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authorShauren <shauren.trinity@gmail.com>2014-08-15 20:13:34 +0200
committerShauren <shauren.trinity@gmail.com>2014-08-15 20:13:34 +0200
commitd0176f985d20604a23396c326af303327ef989be (patch)
tree3b3e2ecbeb55531cb4863f0ad063f45699429ace /src/server/game/Entities/Unit
parent4a741258f145af59a224760651e735297ad92101 (diff)
parentaab4ab166de351e2c6e1c26a9d4001328e253ea9 (diff)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Globals/ObjectMgr.cpp src/server/scripts/Commands/cs_reload.cpp src/server/shared/Database/Implementation/WorldDatabase.cpp
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
3 files changed, 13 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 06179692845..6ef74785d16 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -901,17 +901,21 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage)
{
+ float variance = 1.0f;
UnitMods unitMod;
switch (attType)
{
case BASE_ATTACK:
default:
+ variance = GetCreatureTemplate()->BaseVariance;
unitMod = UNIT_MOD_DAMAGE_MAINHAND;
break;
case OFF_ATTACK:
+ variance = GetCreatureTemplate()->BaseVariance;
unitMod = UNIT_MOD_DAMAGE_OFFHAND;
break;
case RANGED_ATTACK:
+ variance = GetCreatureTemplate()->RangeVariance;
unitMod = UNIT_MOD_DAMAGE_RANGED;
break;
}
@@ -934,11 +938,11 @@ void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized,
float attackPower = GetTotalAttackPowerValue(attType);
float attackSpeedMulti = GetAPMultiplier(attType, normalized);
- float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f);
+ float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f) * variance;
float basePct = GetModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
- float dmgMultiplier = GetCreatureTemplate()->dmg_multiplier; // = dmg_multiplier * _GetDamageMod(rank);
+ float dmgMultiplier = GetCreatureTemplate()->ModDamage; // = ModDamage * _GetDamageMod(rank);
minDamage = ((weaponMinDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
maxDamage = ((weaponMaxDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 843cc937baa..9b4e7e5ac45 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11133,6 +11133,10 @@ int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, in
if (duration < 0)
return duration;
+ // some auras are not affected by duration modifiers
+ if (spellProto->AttributesEx7 & SPELL_ATTR7_IGNORE_DURATION_MODS)
+ return duration;
+
// cut duration only of negative effects
if (!positive)
{
@@ -13026,7 +13030,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
// remove not LoS targets
for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
{
- if (!IsWithinLOSInMap(*tIter) || (*tIter)->IsTotem() || (*tIter)->IsSpiritService() || (*tIter)->GetCreatureType() == CREATURE_TYPE_CRITTER)
+ if (!IsWithinLOSInMap(*tIter) || (*tIter)->IsTotem() || (*tIter)->IsSpiritService() || (*tIter)->IsCritter())
targets.erase(tIter++);
else
++tIter;
@@ -13679,7 +13683,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (Unit* owner = GetOwner())
owner->ProcDamageAndSpell(victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0);
- if (victim->GetCreatureType() != CREATURE_TYPE_CRITTER)
+ if (!victim->IsCritter())
ProcDamageAndSpell(victim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
// Proc auras on death - must be before aura/combat remove
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index d5e732989e0..d80b4697f48 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -266,7 +266,6 @@ enum UnitRename
UNIT_CAN_BE_ABANDONED = 0x02
};
-#define CREATURE_MAX_SPELLS 8
#define MAX_SPELL_CHARM 4
#define MAX_SPELL_VEHICLE 6
#define MAX_SPELL_POSSESS 8
@@ -1538,6 +1537,7 @@ class Unit : public WorldObject
bool IsArmorer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR); }
bool IsServiceProvider() const;
bool IsSpiritService() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE); }
+ bool IsCritter() const { return GetCreatureType() == CREATURE_TYPE_CRITTER; }
bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }