diff options
| author | pete318 <pete318@hotmail.com> | 2014-11-28 22:34:31 +0000 |
|---|---|---|
| committer | pete318 <pete318@hotmail.com> | 2015-10-06 22:05:11 +0200 |
| commit | cdb16c5181b0ad02e5dd3a4afa44151fb119b62e (patch) | |
| tree | 9ecc43393fc5f5d0c9e6900711cb20cae48ffc7d /src/server/game/Entities/Unit | |
| parent | 5d2cee1c2e67a492c19d440b1f997ca216f11d91 (diff) | |
Rooted vehicle movement (#13342 for example)
Corrects issue where certain combinations of actions would cause vehicles (usually cannons/artillary) that should be rooted, to be fully movable
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f5bcd8f23e8..f085bab165a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16975,6 +16975,12 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a } } + // If vehicle flag for fixed position set (cannons), or if the following hardcoded units, then set state rooted + // 30236 | Argent Cannon + // 39759 | Tankbuster Cannon + if ((vehicle->GetVehicleInfo()->m_flags & VEHICLE_FLAG_FIXED_POSITION) || vehicle->GetBase()->GetEntry() == 30236 || vehicle->GetBase()->GetEntry() == 39759) + SetControlled(true, UNIT_STATE_ROOT); + ASSERT(!m_vehicle); (void)vehicle->AddPassenger(this, seatId); } |
