diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-11-05 20:28:42 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-11-05 20:28:42 +0100 |
| commit | d8fee3c46b70fed660aec905a496e56d6a327aaf (patch) | |
| tree | 70a39be1c9bf051afe089dfd0ff302dbfc507815 /src/server/game/Entities/Unit | |
| parent | f2df802c500e3878ba431d1be0a57ce293983121 (diff) | |
Core/AI: Add some checks to catch if the AI changes mid-update for players. Tag #22731 #22629.
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 18 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 3 |
2 files changed, 11 insertions, 10 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 58b5af0b9ef..4262ced1fbb 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -292,7 +292,7 @@ Unit::Unit(bool isWorldObject) : m_procDeep(0), m_transformSpell(0), m_removedAurasCount(0), m_charmer(nullptr), m_charmed(nullptr), i_motionMaster(new MotionMaster(this)), m_regenTimer(0), m_vehicle(nullptr), m_vehicleKit(nullptr), m_unitTypeMask(UNIT_MASK_NONE), m_Diminishing(), m_combatManager(this), m_threatManager(this), - m_comboTarget(nullptr), m_comboPoints(0), m_spellHistory(new SpellHistory(this)) + m_aiLocked(false), m_comboTarget(nullptr), m_comboPoints(0), m_spellHistory(new SpellHistory(this)) { m_objectType |= TYPEMASK_UNIT; m_objectTypeId = TYPEID_UNIT; @@ -9401,24 +9401,25 @@ uint32 Unit::GetCreatePowers(Powers power) const return 0; } -void Unit::AIUpdateTick(uint32 diff, bool /*force*/) +void Unit::AIUpdateTick(uint32 diff) { - if (!diff) // some places call with diff = 0, which does nothing (for now), see PR #22296 - return; if (UnitAI* ai = GetAI()) + { + m_aiLocked = true; ai->UpdateAI(diff); + m_aiLocked = false; + } } void Unit::SetAI(UnitAI* newAI) { - if (i_AI) - AIUpdateTick(0, true); // old AI gets a final tick if enabled + ASSERT(!m_aiLocked, "Attempt to replace AI during AI update tick"); i_AI.reset(newAI); - AIUpdateTick(0, true); // new AI gets its initial tick } void Unit::ScheduleAIChange() { + ASSERT(!m_aiLocked, "Attempt to schedule AI change during AI update tick"); bool const charmed = IsCharmed(); // if charm is applied, we can't have disabled AI already, and vice versa if (charmed) @@ -9434,9 +9435,9 @@ void Unit::ScheduleAIChange() void Unit::RestoreDisabledAI() { + ASSERT(!m_aiLocked, "Attempt to restore AI during UpdateAI tick"); ASSERT((GetTypeId() == TYPEID_PLAYER) || i_disabledAI, "Attempt to restore disabled AI on creature without disabled AI"); i_AI = std::move(i_disabledAI); - AIUpdateTick(0, true); } void Unit::AddToWorld() @@ -9558,7 +9559,6 @@ void Unit::UpdateCharmAI() ASSERT(newAI); i_AI.reset(newAI); newAI->OnCharmed(true); - AIUpdateTick(0, true); } else { diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 7d3288e092e..67b9b886b49 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -765,7 +765,7 @@ class TC_GAME_API Unit : public WorldObject virtual ~Unit(); bool IsAIEnabled() const { return (i_AI != nullptr); } - void AIUpdateTick(uint32 diff, bool force = false); + void AIUpdateTick(uint32 diff); UnitAI* GetAI() const { return i_AI.get(); } void SetAI(UnitAI* newAI); void ScheduleAIChange(); @@ -1790,6 +1790,7 @@ class TC_GAME_API Unit : public WorldObject void UpdateCharmAI(); void RestoreDisabledAI(); std::unique_ptr<UnitAI> i_AI, i_disabledAI; + bool m_aiLocked; std::unordered_set<AbstractFollower*> m_followingMe; |
