diff options
| author | Spp <spp@jorge.gr> | 2013-05-13 15:07:36 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2013-05-13 15:07:36 +0200 |
| commit | d1677b2db08f71a5bddedd9659cc5a66f325f47f (patch) | |
| tree | afb68e15d84d4e64de9f80b9bbbeb126c4aa8c54 /src/server/game/Entities/Unit | |
| parent | 243c325ca4323feb4f7f80c0ecd3873c78cbf887 (diff) | |
Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 232 |
1 files changed, 116 insertions, 116 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7886c276020..f8add7e8691 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -667,10 +667,10 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam return 0; } - sLog->outDebug(LOG_FILTER_UNITS, "DealDamageStart"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageStart"); uint32 health = victim->GetHealth(); - sLog->outDebug(LOG_FILTER_UNITS, "Unit " UI64FMTD " dealt %u damage to unit " UI64FMTD, GetGUID(), damage, victim->GetGUID()); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "Unit " UI64FMTD " dealt %u damage to unit " UI64FMTD, GetGUID(), damage, victim->GetGUID()); // duel ends when player has 1 or less hp bool duel_hasEnded = false; @@ -724,7 +724,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam if (health <= damage) { - sLog->outDebug(LOG_FILTER_UNITS, "DealDamage: victim just died"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamage: victim just died"); if (victim->GetTypeId() == TYPEID_PLAYER && victim != this) victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); @@ -733,7 +733,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam } else { - sLog->outDebug(LOG_FILTER_UNITS, "DealDamageAlive"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageAlive"); if (victim->GetTypeId() == TYPEID_PLAYER) victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); @@ -817,7 +817,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam } } - sLog->outDebug(LOG_FILTER_UNITS, "DealDamageEnd returned %d damage", damage); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageEnd returned %d damage", damage); return damage; } @@ -833,7 +833,7 @@ void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo { if (!spellInfo) { - sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } @@ -861,7 +861,7 @@ void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { - sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } @@ -911,7 +911,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { - sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } SpellCastTargets targets; @@ -925,7 +925,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { - sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } SpellCastTargets targets; @@ -939,7 +939,7 @@ void Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castI SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { - sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } SpellCastTargets targets; @@ -1088,7 +1088,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss) SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(damageInfo->SpellID); if (spellProto == NULL) { - sLog->outDebug(LOG_FILTER_UNITS, "Unit::DealSpellDamage has wrong damageInfo->SpellID: %u", damageInfo->SpellID); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "Unit::DealSpellDamage has wrong damageInfo->SpellID: %u", damageInfo->SpellID); return; } @@ -1930,10 +1930,10 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext DealMeleeDamage(&damageInfo, true); if (GetTypeId() == TYPEID_PLAYER) - sLog->outDebug(LOG_FILTER_UNITS, "AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + TC_LOG_DEBUG(LOG_FILTER_UNITS, "AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", GetGUIDLow(), victim->GetGUIDLow(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); else - sLog->outDebug(LOG_FILTER_UNITS, "AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + TC_LOG_DEBUG(LOG_FILTER_UNITS, "AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", GetGUIDLow(), victim->GetGUIDLow(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); } } @@ -1964,7 +1964,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy float parry_chance = victim->GetUnitParryChance(); // Useful if want to specify crit & miss chances for melee, else it could be removed - sLog->outDebug(LOG_FILTER_UNITS, "MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance); return RollMeleeOutcomeAgainst(victim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100), int32(parry_chance*100), int32(block_chance*100)); } @@ -1985,22 +1985,22 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT int32 sum = 0, tmp = 0; int32 roll = urand (0, 10000); - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance); tmp = miss_chance; if (tmp > 0 && roll < (sum += tmp)) { - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: MISS"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: MISS"); return