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authorSpp <spp@jorge.gr>2013-05-13 15:07:36 +0200
committerSpp <spp@jorge.gr>2013-05-13 15:07:36 +0200
commitd1677b2db08f71a5bddedd9659cc5a66f325f47f (patch)
treeafb68e15d84d4e64de9f80b9bbbeb126c4aa8c54 /src/server/game/Entities/Unit
parent243c325ca4323feb4f7f80c0ecd3873c78cbf887 (diff)
Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros. Memleak fix
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp232
1 files changed, 116 insertions, 116 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7886c276020..f8add7e8691 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -667,10 +667,10 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
return 0;
}
- sLog->outDebug(LOG_FILTER_UNITS, "DealDamageStart");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageStart");
uint32 health = victim->GetHealth();
- sLog->outDebug(LOG_FILTER_UNITS, "Unit " UI64FMTD " dealt %u damage to unit " UI64FMTD, GetGUID(), damage, victim->GetGUID());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Unit " UI64FMTD " dealt %u damage to unit " UI64FMTD, GetGUID(), damage, victim->GetGUID());
// duel ends when player has 1 or less hp
bool duel_hasEnded = false;
@@ -724,7 +724,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
if (health <= damage)
{
- sLog->outDebug(LOG_FILTER_UNITS, "DealDamage: victim just died");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamage: victim just died");
if (victim->GetTypeId() == TYPEID_PLAYER && victim != this)
victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
@@ -733,7 +733,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
}
else
{
- sLog->outDebug(LOG_FILTER_UNITS, "DealDamageAlive");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageAlive");
if (victim->GetTypeId() == TYPEID_PLAYER)
victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
@@ -817,7 +817,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
}
}
- sLog->outDebug(LOG_FILTER_UNITS, "DealDamageEnd returned %d damage", damage);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageEnd returned %d damage", damage);
return damage;
}
@@ -833,7 +833,7 @@ void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo
{
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -861,7 +861,7 @@ void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -911,7 +911,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit*
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
SpellCastTargets targets;
@@ -925,7 +925,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
SpellCastTargets targets;
@@ -939,7 +939,7 @@ void Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castI
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
SpellCastTargets targets;
@@ -1088,7 +1088,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss)
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(damageInfo->SpellID);
if (spellProto == NULL)
{
- sLog->outDebug(LOG_FILTER_UNITS, "Unit::DealSpellDamage has wrong damageInfo->SpellID: %u", damageInfo->SpellID);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Unit::DealSpellDamage has wrong damageInfo->SpellID: %u", damageInfo->SpellID);
return;
}
@@ -1930,10 +1930,10 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext
DealMeleeDamage(&damageInfo, true);
if (GetTypeId() == TYPEID_PLAYER)
- sLog->outDebug(LOG_FILTER_UNITS, "AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), victim->GetGUIDLow(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
else
- sLog->outDebug(LOG_FILTER_UNITS, "AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), victim->GetGUIDLow(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
}
}
@@ -1964,7 +1964,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy
float parry_chance = victim->GetUnitParryChance();
// Useful if want to specify crit & miss chances for melee, else it could be removed
- sLog->outDebug(LOG_FILTER_UNITS, "MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance);
return RollMeleeOutcomeAgainst(victim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100), int32(parry_chance*100), int32(block_chance*100));
}
@@ -1985,22 +1985,22 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
int32 sum = 0, tmp = 0;
int32 roll = urand (0, 10000);
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
tmp = miss_chance;
if (tmp > 0 && roll < (sum += tmp))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: MISS");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: MISS");
return MELEE_HIT_MISS;
}
// always crit against a sitting target (except 0 crit chance)
if (victim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !victim->IsStandState())
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT (sitting victim)");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT (sitting victim)");
return MELEE_HIT_CRIT;
}
@@ -2009,7 +2009,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
// only players can't dodge if attacker is behind
if (victim->GetTypeId() == TYPEID_PLAYER && !victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
}
else
{
@@ -2028,7 +2028,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
