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authorJeremy <Golrag@users.noreply.github.com>2018-03-04 22:32:08 +0100
committerShauren <shauren.trinity@gmail.com>2018-03-04 22:32:08 +0100
commitf411b7a90e4900c9e2df7c1e0c7a301360408cec (patch)
tree9793744cf0749d37bb13d6d69355b8672e5f6c34 /src/server/game/Entities/Unit
parente0eafc1cac9d840f897f9269e8440aaebfab6a96 (diff)
Core/Player: Implement PvP Talents (#19962)
* SPELL_AURA_119 -> SPELL_AURA_PVP_TALENTS * Learn Honorable Medallion when pvp rules are enabled
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index be1ead476fa..c568480de1e 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -7798,7 +7798,11 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
return;
if (PvP)
+ {
m_CombatTimer = 5000;
+ if (Player* me = ToPlayer())
+ me->EnablePvpRules(true);
+ }
if (IsInCombat() || HasUnitState(UNIT_STATE_EVADE))
return;