MELEE_HIT_MISS; } // always crit against a sitting target (except 0 crit chance) if (victim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !victim->IsStandState()) { - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT (sitting victim)"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT (sitting victim)"); return MELEE_HIT_CRIT; } @@ -2009,7 +2009,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT // only players can't dodge if attacker is behind if (victim->GetTypeId() == TYPEID_PLAYER && !victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); } else { @@ -2028,7 +2028,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT && ((tmp -= skillBonus) > 0) && roll < (sum += tmp)) { - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); return MELEE_HIT_DODGE; } } @@ -2037,7 +2037,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT // check if attack comes from behind, nobody can parry or block if attacker is behind if (!victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: attack came from behind."); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: attack came from behind."); else { // Reduce parry chance by attacker expertise rating @@ -2053,7 +2053,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT && (tmp2 -= skillBonus) > 0 && roll < (sum += tmp2)) { - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum); return MELEE_HIT_PARRY; } } @@ -2065,7 +2065,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT && (tmp -= skillBonus) > 0 && roll < (sum += tmp)) { - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); return MELEE_HIT_BLOCK; } } @@ -2076,9 +2076,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT if (tmp > 0 && roll < (sum += tmp)) { - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT)) - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT DISABLED)"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT DISABLED)"); else return MELEE_HIT_CRIT; } @@ -2098,7 +2098,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT tmp = tmp > 4000 ? 4000 : tmp; if (roll < (sum += tmp)) { - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); return MELEE_HIT_GLANCING; } } @@ -2122,13 +2122,13 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT tmp = tmp * 200 - 1500; if (roll < (sum += tmp)) { - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); return MELEE_HIT_CRUSHING; } } } - sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: NORMAL"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: NORMAL"); return MELEE_HIT_NORMAL; } @@ -2193,7 +2193,7 @@ void Unit::SendMeleeAttackStart(Unit* victim) data << uint64(GetGUID()); data << uint64(victim->GetGUID()); SendMessageToSet(&data, true); - sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sent SMSG_ATTACKSTART"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Sent SMSG_ATTACKSTART"); } void Unit::SendMeleeAttackStop(Unit* victim) @@ -2203,12 +2203,12 @@ void Unit::SendMeleeAttackStop(Unit* victim) data.append(victim ? victim->GetPackGUID() : 0); data << uint32(0); //! Can also take the value 0x01, which seems related to updating rotation SendMessageToSet(&data, true); - sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sent SMSG_ATTACKSTOP"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Sent SMSG_ATTACKSTOP"); if (victim) - sLog->outInfo(LOG_FILTER_UNITS, "%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow()); + TC_LOG_INFO(LOG_FILTER_UNITS, "%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow()); else - sLog->outInfo(LOG_FILTER_UNITS, "%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow()); + TC_LOG_INFO(LOG_FILTER_UNITS, "%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow()); } bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType) @@ -2396,7 +2396,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell) case MELEE_HIT_BLOCK: canBlock = false; break; case MELEE_HIT_PARRY: canParry = false; break; default: - sLog->outDebug(LOG_FILTER_UNITS, "Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue()); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue()); break; } } @@ -3022,7 +3022,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi { ASSERT(spellType < CURRENT_MAX_SPELL); - //sLog->outDebug(LOG_FILTER_UNITS, "Interrupt spell for unit %u.", GetEntry()); + //TC_LOG_DEBUG(LOG_FILTER_UNITS, "Interrupt spell for unit %u.", GetEntry()); Spell* spell = m_currentSpells[spellType]; if (spell && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) @@ -3382,7 +3382,7 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo aurApp->SetRemoveMode(removeMode); Aura* aura = aurApp->GetBase(); - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u now is remove mode %d", aura->GetId(), removeMode); + TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Aura %u now is remove mode %d", aura->GetId(), removeMode); // dead loop is killing the server probably