&& ((tmp -= skillBonus) > 0)
&& roll < (sum += tmp))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
return MELEE_HIT_DODGE;
}
}
@@ -2037,7 +2037,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
// check if attack comes from behind, nobody can parry or block if attacker is behind
if (!victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: attack came from behind.");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: attack came from behind.");
else
{
// Reduce parry chance by attacker expertise rating
@@ -2053,7 +2053,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
&& (tmp2 -= skillBonus) > 0
&& roll < (sum += tmp2))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
return MELEE_HIT_PARRY;
}
}
@@ -2065,7 +2065,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
&& (tmp -= skillBonus) > 0
&& roll < (sum += tmp))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
return MELEE_HIT_BLOCK;
}
}
@@ -2076,9 +2076,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
if (tmp > 0 && roll < (sum += tmp))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT DISABLED)");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT DISABLED)");
else
return MELEE_HIT_CRIT;
}
@@ -2098,7 +2098,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
tmp = tmp > 4000 ? 4000 : tmp;
if (roll < (sum += tmp))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
return MELEE_HIT_GLANCING;
}
}
@@ -2122,13 +2122,13 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
tmp = tmp * 200 - 1500;
if (roll < (sum += tmp))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
return MELEE_HIT_CRUSHING;
}
}
}
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: NORMAL");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: NORMAL");
return MELEE_HIT_NORMAL;
}
@@ -2193,7 +2193,7 @@ void Unit::SendMeleeAttackStart(Unit* victim)
data << uint64(GetGUID());
data << uint64(victim->GetGUID());
SendMessageToSet(&data, true);
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sent SMSG_ATTACKSTART");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Sent SMSG_ATTACKSTART");
}
void Unit::SendMeleeAttackStop(Unit* victim)
@@ -2203,12 +2203,12 @@ void Unit::SendMeleeAttackStop(Unit* victim)
data.append(victim ? victim->GetPackGUID() : 0);
data << uint32(0); //! Can also take the value 0x01, which seems related to updating rotation
SendMessageToSet(&data, true);
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sent SMSG_ATTACKSTOP");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Sent SMSG_ATTACKSTOP");
if (victim)
- sLog->outInfo(LOG_FILTER_UNITS, "%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow());
else
- sLog->outInfo(LOG_FILTER_UNITS, "%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow());
}
bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType)
@@ -2396,7 +2396,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
case MELEE_HIT_BLOCK: canBlock = false; break;
case MELEE_HIT_PARRY: canParry = false; break;
default:
- sLog->outDebug(LOG_FILTER_UNITS, "Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
break;
}
}
@@ -3022,7 +3022,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
{
ASSERT(spellType < CURRENT_MAX_SPELL);
- //sLog->outDebug(LOG_FILTER_UNITS, "Interrupt spell for unit %u.", GetEntry());
+ //TC_LOG_DEBUG(LOG_FILTER_UNITS, "Interrupt spell for unit %u.", GetEntry());
Spell* spell = m_currentSpells[spellType];
if (spell
&& (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
@@ -3382,7 +3382,7 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo
aurApp->SetRemoveMode(removeMode);
Aura* aura = aurApp->GetBase();
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u now is remove mode %d", aura->GetId(), removeMode);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Aura %u now is remove mode %d", aura->GetId(), removeMode);
// dead loop is killing the server probably
ASSERT(m_removedAurasCount < 0xFFFFFFFF);
@@ -4089,7 +4089,7 @@ void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime)
// update for out of range group members (on 1 slot use)
aura->SetNeedClientUpdateForTargets();
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId(), GetGUIDLow(), aura->GetDuration());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId(), GetGUIDLow(), aura->GetDuration());
}
}
}
@@ -4962,7 +4962,7 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo)
data << float(pInfo->multiplier); // gain multiplier
break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType()));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType()));
return;
}
@@ -5005,7 +5005,7 @@ void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId)
void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo)
{
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
uint32 count = 1;
size_t maxsize = 4+5+5+4+4+1+4+4+4+4+4+1+4+4+4+4+4*12;
@@ -5511,7 +5511,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 31571: triggered_spell_id = 57529; break;
case 31572: triggered_spell_id = 57531; break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u", dummySpell->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u", dummySpell->Id);
return false;
}
break;
