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authorNay <dnpd.dd@gmail.com>2012-08-07 18:35:59 +0100
committerNay <dnpd.dd@gmail.com>2012-08-07 18:35:59 +0100
commitf79a6fc009d5338dd939b9be9bfc3d8e3523ea79 (patch)
tree33dbf02abdbbf0433ec216e26120296976d9bb69 /src/server/game/Entities/Unit
parent224cf663e2af8b355b4bdca4069080636321b0ba (diff)
Core/PacketIO: Enable spelllog related opcodes; missing interruptlog because that wasn't used in 335
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f8c0142c801..fa3f02924fa 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1381,7 +1381,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
int32 overkill = int32(damage) - int32(GetHealth());
data << uint32(overkill > 0 ? overkill : 0); // Overkill
data << uint32(i_spellProto->SchoolMask);
- data << uint32(0); // Unknown 4.x
+ data << uint32(0); // FIX ME: Send resisted damage, both fully resisted and partly resisted
victim->SendMessageToSet(&data, true);
victim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, i_spellProto->GetSchoolMask(), i_spellProto, true);