ASSERT(m_removedAurasCount < 0xFFFFFFFF); @@ -4089,7 +4089,7 @@ void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime) // update for out of range group members (on 1 slot use) aura->SetNeedClientUpdateForTargets(); - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId(), GetGUIDLow(), aura->GetDuration()); + TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId(), GetGUIDLow(), aura->GetDuration()); } } } @@ -4962,7 +4962,7 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo) data << float(pInfo->multiplier); // gain multiplier break; default: - sLog->outError(LOG_FILTER_UNITS, "Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType())); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType())); return; } @@ -5005,7 +5005,7 @@ void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId) void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo) { - sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); uint32 count = 1; size_t maxsize = 4+5+5+4+4+1+4+4+4+4+4+1+4+4+4+4+4*12; @@ -5511,7 +5511,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere case 31571: triggered_spell_id = 57529; break; case 31572: triggered_spell_id = 57531; break; default: - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u", dummySpell->Id); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u", dummySpell->Id); return false; } break; @@ -5648,7 +5648,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere case 29834: triggered_spell_id=29841; break; case 42770: triggered_spell_id=42771; break; default: - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (SW)", dummySpell->Id); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (SW)", dummySpell->Id); return false; } @@ -6751,7 +6751,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere case 3787:spellId = 58804; break; // 8 Rank default: { - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)", + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)", castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)), dummySpell->Id); return false; } @@ -6760,7 +6760,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(spellId); if (!windfurySpellInfo) { - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non-existing spell id: %u (Windfury)", spellId); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non-existing spell id: %u (Windfury)", spellId); return false; } @@ -7076,7 +7076,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere case 49270: spellId = 49268; break; // Rank 7 case 49271: spellId = 49269; break; // Rank 8 default: - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); return false; } @@ -7396,7 +7396,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id); if (!triggerEntry) { - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: Spell %u has non-existing triggered spell %u", dummySpell->Id, triggered_spell_id); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: Spell %u has non-existing triggered spell %u", dummySpell->Id, triggered_spell_id); return false; } @@ -7786,7 +7786,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg trigger_spell_id = 31643; break; default: - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed", auraSpellInfo->Id); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed", auraSpellInfo->Id); return false; } } @@ -7856,7 +7856,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg case 27815: trigger_spell_id = 27817; break; case 27816: trigger_spell_id = 27818; break; default: - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id); return false; } basepoints0 = CalculatePct(int32(damage), triggerAmount) / 3; @@ -7916,7 +7916,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg trigger_spell_id = 63468; break; default: - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots", auraSpellInfo->Id); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots", auraSpellInfo->Id); return false; } SpellInfo const* TriggerPS = sSpellMgr->GetSpellInfo(trigger_spell_id); @@ -8029,14 +8029,14 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg case 48820: originalSpellId = 48824; break; case 48821: originalSpellId = 48825; break; default: - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in HShock", procSpell->Id); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in HShock", procSpell->Id); return false; } } SpellInfo const* originalSpell = sSpellMgr->GetSpellInfo(originalSpellId); if (!originalSpell) { - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu", originalSpellId); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu", originalSpellId); return false; } // percent stored in effect 1 (class scripts) base points @@ -8190,7 +8190,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg if (triggerEntry == NULL) { // Don't cast unknown spell - // sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u has 0 in EffectTriggered[%d]. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex()); + // TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u has 0 in EffectTriggered[%d]. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex()); return false; } @@ -8667,7 +8667,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au if (!triggerEntry) { - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u", triggered_spell_id, scriptId); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u", triggered_spell_id, scriptId); return false; } @@ -8734,11 +8734,11 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const if (GetGUID() != guid) { if (Player const* player = ToPlayer()) - sLog->outError(LOG_FILTER_UNITS, "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction()); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction()); else if (Creature const* creature = ToCreature()) - sLog->outError(LOG_FILTER_UNITS, "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction()); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction()); else - sLog->outError(LOG_FILTER_UNITS, "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction()); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction()); guid = GetGUID(); } @@ -9107,7 +9107,7 @@ void Unit::RemoveAllAttackers() AttackerSet::iterator iter = m_attackers.begin(); if (!(*iter)->AttackStop()) { - sLog->outError(LOG_FILTER_UNITS, "WORLD: Unit has an attacker that isn't attacking it!"); + TC_LOG_ERROR(LOG_FILTER_UNITS, "WORLD: Unit has an attacker that isn't attacking it!"); m_attackers.erase(iter); } } @@ -9276,7 +9276,7 @@ Minion *Unit::GetFirstMinion() const if (pet->HasUnitTypeMask(UNIT_MASK_MINION)) return (Minion*)pet; - sLog->outError(LOG_FILTER_UNITS, "Unit::GetFirstMinion: Minion %u not exist.", GUID_LOPART(pet_guid)); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::GetFirstMinion: Minion %u not exist.", GUID_LOPART(pet_guid)); const_cast<Unit*>(this)->SetMinionGUID(0); } @@ -9291,7 +9291,7 @@ Guardian* Unit::GetGuardianPet() const if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) return (Guardian*)pet; - sLog->outFatal(LOG_FILTER_UNITS, "Unit::GetGuardianPet: Guardian " UI64FMTD " not exist.", pet_guid); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::GetGuardianPet: Guardian " UI64FMTD " not exist.", pet_guid); const_cast<Unit*>(this)->SetPetGUID(0); } @@ -9305,7 +9305,7 @@ Unit* Unit::GetCharm() const if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid)) return pet; - sLog->outError(LOG_FILTER_UNITS, "Unit::GetCharm: Charmed creature %u not exist.", GUID_LOPART(charm_guid)); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::GetCharm: Charmed creature %u not exist.", GUID_LOPART(charm_guid)); const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0); } @@ -9327,13 +9327,13 @@ Unit* Unit::GetCharmerOrOwnerOrSelf() const void Unit::SetMinion(Minion *minion, bool apply) { - sLog->outDebug(LOG_FILTER_UNITS, "SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply); if (apply) { if (minion->GetOwnerGUID()) { - sLog->outFatal(LOG_FILTER_UNITS, "SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); return; } @@ -9407,7 +9407,7 @@ void Unit::SetMinion(Minion *minion, bool apply) { if (minion->GetOwnerGUID() != GetGUID()) { - sLog->outFatal(LOG_FILTER_UNITS, "SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); return; } @@ -9519,7 +9519,7 @@ void Unit::SetCharm(Unit* charm, bool apply) if (GetTypeId() == TYPEID_PLAYER) { if (!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) - sLog->outFatal(LOG_FILTER_UNITS, "Player %s is trying to charm unit %u, but it already has a charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Player %s is trying to charm unit %u, but it already has a charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID()); charm->m_ControlledByPlayer = true; /// @todo maybe we can use this flag to check if controlled by player @@ -9532,7 +9532,7 @@ void Unit::SetCharm(Unit* charm, bool apply) charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1)); if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) - sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is being charmed, but it already has a charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is being charmed, but it already has a charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID()); _isWalkingBeforeCharm = charm->IsWalking(); if (_isWalkingBeforeCharm) @@ -9548,11 +9548,11 @@ void Unit::SetCharm(Unit* charm, bool apply) if (GetTypeId() == TYPEID_PLAYER) { if (!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) - sLog->outFatal(LOG_FILTER_UNITS, "Player %s is trying to uncharm unit %u, but it has another charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Player %s is trying to uncharm unit %u, but it has another charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID()); } if (!