@@ -5648,7 +5648,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 29834: triggered_spell_id=29841; break;
case 42770: triggered_spell_id=42771; break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (SW)", dummySpell->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (SW)", dummySpell->Id);
return false;
}
@@ -6751,7 +6751,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 3787:spellId = 58804; break; // 8 Rank
default:
{
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)), dummySpell->Id);
return false;
}
@@ -6760,7 +6760,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!windfurySpellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non-existing spell id: %u (Windfury)", spellId);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non-existing spell id: %u (Windfury)", spellId);
return false;
}
@@ -7076,7 +7076,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 49270: spellId = 49268; break; // Rank 7
case 49271: spellId = 49269; break; // Rank 8
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
return false;
}
@@ -7396,7 +7396,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!triggerEntry)
{
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: Spell %u has non-existing triggered spell %u", dummySpell->Id, triggered_spell_id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: Spell %u has non-existing triggered spell %u", dummySpell->Id, triggered_spell_id);
return false;
}
@@ -7786,7 +7786,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
trigger_spell_id = 31643;
break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed", auraSpellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed", auraSpellInfo->Id);
return false;
}
}
@@ -7856,7 +7856,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 27815: trigger_spell_id = 27817; break;
case 27816: trigger_spell_id = 27818; break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
return false;
}
basepoints0 = CalculatePct(int32(damage), triggerAmount) / 3;
@@ -7916,7 +7916,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
trigger_spell_id = 63468;
break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots", auraSpellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots", auraSpellInfo->Id);
return false;
}
SpellInfo const* TriggerPS = sSpellMgr->GetSpellInfo(trigger_spell_id);
@@ -8029,14 +8029,14 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 48820: originalSpellId = 48824; break;
case 48821: originalSpellId = 48825; break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in HShock", procSpell->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in HShock", procSpell->Id);
return false;
}
}
SpellInfo const* originalSpell = sSpellMgr->GetSpellInfo(originalSpellId);
if (!originalSpell)
{
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu", originalSpellId);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu", originalSpellId);
return false;
}
// percent stored in effect 1 (class scripts) base points
@@ -8190,7 +8190,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
if (triggerEntry == NULL)
{
// Don't cast unknown spell
- // sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u has 0 in EffectTriggered[%d]. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex());
+ // TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u has 0 in EffectTriggered[%d]. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex());
return false;
}
@@ -8667,7 +8667,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au
if (!triggerEntry)
{
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u", triggered_spell_id, scriptId);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u", triggered_spell_id, scriptId);
return false;
}
@@ -8734,11 +8734,11 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
if (GetGUID() != guid)
{
if (Player const* player = ToPlayer())
- sLog->outError(LOG_FILTER_UNITS, "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction());
else if (Creature const* creature = ToCreature())
- sLog->outError(LOG_FILTER_UNITS, "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction());
else
- sLog->outError(LOG_FILTER_UNITS, "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction());
guid = GetGUID();
}
@@ -9107,7 +9107,7 @@ void Unit::RemoveAllAttackers()
AttackerSet::iterator iter = m_attackers.begin();
if (!(*iter)->AttackStop())
{
- sLog->outError(LOG_FILTER_UNITS, "WORLD: Unit has an attacker that isn't attacking it!");
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "WORLD: Unit has an attacker that isn't attacking it!");
m_attackers.erase(iter);
}
}
@@ -9276,7 +9276,7 @@ Minion *Unit::GetFirstMinion() const
if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
return (Minion*)pet;
- sLog->outError(LOG_FILTER_UNITS, "Unit::GetFirstMinion: Minion %u not exist.", GUID_LOPART(pet_guid));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::GetFirstMinion: Minion %u not exist.", GUID_LOPART(pet_guid));
const_cast<Unit*>(this)->SetMinionGUID(0);
}
@@ -9291,7 +9291,7 @@ Guardian* Unit::GetGuardianPet() const
if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
return (Guardian*)pet;
