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authorShauren <shauren.trinity@gmail.com>2022-01-22 14:45:03 +0100
committerShauren <shauren.trinity@gmail.com>2022-01-22 14:45:03 +0100
commitd32dd913fdb3408e11a304056c27cde4259ba9a3 (patch)
treedc7b6dd7b79d409589bb9380e4756d770a404e96 /src/server/game/Entities/Unit
parentb4952db4640ee3ec6a7df8545b5c582202f36405 (diff)
Core/Units: Fixed typo in unit flag name
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/UnitDefines.h2
-rw-r--r--src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h
index 8fd5b8bdea8..b852ebdc02e 100644
--- a/src/server/game/Entities/Unit/UnitDefines.h
+++ b/src/server/game/Entities/Unit/UnitDefines.h
@@ -160,7 +160,7 @@ enum UnitFlags2 : uint32
UNIT_FLAG2_IGNORE_REPUTATION = 0x00000004,
UNIT_FLAG2_COMPREHEND_LANG = 0x00000008,
UNIT_FLAG2_MIRROR_IMAGE = 0x00000010,
- UNIT_FLAG2_INSTANTLY_DONT_FADE_IN = 0x00000020, // TITLE Don't Fade In DESCRIPTION Unit model instantly appears when summoned (does not fade in)
+ UNIT_FLAG2_DONT_FADE_IN = 0x00000020, // TITLE Don't Fade In DESCRIPTION Unit model instantly appears when summoned (does not fade in)
UNIT_FLAG2_FORCE_MOVEMENT = 0x00000040,
UNIT_FLAG2_DISARM_OFFHAND = 0x00000080,
UNIT_FLAG2_DISABLE_PRED_STATS = 0x00000100, // Player has disabled predicted stats (Used by raid frames)
diff --git a/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp b/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp
index 09abb48252a..ca44b6d07bc 100644
--- a/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp
+++ b/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp
@@ -126,7 +126,7 @@ TC_API_EXPORT EnumText EnumUtils<UnitFlags2>::ToString(UnitFlags2 value)
case UNIT_FLAG2_IGNORE_REPUTATION: return { "UNIT_FLAG2_IGNORE_REPUTATION", "UNIT_FLAG2_IGNORE_REPUTATION", "" };
case UNIT_FLAG2_COMPREHEND_LANG: return { "UNIT_FLAG2_COMPREHEND_LANG", "UNIT_FLAG2_COMPREHEND_LANG", "" };
case UNIT_FLAG2_MIRROR_IMAGE: return { "UNIT_FLAG2_MIRROR_IMAGE", "UNIT_FLAG2_MIRROR_IMAGE", "" };
- case UNIT_FLAG2_INSTANTLY_DONT_FADE_IN: return { "UNIT_FLAG2_INSTANTLY_DONT_FADE_IN", "Don't Fade In", "Unit model instantly appears when summoned (does not fade in)" };
+ case UNIT_FLAG2_DONT_FADE_IN: return { "UNIT_FLAG2_DONT_FADE_IN", "Don't Fade In", "Unit model instantly appears when summoned (does not fade in)" };
case UNIT_FLAG2_FORCE_MOVEMENT: return { "UNIT_FLAG2_FORCE_MOVEMENT", "UNIT_FLAG2_FORCE_MOVEMENT", "" };
case UNIT_FLAG2_DISARM_OFFHAND: return { "UNIT_FLAG2_DISARM_OFFHAND", "UNIT_FLAG2_DISARM_OFFHAND", "" };
case UNIT_FLAG2_DISABLE_PRED_STATS: return { "UNIT_FLAG2_DISABLE_PRED_STATS", "UNIT_FLAG2_DISABLE_PRED_STATS", "Player has disabled predicted stats (Used by raid frames)" };
@@ -168,7 +168,7 @@ TC_API_EXPORT UnitFlags2 EnumUtils<UnitFlags2>::FromIndex(size_t index)
case 2: return UNIT_FLAG2_IGNORE_REPUTATION;
case 3: return UNIT_FLAG2_COMPREHEND_LANG;
case 4: return UNIT_FLAG2_MIRROR_IMAGE;
- case 5: return UNIT_FLAG2_INSTANTLY_DONT_FADE_IN;
+ case 5: return UNIT_FLAG2_DONT_FADE_IN;
case 6: return UNIT_FLAG2_FORCE_MOVEMENT;
case 7: return UNIT_FLAG2_DISARM_OFFHAND;
case 8: return UNIT_FLAG2_DISABLE_PRED_STATS;