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) - sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is being uncharmed, but it has another charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is being uncharmed, but it has another charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID()); if (charm->GetTypeId() == TYPEID_PLAYER) { @@ -9693,14 +9693,14 @@ void Unit::RemoveAllControlled() else if (target->GetOwnerGUID() == GetGUID() && target->isSummon()) target->ToTempSummon()->UnSummon(); else - sLog->outError(LOG_FILTER_UNITS, "Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry()); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry()); } if (GetPetGUID()) - sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is not able to release its pet " UI64FMTD, GetEntry(), GetPetGUID()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is not able to release its pet " UI64FMTD, GetEntry(), GetPetGUID()); if (GetMinionGUID()) - sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is not able to release its minion " UI64FMTD, GetEntry(), GetMinionGUID()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is not able to release its minion " UI64FMTD, GetEntry(), GetMinionGUID()); if (GetCharmGUID()) - sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is not able to release its charm " UI64FMTD, GetEntry(), GetCharmGUID()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is not able to release its charm " UI64FMTD, GetEntry(), GetCharmGUID()); } bool Unit::isPossessedByPlayer() const @@ -12216,7 +12216,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) break; } default: - sLog->outError(LOG_FILTER_UNITS, "Unit::UpdateSpeed: Unsupported move type (%d)", mtype); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::UpdateSpeed: Unsupported move type (%d)", mtype); return; } @@ -12341,7 +12341,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4); break; default: - sLog->outError(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype); return; } @@ -12392,7 +12392,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16); break; default: - sLog->outError(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype); return; } data.append(GetPackGUID()); @@ -13085,7 +13085,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f { if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) { - sLog->outError(LOG_FILTER_UNITS, "ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!"); + TC_LOG_ERROR(LOG_FILTER_UNITS, "ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!"); return false; } @@ -13150,7 +13150,7 @@ float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) co { if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) { - sLog->outError(LOG_FILTER_UNITS, "attempt to access non-existing modifier value from UnitMods!"); + TC_LOG_ERROR(LOG_FILTER_UNITS, "attempt to access non-existing modifier value from UnitMods!"); return 0.0f; } @@ -13180,7 +13180,7 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const { if (unitMod >= UNIT_MOD_END) { - sLog->outError(LOG_FILTER_UNITS, "attempt to access non-existing UnitMods in GetTotalAuraModValue()!"); + TC_LOG_ERROR(LOG_FILTER_UNITS, "attempt to access non-existing UnitMods in GetTotalAuraModValue()!"); return 0.0f; } @@ -13470,7 +13470,7 @@ void Unit::RemoveFromWorld() if (GetCharmerGUID()) { - sLog->outFatal(LOG_FILTER_UNITS, "Unit %u has charmer guid when removed from world", GetEntry()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u has charmer guid when removed from world", GetEntry()); ASSERT(false); } @@ -13478,7 +13478,7 @@ void Unit::RemoveFromWorld() { if (owner->m_Controlled.find(this) != owner->m_Controlled.end()) { - sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry()); ASSERT(false); } } @@ -14107,7 +14107,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u bool handled = false; if (HandleAuraProc(target, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled)) { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id); + TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id); takeCharges = true; } @@ -14132,7 +14132,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u { case SPELL_AURA_PROC_TRIGGER_SPELL: { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); // Don`t drop charge or add cooldown for not started trigger if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; @@ -14151,7 +14151,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u case SPELL_AURA_MANA_SHIELD: case SPELL_AURA_DUMMY: { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; @@ -14160,19 +14160,19 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u case SPELL_AURA_MOD_SPELL_CRIT_CHANCE: case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: case SPELL_AURA_MOD_MELEE_HASTE: - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId()); + TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId()); takeCharges = true; break; case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpell, cooldown)) takeCharges = true; break; } case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE: { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); HandleAuraRaidProcFromChargeWithValue(triggeredByAura); @@ -14181,7 +14181,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u } case SPELL_AURA_RAID_PROC_FROM_CHARGE: { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); HandleAuraRaidProcFromCharge(triggeredByAura); @@ -14190,7 +14190,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u } case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; @@ -14949,7 +14949,7 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id) if (!pet->InitStatsForLevel(level)) { - sLog->outError(LOG_FILTER_UNITS, "Pet::InitStatsForLevel() failed for creature (Entry: %u)!", pet->GetEntry()); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Pet::InitStatsForLevel() failed for creature (Entry: %u)!", pet->GetEntry()); return false; } @@ -15077,7 +15077,7 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura) // Currently only Prayer of Mending if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20)) { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id); + TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id); return false; } @@ -15127,7 +15127,7 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura) damageSpellId = 43594; break; default: - sLog->outError(LOG_FILTER_UNITS, "Unit::HandleAuraRaidProcFromCharge, received unhandled spell: %u", spellProto->Id); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleAuraRaidProcFromCharge, received unhandled spell: %u", spellProto->Id); return false; } @@ -15289,7 +15289,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) if (!spiritOfRedemption) { - sLog->outDebug(LOG_FILTER_UNITS, "SET JUST_DIED"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "SET JUST_DIED"); victim->setDeathState(JUST_DIED); } @@ -15314,7 +15314,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) // only if not player and not controlled by player pet. And not at BG if ((durabilityLoss && !player && !victim->ToPlayer()->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP))) { - sLog->outDebug(LOG_FILTER_UNITS, "We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH)); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH)); plrVictim->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false); // durability lost message WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); @@ -15334,7 +15334,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) } else // creature died { - sLog->outDebug(LOG_FILTER_UNITS, "DealDamageNotPlayer"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageNotPlayer"); if (!creature->isPet()) { @@ -15699,11 +15699,11 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle()); - sLog->outDebug(LOG_FILTER_UNITS, "SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type)); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type)); if (this == charmer) { - sLog->outFatal(LOG_FILTER_UNITS, "Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUIDLow()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUIDLow()); return false; } @@ -15712,14 +15712,14 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetTransport()) { - sLog->outFatal(LOG_FILTER_UNITS, "Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUIDLow()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUIDLow()); return false; } // Already charmed if (GetCharmerGUID()) { - sLog->outFatal(LOG_FILTER_UNITS, "Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow()); return false; } @@ -15744,7 +15744,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au // StopCastingCharm may remove a possessed pet? if (!IsInWorld()) { - sLog->outFatal(LOG_FILTER_UNITS, "Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow()); + TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow()); return false; } @@ -15844,7 +15844,7 @@ void Unit::RemoveCharmedBy(Unit* charmer) charmer = GetCharmer(); if (charmer != GetCharmer()) // one aura overrides another? { -// sLog->outFatal(LOG_FILTER_UNITS, "Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD, +// TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD, // GetGUID(), GetCharmerGUID(), charmer->GetGUID()); // ASSERT(false); return; @@ -15927,7 +15927,7 @@ void Unit::RemoveCharmedBy(Unit* charmer) if (GetCharmInfo()) GetCharmInfo()->SetPetNumber(0, true); else - sLog->outError(LOG_FILTER_UNITS, "Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId()); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId()); } } break; @@ -16769,7 +16769,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) if (!valid) { - sLog->outError(LOG_FILTER_SQL, "Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId); + TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId); continue; } @@ -16823,7 +16823,7 