_IN_FLIGHT) || (victim->HasUnitState(UNIT_STAT_ONVEHICLE) && victim->GetVehicleBase() != this) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
+ if (!victim->isAlive() || victim->HasUnitState(UNIT_STAT_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
return;
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(damageInfo->SpellID);
@@ -1379,7 +1379,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
{
Unit* victim = damageInfo->target;
- if (!victim->isAlive() || victim->HasUnitState(UNIT_STAT_IN_FLIGHT) || (victim->HasUnitState(UNIT_STAT_ONVEHICLE) && victim->GetVehicleBase() != this) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
+ if (!victim->isAlive() || victim->HasUnitState(UNIT_STAT_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
return;
// Hmmmm dont like this emotes client must by self do all animations