diff options
| author | Intel <chemicstry@gmail.com> | 2014-11-12 03:58:17 +0200 |
|---|---|---|
| committer | Intel <chemicstry@gmail.com> | 2014-11-12 21:43:48 +0200 |
| commit | da52c8d54ec341cc55f963fe0397fcc5e98b06e9 (patch) | |
| tree | 6b2249c92c3567ae560f9c2c989114c9d1d5e124 /src/server/game/Entities/Unit | |
| parent | 620f23d9dcb94b21c2b3402765817362e2b82b2f (diff) | |
Core/Talents:
Fixed SMSG_TALENTS_INFO packet
Fixed talents saving to DB
Renamed 'talent spec' to 'talent group' since this name was shadowing character specializations (and new name is correct according to JAM)
Enabled loading of MinorTalent.dbc (will be used later)
Added additional specialization check in LearnTalent
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 37b4d4d97a0..ea15daed587 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -526,7 +526,7 @@ void Player::UpdateMastery() value += GetRatingBonusValue(CR_MASTERY); SetFloatValue(PLAYER_MASTERY, value); - ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(GetTalentSpec(GetActiveSpec())); + ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(GetActiveTalentSpec()); if (!chrSpec) return; |