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a { if (seatId >= 0 && seatId != GetTransSeat()) { - sLog->outDebug(LOG_FILTER_VEHICLES, "EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId); + TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId); ChangeSeat(seatId); } @@ -16831,7 +16831,7 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a } else { - sLog->outDebug(LOG_FILTER_VEHICLES, "EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry()); + TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry()); ExitVehicle(); } } @@ -17063,7 +17063,7 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel // prevent crash when a bad coord is sent by the client if (!Trinity::IsValidMapCoord(x, y, z, orientation)) { - sLog->outDebug(LOG_FILTER_UNITS, "Unit::UpdatePosition(%f, %f, %f) .. bad coordinates!", x, y, z); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "Unit::UpdatePosition(%f, %f, %f) .. bad coordinates!", x, y, z); return false; } @@ -17119,7 +17119,7 @@ void Unit::SendThreatListUpdate() { uint32 count = getThreatManager().getThreatList().size(); - //sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_UPDATE Message"); + //TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_UPDATE Message"); WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8); data.append(GetPackGUID()); data << uint32(count); @@ -17139,7 +17139,7 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference) { uint32 count = getThreatManager().getThreatList().size(); - sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message"); WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8); data.append(GetPackGUID()); data.appendPackGUID(pHostileReference->getUnitGuid()); @@ -17156,7 +17156,7 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference) void Unit::SendClearThreatListOpcode() { - sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_CLEAR Message"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_CLEAR Message"); WorldPacket data(SMSG_THREAT_CLEAR, 8); data.append(GetPackGUID()); SendMessageToSet(&data, false); @@ -17164,7 +17164,7 @@ void Unit::SendClearThreatListOpcode() void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference) { - sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_REMOVE Message"); + TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_REMOVE Message"); WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8); data.append(GetPackGUID()); data.appendPackGUID(pHostileReference->getUnitGuid()); @@ -17238,31 +17238,31 @@ void Unit::StopAttackFaction(uint32 faction_id) void Unit::OutDebugInfo() const { - sLog->outError(LOG_FILTER_UNITS, "Unit::OutDebugInfo"); - sLog->outInfo(LOG_FILTER_UNITS, "GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str()); - sLog->outInfo(LOG_FILTER_UNITS, "OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID()); - sLog->outInfo(LOG_FILTER_UNITS, "In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask); + TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::OutDebugInfo"); + TC_LOG_INFO(LOG_FILTER_UNITS, "GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str()); + TC_LOG_INFO(LOG_FILTER_UNITS, "OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID()); + TC_LOG_INFO(LOG_FILTER_UNITS, "In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask); if (IsInWorld()) - sLog->outInfo(LOG_FILTER_UNITS, "Mapid %u", GetMapId()); + TC_LOG_INFO(LOG_FILTER_UNITS, "Mapid %u", GetMapId()); std::ostringstream o; o << "Summon Slot: "; for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i) o << m_SummonSlot[i] << ", "; - sLog->outInfo(LOG_FILTER_UNITS, "%s", o.str().c_str()); + TC_LOG_INFO(LOG_FILTER_UNITS, "%s", o.str().c_str()); o.str(""); o << "Controlled List: "; for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) o << (*itr)->GetGUID() << ", "; - sLog->outInfo(LOG_FILTER_UNITS, "%s", o.str().c_str()); + TC_LOG_INFO(LOG_FILTER_UNITS, "%s", o.str().c_str()); o.str(""); o << "Aura List: "; for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr) o << itr->first << ", "; - sLog->outInfo(LOG_FILTER_UNITS, "%s", o.str().c_str()); + TC_LOG_INFO(LOG_FILTER_UNITS, "%s", o.str().c_str()); o.str(""); if (IsVehicle()) @@ -17271,11 +17271,11 @@ void Unit::OutDebugInfo() const for (SeatMap::iterator itr = GetVehicleKit()->Seats.begin(); itr != GetVehicleKit()->Seats.end(); ++itr) if (Unit* passenger = ObjectAccessor::GetUnit(*GetVehicleBase(), itr->second.Passenger)) o << passenger->GetGUID() << ", "; - sLog->outInfo(LOG_FILTER_UNITS, "%s", o.str().c_str()); + TC_LOG_INFO(LOG_FILTER_UNITS, "%s", o.str().c_str()); } if (GetVehicle()) - sLog->outInfo(LOG_FILTER_UNITS, "On vehicle %u.", GetVehicleBase()->GetEntry()); + TC_LOG_INFO(LOG_FILTER_UNITS, "On vehicle %u.", GetVehicleBase()->GetEntry()); } uint32 Unit::GetRemainingPeriodicAmount(uint64 caster, uint32 spellId, AuraType auraType, uint8 effectIndex) const |
