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authorOvahlord <dreadkiller@gmx.de>2024-04-27 13:43:50 +0200
committerGitHub <noreply@github.com>2024-04-27 13:43:50 +0200
commitd60b4e5b199d56477010941fc1d3aff9eb7064a2 (patch)
tree6021bf8108e130d53c39bf81568e112d2d7fe8b5 /src/server/game/Entities/Unit
parent072e6ff9cc0c21b1b90ab5abd291187a1681a618 (diff)
Core/Auras: implemented PROC_FLAG_HEARTBEAT and moved food/drink emote mechanic into heartbeat handling (#29943)
* also fixed an false assumption that only one of the food emotes can be played. They can in fact be both done at the same time.
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp11
-rw-r--r--src/server/game/Entities/Unit/Unit.h1
2 files changed, 12 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 63274ff2dfd..86d81c67c3b 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -501,6 +501,17 @@ void Unit::Heartbeat()
// SMSG_FLIGHT_SPLINE_SYNC for cyclic splines
SendFlightSplineSyncUpdate();
+
+ // Trigger heartbeat procs and generic aura behavior such as food emotes
+ TriggerAuraHeartbeat();
+}
+
+void Unit::TriggerAuraHeartbeat()
+{
+ for (auto const& [_, auraApplication] : m_appliedAuras)
+ auraApplication->GetBase()->Heartbeat();
+
+ Unit::ProcSkillsAndAuras(this, nullptr, PROC_FLAG_HEARTBEAT, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr);
}
bool Unit::haveOffhandWeapon() const
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 1bb17c0560f..3a01deadd62 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -685,6 +685,7 @@ class TC_GAME_API Unit : public WorldObject
virtual void Update(uint32 time) override;
void Heartbeat() override;
+ void TriggerAuraHeartbeat();
void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);