diff options
| author | Shauren <shauren.trinity@gmail.com> | 2023-01-01 00:26:53 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2023-08-12 14:24:24 +0200 |
| commit | b7287e85e4bc8acb2b95271ece9dd8a5b93873cd (patch) | |
| tree | 6088602ac914ef69573ce551d7fc4f0613beb5ce /src/server/game/Entities/Unit | |
| parent | f9033a5dbd559fde3030a21d83d664983d95f39f (diff) | |
Core/Misc: Fixed deprecation warnings for c++20
(cherry picked from commit ba9bbbc9d0c3b80d8954ad6390d23ae3d0f804b2)
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 18 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 26 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 18 |
3 files changed, 31 insertions, 31 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 5dccf992645..b4c09f71e31 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -316,7 +316,7 @@ void Player::UpdateMaxHealth() void Player::UpdateMaxPower(Powers power) { - UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); + UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(power)); float bonusPower = (power == POWER_MANA && GetCreatePowerValue(power) > 0) ? GetManaBonusFromIntellect() : 0; @@ -851,7 +851,7 @@ void Player::UpdateSpellCritChance(uint32 school) void Player::UpdateArmorPenetration(int32 amount) { // Store Rating Value - SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_ARMOR_PENETRATION, amount); + SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + AsUnderlyingType(CR_ARMOR_PENETRATION), amount); } void Player::UpdateMeleeHitChances() @@ -1036,7 +1036,7 @@ void Creature::UpdateMaxHealth() void Creature::UpdateMaxPower(Powers power) { - UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); + UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(power)); float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power); value *= GetPctModifierValue(unitMod, BASE_PCT); @@ -1329,7 +1329,7 @@ void Guardian::UpdateMaxHealth() void Guardian::UpdateMaxPower(Powers power) { - UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); + UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(power)); float addValue = (power == POWER_MANA) ? GetStat(STAT_INTELLECT) - GetCreateStat(STAT_INTELLECT) : 0.0f; float multiplicator = 15.0f; @@ -1409,8 +1409,8 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) //demons benefit from warlocks shadow or fire damage else if (IsPet()) { - int32 fire = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); - int32 shadow = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); + int32 fire = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + AsUnderlyingType(SPELL_SCHOOL_FIRE)) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + AsUnderlyingType(SPELL_SCHOOL_FIRE)); + int32 shadow = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + AsUnderlyingType(SPELL_SCHOOL_SHADOW)) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + AsUnderlyingType(SPELL_SCHOOL_SHADOW)); int32 maximum = (fire > shadow) ? fire : shadow; if (maximum < 0) maximum = 0; @@ -1420,7 +1420,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) //water elementals benefit from mage's frost damage else if (GetEntry() == ENTRY_WATER_ELEMENTAL) { - int32 frost = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST); + int32 frost = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + AsUnderlyingType(SPELL_SCHOOL_FROST)) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + AsUnderlyingType(SPELL_SCHOOL_FROST)); if (frost < 0) frost = 0; SetBonusDamage(int32(frost * 0.4f)); @@ -1453,14 +1453,14 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType) //force of nature if (GetEntry() == ENTRY_TREANT) { - int32 spellDmg = m_owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_NATURE) - m_owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_NATURE); + int32 spellDmg = m_owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + AsUnderlyingType(SPELL_SCHOOL_NATURE)) - m_owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + AsUnderlyingType(SPELL_SCHOOL_NATURE)); if (spellDmg > 0) bonusDamage = spellDmg * 0.09f; } //greater fire elemental else if (GetEntry() == ENTRY_FIRE_ELEMENTAL) { - int32 spellDmg = m_owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE) - m_owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); + int32 