- sLog->outFatal(LOG_FILTER_UNITS, "Unit::GetGuardianPet: Guardian " UI64FMTD " not exist.", pet_guid);
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::GetGuardianPet: Guardian " UI64FMTD " not exist.", pet_guid);
const_cast<Unit*>(this)->SetPetGUID(0);
}
@@ -9305,7 +9305,7 @@ Unit* Unit::GetCharm() const
if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
return pet;
- sLog->outError(LOG_FILTER_UNITS, "Unit::GetCharm: Charmed creature %u not exist.", GUID_LOPART(charm_guid));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::GetCharm: Charmed creature %u not exist.", GUID_LOPART(charm_guid));
const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0);
}
@@ -9327,13 +9327,13 @@ Unit* Unit::GetCharmerOrOwnerOrSelf() const
void Unit::SetMinion(Minion *minion, bool apply)
{
- sLog->outDebug(LOG_FILTER_UNITS, "SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply);
if (apply)
{
if (minion->GetOwnerGUID())
{
- sLog->outFatal(LOG_FILTER_UNITS, "SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
return;
}
@@ -9407,7 +9407,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
{
if (minion->GetOwnerGUID() != GetGUID())
{
- sLog->outFatal(LOG_FILTER_UNITS, "SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
return;
}
@@ -9519,7 +9519,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
if (GetTypeId() == TYPEID_PLAYER)
{
if (!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
- sLog->outFatal(LOG_FILTER_UNITS, "Player %s is trying to charm unit %u, but it already has a charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Player %s is trying to charm unit %u, but it already has a charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID());
charm->m_ControlledByPlayer = true;
/// @todo maybe we can use this flag to check if controlled by player
@@ -9532,7 +9532,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is being charmed, but it already has a charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is being charmed, but it already has a charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID());
_isWalkingBeforeCharm = charm->IsWalking();
if (_isWalkingBeforeCharm)
@@ -9548,11 +9548,11 @@ void Unit::SetCharm(Unit* charm, bool apply)
if (GetTypeId() == TYPEID_PLAYER)
{
if (!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
- sLog->outFatal(LOG_FILTER_UNITS, "Player %s is trying to uncharm unit %u, but it has another charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Player %s is trying to uncharm unit %u, but it has another charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID());
}
if (!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is being uncharmed, but it has another charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is being uncharmed, but it has another charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID());
if (charm->GetTypeId() == TYPEID_PLAYER)
{
@@ -9693,14 +9693,14 @@ void Unit::RemoveAllControlled()
else if (target->GetOwnerGUID() == GetGUID() && target->isSummon())
target->ToTempSummon()->UnSummon();
else
- sLog->outError(LOG_FILTER_UNITS, "Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
}
if (GetPetGUID())
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is not able to release its pet " UI64FMTD, GetEntry(), GetPetGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is not able to release its pet " UI64FMTD, GetEntry(), GetPetGUID());
if (GetMinionGUID())
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is not able to release its minion " UI64FMTD, GetEntry(), GetMinionGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is not able to release its minion " UI64FMTD, GetEntry(), GetMinionGUID());
if (GetCharmGUID())
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is not able to release its charm " UI64FMTD, GetEntry(), GetCharmGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is not able to release its charm " UI64FMTD, GetEntry(), GetCharmGUID());
}
bool Unit::isPossessedByPlayer() const
@@ -12216,7 +12216,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
break;
}
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
return;
}
@@ -12341,7 +12341,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
return;
}
@@ -12392,7 +12392,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
return;
}
data.append(GetPackGUID());
@@ -13085,7 +13085,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
{
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
- sLog->outError(LOG_FILTER_UNITS, "ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!");
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!");
return false;
}
@@ -13150,7 +13150,7 @@ float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) co
{
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
- sLog->outError(LOG_FILTER_UNITS, "attempt to access non-existing modifier value from UnitMods!");
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "attempt to access non-existing modifier value from UnitMods!");
return 0.0f;
}
@@ -13180,7 +13180,7 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const
{
if (unitMod >= UNIT_MOD_END)
{
- sLog->outError(LOG_FILTER_UNITS, "attempt to access non-existing UnitMods in GetTotalAuraModValue()!");
