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authorShauren <shauren.trinity@gmail.com>2022-02-26 15:58:23 +0100
committerShauren <shauren.trinity@gmail.com>2022-02-26 15:58:23 +0100
commitee835671b4f572f92f79c9b302764ee591c6de11 (patch)
tree94ed8a73e6dfaf3c3d0141d18cafc10db660fab9 /src/server/game/Entities/Unit
parented77b9c3a91c4e71ea1241195d4e3930be1978b3 (diff)
Core/Objects: Added helper structures to allow using customized updatefield sending packet functions with Trinity::MessageDistDeliverer
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp11
-rw-r--r--src/server/game/Entities/Unit/Unit.h11
2 files changed, 22 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d5e112bed43..a1750be34a8 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -13148,6 +13148,17 @@ void Unit::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::
data->AddUpdateBlock(buffer);
}
+void Unit::ValuesUpdateForPlayerWithMaskSender::operator()(Player const* player) const
+{
+ UpdateData udata(Owner->GetMapId());
+ WorldPacket packet;
+
+ Owner->BuildValuesUpdateForPlayerWithMask(&udata, ObjectMask.GetChangesMask(), UnitMask.GetChangesMask(), player);
+
+ udata.BuildPacket(&packet);
+ player->SendDirectMessage(&packet);
+}
+
void Unit::DestroyForPlayer(Player* target) const
{
if (Battleground* bg = target->GetBattleground())
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index d6df772d50e..146136665ba 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1882,6 +1882,17 @@ class TC_GAME_API Unit : public WorldObject
void BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,
UF::UnitData::Mask const& requestedUnitMask, Player const* target) const;
+ struct ValuesUpdateForPlayerWithMaskSender // sender compatible with MessageDistDeliverer
+ {
+ explicit ValuesUpdateForPlayerWithMaskSender(Unit const* owner) : Owner(owner) { }
+
+ Unit const* Owner;
+ UF::ObjectData::Base ObjectMask;
+ UF::UnitData::Base UnitMask;
+
+ void operator()(Player const* player) const;
+ };
+
protected:
void DestroyForPlayer(Player* target) const override;
void ClearUpdateMask(bool remove) override;