spellDmg = m_owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + AsUnderlyingType(SPELL_SCHOOL_FIRE)) - m_owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + AsUnderlyingType(SPELL_SCHOOL_FIRE)); if (spellDmg > 0) bonusDamage = spellDmg * 0.4f; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f2f1fbb955e..be5927abd26 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -4954,8 +4954,8 @@ void Unit::UpdateResistanceBuffModsMod(SpellSchools school) modPos *= factor; modNeg *= factor; - SetFloatValue(UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + school, modPos); - SetFloatValue(UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + school, modNeg); + SetFloatValue(UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + AsUnderlyingType(school), modPos); + SetFloatValue(UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + AsUnderlyingType(school), modNeg); } void Unit::InitStatBuffMods() @@ -4972,7 +4972,7 @@ void Unit::UpdateStatBuffMod(Stats stat) float modNeg = 0.0f; float factor = 0.0f; - UnitMods const unitMod = static_cast<UnitMods>(UNIT_MOD_STAT_START + stat); + UnitMods const unitMod = static_cast<UnitMods>(UNIT_MOD_STAT_START + AsUnderlyingType(stat)); // includes value from items and enchantments float modValue = GetFlatModifierValue(unitMod, BASE_VALUE); @@ -5021,8 +5021,8 @@ void Unit::UpdateStatBuffMod(Stats stat) modPos *= factor; modNeg *= factor; - SetFloatValue(UNIT_FIELD_POSSTAT0 + stat, modPos); - SetFloatValue(UNIT_FIELD_NEGSTAT0 + stat, modNeg); + SetFloatValue(UNIT_FIELD_POSSTAT0 + AsUnderlyingType(stat), modPos); + SetFloatValue(UNIT_FIELD_NEGSTAT0 + AsUnderlyingType(stat), modNeg); } void Unit::_RegisterDynObject(DynamicObject* dynObj) @@ -7023,7 +7023,7 @@ float Unit::SpellCritChanceDone(SpellInfo const* spellInfo, SpellSchoolMask scho crit_chance = 0.0f; // For other schools else if (GetTypeId() == TYPEID_PLAYER) - crit_chance = GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask)); + crit_chance = GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + AsUnderlyingType(GetFirstSchoolInMask(schoolMask))); else { crit_chance = (float)m_baseSpellCritChance; @@ -8461,7 +8461,7 @@ int32 Unit::ModifyPower(Powers power, int32 dVal, bool withPowerUpdate /*= true* uint32 Unit::GetAttackTime(WeaponAttackType att) const { - float f_BaseAttackTime = GetFloatValue(UNIT_FIELD_BASEATTACKTIME + att) / m_modAttackSpeedPct[att]; + float f_BaseAttackTime = GetFloatValue(UNIT_FIELD_BASEATTACKTIME + AsUnderlyingType(att)) / m_modAttackSpeedPct[att]; return (uint32)f_BaseAttackTime; } @@ -9212,7 +9212,7 @@ void Unit::UpdateAllDamagePctDoneMods() float Unit::GetTotalStatValue(Stats stat) const { - UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat); + UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + AsUnderlyingType(stat)); // value = ((base_value * base_pct) + total_value) * total_pct float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreateStat(stat); @@ -9411,7 +9411,7 @@ void Unit::SetPower(Powers power, uint32 val, bool withPowerUpdate /*= true*/) if (maxPower < val) val = maxPower; - SetStatInt32Value(UNIT_FIELD_POWER1 + power, val); + SetStatInt32Value(UNIT_FIELD_POWER1 + AsUnderlyingType(power), val); if (withPowerUpdate) { @@ -9446,7 +9446,7 @@ void Unit::SetPower(Powers power, uint32 val, bool withPowerUpdate /*= true*/) void Unit::SetMaxPower(Powers power, uint32 val) { uint32 cur_power = GetPower(power); - SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val); + SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + AsUnderlyingType(power), val); // group update if (GetTypeId() == TYPEID_PLAYER) @@ -10603,7 +10603,7 @@ void ApplyPercentModFloatVar(float& var, float val, bool apply) void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply) { - float amount = GetFloatValue(UNIT_FIELD_BASEATTACKTIME + att); + float amount = GetFloatValue(UNIT_FIELD_BASEATTACKTIME + AsUnderlyingType(att)); float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]); if (val > 0.f) @@ -10617,7 +10617,7 @@ void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply ApplyPercentModFloatVar(amount, -val, apply); } - SetFloatValue(UNIT_FIELD_BASEATTACKTIME + att, amount); + SetFloatValue(UNIT_FIELD_BASEATTACKTIME + AsUnderlyingType(att), amount); m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct); } @@ -12754,7 +12754,7 @@ void Unit::_ExitVehicle(Position const* exitPosition) } } - std::function<void(Movement::MoveSplineInit&)> initializer = [=, vehicleCollisionHeight = vehicle->GetBase()->GetCollisionHeight()](Movement::MoveSplineInit& init) + std::function<void(Movement::MoveSplineInit&)> initializer = [=, this, vehicleCollisionHeight = vehicle->GetBase()->GetCollisionHeight()](Movement::MoveSplineInit& init) { float height = pos.GetPositionZ() + vehicleCollisionHeight; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index b7d8afcf47e..99fb781cef8 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -899,14 +899,14 @@ class TC_GAME_API Unit : public WorldObject virtual Gender GetNativeGender() const { return GetGender(); } virtual void SetNativeGender(Gender gender) { SetGender(gender); } - float GetStat(Stats stat) const { return float(GetUInt32Value(UNIT_FIELD_STAT0+stat)); } - void SetStat(Stats stat, int32 val) { SetStatInt32Value(UNIT_FIELD_STAT0+stat, val); } + float GetStat(Stats stat) const { return float(GetUInt32Value(UNIT_FIELD_STAT0 + int32(stat))); } + void SetStat(Stats stat, int32 val) { SetStatInt32Value(UNIT_FIELD_STAT0 + int32(stat), val); } uint32 GetArmor() const { return GetResistance(SPELL_SCHOOL_NORMAL); } void SetArmor(int32 val) { SetResistance(SPELL_SCHOOL_NORMAL, val); } - int32 GetResistance(SpellSchools school) const { return GetInt32Value(UNIT_FIELD_RESISTANCES + school); } + int32 GetResistance(SpellSchools school) const { return GetInt32Value(UNIT_FIELD_RESISTANCES + int32(school)); } int32 GetResistance(SpellSchoolMask mask) const; - void SetResistance(SpellSchools school, int32 val) { SetStatInt32Value(UNIT_FIELD_RESISTANCES + school, val); } + void SetResistance(SpellSchools school, int32 val) { SetStatInt32Value(UNIT_FIELD_RESISTANCES + int32(school), val); } static float CalculateAverageResistReduction(WorldObject const* caster, SpellSchoolMask schoolMask, Unit const* victim, SpellInfo const* spellInfo = nullptr); uint32 GetHealth() const { return GetUInt32Value(UNIT_FIELD_HEALTH); } @@ -930,8 +930,8 @@ class TC_GAME_API Unit : public WorldObject Powers GetPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE)); } void SetPowerType(Powers power, bool sendUpdate = true); void UpdateDisplayPower(); - uint32 GetPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1 +power); } - uint32 GetMaxPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1+power); } + uint32 GetPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1 + int32(power)); } + uint32 GetMaxPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1 + int32(power)); } float GetPowerPct(Powers power) const { return GetMaxPower(power) ? 100.f * GetPower(power) / GetMaxPower(power) : 0.0f; } int32 CountPctFromMaxPower(Powers power, int32 pct) const { return CalculatePct(GetMaxPower(power), pct); } void SetPower(Powers power, uint32 val, bool withPowerUpdate = true); @@ -941,7 +941,7 @@ class TC_GAME_API Unit : public WorldObject int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate = true); uint32 GetAttackTime(WeaponAttackType att) const; - void SetAttackTime(WeaponAttackType att, uint32 val) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME+att, val*m_modAttackSpeedPct[att]); } + void SetAttackTime(WeaponAttackType att, uint32 val) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME + int32(att), val * m_modAttackSpeedPct[att]); } void ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply); void ApplyCastTimePercentMod(float val, bool apply); @@ -1450,8 +1450,8 @@ class TC_GAME_API Unit : public WorldObject void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); } uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); } uint32 GetCreatePowerValue(Powers power) const; - float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0+stat); } - float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); } + float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0 + int32(stat)); } + float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0 + int32(stat)); } float GetCreateStat(Stats stat) const { return m_createStats[stat]; } uint32 GetChannelSpellId() const { return GetUInt32Value(UNIT_CHANNEL_SPELL); } |
