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authorShauren <shauren.trinity@gmail.com>2016-07-01 20:26:49 +0200
committerShauren <shauren.trinity@gmail.com>2016-07-01 20:26:49 +0200
commite6a52d4aae9e8facc46c3b05e0560d540a928d73 (patch)
tree42d2840c8413e943c29d65eecd05bee41ad99c35 /src/server/game/Entities/Unit
parent3213e4712c75dc09f44bc7dc3fca32efb0f94bc1 (diff)
Core/Spells: Fixed spell range check
Closes #17060
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.h1
2 files changed, 1 insertions, 8 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 03213a48b28..88c0bb38f17 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -459,12 +459,6 @@ void Unit::resetAttackTimer(WeaponAttackType type)
m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
}
-float Unit::GetMeleeReach() const
-{
- float reach = m_floatValues[UNIT_FIELD_COMBATREACH];
- return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH;
-}
-
bool Unit::IsWithinCombatRange(const Unit* obj, float dist2compare) const
{
if (!obj || !IsInMap(obj) || !InSamePhase(obj))
@@ -491,7 +485,7 @@ bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const
float dz = GetPositionZMinusOffset() - obj->GetPositionZMinusOffset();
float distsq = dx*dx + dy*dy + dz*dz;
- float sizefactor = GetMeleeReach() + obj->GetMeleeReach();
+ float sizefactor = GetCombatReach() + obj->GetCombatReach() + 4.0f / 3.0f;
float maxdist = dist + sizefactor;
return distsq < maxdist * maxdist;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 8293151e943..baeae4987c0 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1289,7 +1289,6 @@ class TC_GAME_API Unit : public WorldObject
bool CanDualWield() const { return m_canDualWield; }
virtual void SetCanDualWield(bool value) { m_canDualWield = value; }
float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
- float GetMeleeReach() const;
bool IsWithinCombatRange(const Unit* obj, float dist2compare) const;
bool IsWithinMeleeRange(const Unit* obj, float dist = MELEE_RANGE) const;
void GetRandomContactPoint(const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const;