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "attempt to access non-existing UnitMods in GetTotalAuraModValue()!");
return 0.0f;
}
@@ -13470,7 +13470,7 @@ void Unit::RemoveFromWorld()
if (GetCharmerGUID())
{
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u has charmer guid when removed from world", GetEntry());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u has charmer guid when removed from world", GetEntry());
ASSERT(false);
}
@@ -13478,7 +13478,7 @@ void Unit::RemoveFromWorld()
{
if (owner->m_Controlled.find(this) != owner->m_Controlled.end())
{
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry());
ASSERT(false);
}
}
@@ -14107,7 +14107,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
bool handled = false;
if (HandleAuraProc(target, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id);
takeCharges = true;
}
@@ -14132,7 +14132,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
// Don`t drop charge or add cooldown for not started trigger
if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
@@ -14151,7 +14151,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
case SPELL_AURA_MANA_SHIELD:
case SPELL_AURA_DUMMY:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
@@ -14160,19 +14160,19 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
case SPELL_AURA_MOD_MELEE_HASTE:
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId());
takeCharges = true;
break;
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpell, cooldown))
takeCharges = true;
break;
}
case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
HandleAuraRaidProcFromChargeWithValue(triggeredByAura);
@@ -14181,7 +14181,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
}
case SPELL_AURA_RAID_PROC_FROM_CHARGE:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
HandleAuraRaidProcFromCharge(triggeredByAura);
@@ -14190,7 +14190,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
}
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
@@ -14949,7 +14949,7 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
if (!pet->InitStatsForLevel(level))
{
- sLog->outError(LOG_FILTER_UNITS, "Pet::InitStatsForLevel() failed for creature (Entry: %u)!", pet->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Pet::InitStatsForLevel() failed for creature (Entry: %u)!", pet->GetEntry());
return false;
}
@@ -15077,7 +15077,7 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura)
// Currently only Prayer of Mending
if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id);
return false;
}
@@ -15127,7 +15127,7 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
damageSpellId = 43594;
break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleAuraRaidProcFromCharge, received unhandled spell: %u", spellProto->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleAuraRaidProcFromCharge, received unhandled spell: %u", spellProto->Id);
return false;
}
@@ -15289,7 +15289,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (!spiritOfRedemption)
{
- sLog->outDebug(LOG_FILTER_UNITS, "SET JUST_DIED");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "SET JUST_DIED");
victim->setDeathState(JUST_DIED);
}
@@ -15314,7 +15314,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
// only if not player and not controlled by player pet. And not at BG
if ((durabilityLoss && !player && !victim->ToPlayer()->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
{
- sLog->outDebug(LOG_FILTER_UNITS, "We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH));
plrVictim->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false);
// durability lost message
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
@@ -15334,7 +15334,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
}
else // creature died
{
- sLog->outDebug(LOG_FILTER_UNITS, "DealDamageNotPlayer");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageNotPlayer");
if (!creature->isPet())
{
@@ -15699,11 +15699,11 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle());
- sLog->outDebug(LOG_FILTER_UNITS, "SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type));
if (this == charmer)
{
- sLog->outFatal(LOG_FILTER_UNITS, "Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUIDLow());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUIDLow());
return false;
}
@@ -15712,14 +15712,14 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetTransport())
{
- sLog->outFatal(LOG_FILTER_UNITS, "Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUIDLow());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUIDLow());
return false;
}
// Already charmed
if (GetCharmerGUID())
{
- sLog->outFatal(LOG_FILTER_UNITS, "Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow());
return false;
}
@@ -15744,7 +15744,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
// StopCastingCharm may remove a possessed pet?
if (!IsInWorld())
{
- sLog->outFatal(LOG_FILTER_UNITS, "Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow());
return false;
}
@@ -15844,7 +15844,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
charmer = GetCharmer();
if (charmer != GetCharmer()) // one aura overrides another?
