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authorkaelima <kaelima@live.se>2011-10-24 23:33:17 +0100
committerkaelima <kaelima@live.se>2011-10-24 23:33:17 +0100
commitf2000f3fb5dbc87df4a0c0cf17105879f482769e (patch)
tree2e31e47bf74a0e6133773b278470b292684ab8d7 /src/server/game/Entities/Unit
parent3a3af64f6809190938da5e94d27fb9f7d337d132 (diff)
Core/Misc: Some minor cleanups
Fixed SQL added in prev commit.
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/StatSystem.cpp69
1 files changed, 35 insertions, 34 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 594203e0c46..3ab2f786086 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -641,20 +641,21 @@ const float m_diminishing_k[MAX_CLASSES] =
float Player::GetMissPercentageFromDefence() const
{
- const float miss_cap[MAX_CLASSES] =
+ float const miss_cap[MAX_CLASSES] =
{
- 16.00f, // Warrior //correct
- 16.00f, // Paladin //correct
- 16.00f, // Hunter //?
- 16.00f, // Rogue //?
- 16.00f, // Priest //?
- 16.00f, // DK //correct
- 16.00f, // Shaman //?
- 16.00f, // Mage //?
- 16.00f, // Warlock //?
- 0.0f, // ??
- 16.00f // Druid //?
+ 16.00f, // Warrior //correct
+ 16.00f, // Paladin //correct
+ 16.00f, // Hunter //?
+ 16.00f, // Rogue //?
+ 16.00f, // Priest //?
+ 16.00f, // DK //correct
+ 16.00f, // Shaman //?
+ 16.00f, // Mage //?
+ 16.00f, // Warlock //?
+ 0.0f, // ??
+ 16.00f // Druid //?
};
+
float diminishing = 0.0f, nondiminishing = 0.0f;
// Modify value from defense skill (only bonus from defense rating diminishes)
nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
@@ -669,17 +670,17 @@ void Player::UpdateParryPercentage()
{
const float parry_cap[MAX_CLASSES] =
{
- 47.003525f, // Warrior
- 47.003525f, // Paladin
- 145.560408f, // Hunter
- 145.560408f, // Rogue
- 0.0f, // Priest
- 47.003525f, // DK
- 145.560408f, // Shaman
- 0.0f, // Mage
- 0.0f, // Warlock
- 0.0f, // ??
- 0.0f // Druid
+ 47.003525f, // Warrior
+ 47.003525f, // Paladin
+ 145.560408f, // Hunter
+ 145.560408f, // Rogue
+ 0.0f, // Priest
+ 47.003525f, // DK
+ 145.560408f, // Shaman
+ 0.0f, // Mage
+ 0.0f, // Warlock
+ 0.0f, // ??
+ 0.0f // Druid
};
// No parry
@@ -706,17 +707,17 @@ void Player::UpdateDodgePercentage()
{
const float dodge_cap[MAX_CLASSES] =
{
- 88.129021f, // Warrior
- 88.129021f, // Paladin
- 145.560408f, // Hunter
- 145.560408f, // Rogue
- 150.375940f, // Priest
- 88.129021f, // DK
- 145.560408f, // Shaman
- 150.375940f, // Mage
- 150.375940f, // Warlock
- 0.0f, // ??
- 116.890707f // Druid
+ 88.129021f, // Warrior
+ 88.129021f, // Paladin
+ 145.560408f, // Hunter
+ 145.560408f, // Rogue
+ 150.375940f, // Priest
+ 88.129021f, // DK
+ 145.560408f, // Shaman
+ 150.375940f, // Mage
+ 150.375940f, // Warlock
+ 0.0f, // ??
+ 116.890707f // Druid
};
float diminishing = 0.0f, nondiminishing = 0.0f;