diff options
| author | Shauren <krzysiek.7.5.4@gmail.com> | 2010-12-31 22:59:36 +0100 |
|---|---|---|
| committer | Shauren <krzysiek.7.5.4@gmail.com> | 2010-12-31 22:59:36 +0100 |
| commit | cf62d7b776dcc29a9da2fadfd209c8445f6a9e6b (patch) | |
| tree | 81954ba6b19296c00aaac6f21b600a921e53e61c /src/server/game/Entities/Unit | |
| parent | 8ab453b4659da09126c329d00210ec189d3dee9b (diff) | |
Core/Items: Implemented spell penetration stat on items and use it from enchantments, original patch by zergtmn
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 29 |
1 files changed, 12 insertions, 17 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3c8c5f670d6..6802974b7ac 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1555,12 +1555,14 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff // Magic damage, check for resists if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0) { - float baseVictimResistance = (float) pVictim->GetResistance(GetFirstSchoolInMask(schoolMask)); - float ignoredResistance = (float) GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask); + float baseVictimResistance = float(pVictim->GetResistance(GetFirstSchoolInMask(schoolMask))); + float ignoredResistance = float(GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask)); + if (Player* player = ToPlayer()) + ignoredResistance += float(player->GetSpellPenetrationItemMod()); float victimResistance = baseVictimResistance + ignoredResistance; - uint32 BOSS_LEVEL = 83; - float BOSS_RESISTANCE_CONSTANT = 510.0; + static const uint32 BOSS_LEVEL = 83; + static const float BOSS_RESISTANCE_CONSTANT = 510.0; uint32 level = getLevel(); float resistanceConstant = 0.0f; @@ -1571,7 +1573,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff float averageResist = victimResistance / (victimResistance + resistanceConstant); float discreteResistProbability[11]; - for (int i = 0; i < 11; i++) + for (uint32 i = 0; i < 11; ++i) { discreteResistProbability[i] = 0.5f - 2.5f * fabs(0.1f * i - averageResist); if (discreteResistProbability[i] < 0.0f) @@ -1585,32 +1587,25 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff discreteResistProbability[2] = 2.5f * averageResist; } - float r = (float)rand_norm(); - int i = 0; + float r = float(rand_norm()); + uint32 i = 0; float probabilitySum = discreteResistProbability[0]; while (r >= probabilitySum && i < 10) - { - i++; - probabilitySum += discreteResistProbability[i]; - } + probabilitySum += discreteResistProbability[++i]; float damageResisted = float(damage * i / 10); AuraEffectList const &ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j) - { - if ((*j)->GetMiscValue() & schoolMask - && (*j)->IsAffectedOnSpell(spellInfo)) + if (((*j)->GetMiscValue() & schoolMask) && (*j)->IsAffectedOnSpell(spellInfo)) AddPctN(damageResisted, -(*j)->GetAmount()); - } AuraEffectList const &ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) - { if ((*j)->GetMiscValue() & schoolMask) AddPctN(damageResisted, -(*j)->GetAmount()); - } + dmgInfo.ResistDamage(uint32(damageResisted)); } |