{
-// sLog->outFatal(LOG_FILTER_UNITS, "Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD,
+// TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD,
// GetGUID(), GetCharmerGUID(), charmer->GetGUID());
// ASSERT(false);
return;
@@ -15927,7 +15927,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
if (GetCharmInfo())
GetCharmInfo()->SetPetNumber(0, true);
else
- sLog->outError(LOG_FILTER_UNITS, "Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
}
}
break;
@@ -16769,7 +16769,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
if (!valid)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
continue;
}
@@ -16823,7 +16823,7 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a
{
if (seatId >= 0 && seatId != GetTransSeat())
{
- sLog->outDebug(LOG_FILTER_VEHICLES, "EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
+ TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
ChangeSeat(seatId);
}
@@ -16831,7 +16831,7 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a
}
else
{
- sLog->outDebug(LOG_FILTER_VEHICLES, "EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
ExitVehicle();
}
}
@@ -17063,7 +17063,7 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
// prevent crash when a bad coord is sent by the client
if (!Trinity::IsValidMapCoord(x, y, z, orientation))
{
- sLog->outDebug(LOG_FILTER_UNITS, "Unit::UpdatePosition(%f, %f, %f) .. bad coordinates!", x, y, z);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Unit::UpdatePosition(%f, %f, %f) .. bad coordinates!", x, y, z);
return false;
}
@@ -17119,7 +17119,7 @@ void Unit::SendThreatListUpdate()
{
uint32 count = getThreatManager().getThreatList().size();
- //sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_UPDATE Message");
+ //TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_UPDATE Message");
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
data.append(GetPackGUID());
data << uint32(count);
@@ -17139,7 +17139,7 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
{
uint32 count = getThreatManager().getThreatList().size();
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
data.append(GetPackGUID());
data.appendPackGUID(pHostileReference->getUnitGuid());
@@ -17156,7 +17156,7 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
void Unit::SendClearThreatListOpcode()
{
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_CLEAR Message");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_CLEAR Message");
WorldPacket data(SMSG_THREAT_CLEAR, 8);
data.append(GetPackGUID());
SendMessageToSet(&data, false);
@@ -17164,7 +17164,7 @@ void Unit::SendClearThreatListOpcode()
void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
{
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_REMOVE Message");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_REMOVE Message");
WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
data.append(GetPackGUID());
data.appendPackGUID(pHostileReference->getUnitGuid());
@@ -17238,31 +17238,31 @@ void Unit::StopAttackFaction(uint32 faction_id)
void Unit::OutDebugInfo() const
{
- sLog->outError(LOG_FILTER_UNITS, "Unit::OutDebugInfo");
- sLog->outInfo(LOG_FILTER_UNITS, "GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str());
- sLog->outInfo(LOG_FILTER_UNITS, "OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
- sLog->outInfo(LOG_FILTER_UNITS, "In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::OutDebugInfo");
+ TC_LOG_INFO(LOG_FILTER_UNITS, "GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
if (IsInWorld())
- sLog->outInfo(LOG_FILTER_UNITS, "Mapid %u", GetMapId());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "Mapid %u", GetMapId());
std::ostringstream o;
o << "Summon Slot: ";
for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
o << m_SummonSlot[i] << ", ";
- sLog->outInfo(LOG_FILTER_UNITS, "%s", o.str().c_str());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "%s", o.str().c_str());
o.str("");
o << "Controlled List: ";
for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
o << (*itr)->GetGUID() << ", ";
- sLog->outInfo(LOG_FILTER_UNITS, "%s", o.str().c_str());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "%s", o.str().c_str());
o.str("");
o << "Aura List: ";
for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr)
o << itr->first << ", ";
- sLog->outInfo(LOG_FILTER_UNITS, "%s", o.str().c_str());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "%s", o.str().c_str());
o.str("");
if (IsVehicle())
@@ -17271,11 +17271,11 @@ void Unit::OutDebugInfo() const
for (SeatMap::iterator itr = GetVehicleKit()->Seats.begin(); itr != GetVehicleKit()->Seats.end(); ++itr)
if (Unit* passenger = ObjectAccessor::GetUnit(*GetVehicleBase(), itr->second.Passenger))
o << passenger->GetGUID() << ", ";
- sLog->outInfo(LOG_FILTER_UNITS, "%s", o.str().c_str());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "%s", o.str().c_str());
}
if (GetVehicle())
- sLog->outInfo(LOG_FILTER_UNITS, "On vehicle %u.", GetVehicleBase()->GetEntry());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "On vehicle %u.", GetVehicleBase()->GetEntry());
}
uint32 Unit::GetRemainingPeriodicAmount(uint64 caster, uint32 spellId, AuraType auraType, uint8 effectIndex) const