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authorShauren <shauren.trinity@gmail.com>2015-04-06 00:40:56 +0200
committerShauren <shauren.trinity@gmail.com>2015-04-06 00:40:56 +0200
commit01cc5d8c05bbf2180d4577974b0e39cea7aed876 (patch)
tree7d687916bec244b5da08f1bf1698b64f16e9809f /src/server/game/Entities
parent38fcea46dad9445be791777be718619624934319 (diff)
Core/PacketIO: Updated and enabled SMSG_SET_VEHICLE_REC_ID and SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA
* Implemented SMSG_MOVE_SET_VEHICLE_REC_ID and CMSG_MOVE_SET_VEHICLE_REC_ID_ACK
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp42
-rw-r--r--src/server/game/Entities/Unit/Unit.h5
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.h4
5 files changed, 37 insertions, 22 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 5ee5e64a7b2..61be7790ba1 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1012,7 +1012,7 @@ void Creature::SaveToDB(uint32 mapid, uint32 spawnMask, uint32 phaseMask)
data.npcflag = npcflag;
data.unit_flags = unit_flags;
data.dynamicflags = dynamicflags;
-
+
data.phaseid = GetDBPhase() > 0 ? GetDBPhase() : 0;
data.phaseGroup = GetDBPhase() < 0 ? abs(GetDBPhase()) : 0;
@@ -1220,7 +1220,7 @@ bool Creature::CreateFromProto(ObjectGuid::LowType guidlow, uint32 entry, Creatu
}
if (vehId)
- CreateVehicleKit(vehId, entry);
+ CreateVehicleKit(vehId, entry, true);
return true;
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f2f0bc0f5a0..7e49ddd007d 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -97,6 +97,7 @@
#include "QuestPackets.h"
#include "LootPackets.h"
#include "TradePackets.h"
+#include "VehiclePackets.h"
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -20298,8 +20299,7 @@ bool Player::RemoveMItem(ObjectGuid::LowType id)
void Player::SendOnCancelExpectedVehicleRideAura()
{
- WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
- GetSession()->SendPacket(&data);
+ GetSession()->SendPacket(WorldPackets::Vehicle::OnCancelExpectedRideVehicleAura().Write());
}
void Player::PetSpellInitialize()
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f0e4907a93a..6a17f4f34c8 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -67,6 +67,7 @@
#include "MovementPackets.h"
#include "CombatPackets.h"
#include "CombatLogPackets.h"
+#include "VehiclePackets.h"
#include <cmath>
@@ -9546,12 +9547,6 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
{
if (CreateVehicleKit(VehicleId, creatureEntry))
{
- // Send others that we now have a vehicle
- WorldPacket data(SMSG_SET_VEHICLE_REC_ID, GetPackGUID().size() + 4);
- data << GetPackGUID();
- data << uint32(VehicleId);
- SendMessageToSet(&data, true);
-
player->SendOnCancelExpectedVehicleRideAura();
// mounts can also have accessories
@@ -9595,11 +9590,6 @@ void Unit::Dismount()
// dismount as a vehicle
if (GetTypeId() == TYPEID_PLAYER && GetVehicleKit())
{
- // Send other players that we are no longer a vehicle
- data.Initialize(SMSG_SET_VEHICLE_REC_ID, 8 + 4);
- data << GetPackGUID();
- data << uint32(0);
- ToPlayer()->SendMessageToSet(&data, true);
// Remove vehicle from player
RemoveVehicleKit();
}
@@ -11585,7 +11575,7 @@ void Unit::RemoveFromWorld()
{
m_duringRemoveFromWorld = true;
if (IsVehicle())
- RemoveVehicleKit();
+ RemoveVehicleKit(true);
RemoveCharmAuras();
RemoveBindSightAuras();
@@ -14163,7 +14153,7 @@ Unit* Unit::GetRedirectThreatTarget()
return !_redirectThreadInfo.GetTargetGUID().IsEmpty() ? ObjectAccessor::GetUnit(*this, _redirectThreadInfo.GetTargetGUID()) : NULL;
}
-bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry)
+bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry, bool loading /*= false*/)
{
VehicleEntry const* vehInfo = sVehicleStore.LookupEntry(id);
if (!vehInfo)
@@ -14172,14 +14162,21 @@ bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry)
m_vehicleKit = new Vehicle(this, vehInfo, creatureEntry);
m_updateFlag |= UPDATEFLAG_VEHICLE;
m_unitTypeMask |= UNIT_MASK_VEHICLE;
+
+ if (!loading)
+ SendSetVehicleRecId(id);
+
return true;
}
-void Unit::RemoveVehicleKit()
+void Unit::RemoveVehicleKit(bool onRemoveFromWorld /*= false*/)
{
if (!m_vehicleKit)
return;
+ if (!onRemoveFromWorld)
+ SendSetVehicleRecId(0);
+
m_vehicleKit->Uninstall();
delete m_vehicleKit;
@@ -15972,6 +15969,23 @@ bool Unit::SetHover(bool enable, bool packetOnly /*= false*/)
return true;
}
+void Unit::SendSetVehicleRecId(uint32 vehicleId)
+{
+ if (Player* player = ToPlayer())
+ {
+ WorldPackets::Vehicle::MoveSetVehicleRecID moveSetVehicleRec;
+ moveSetVehicleRec.MoverGUID = GetGUID();
+ moveSetVehicleRec.SequenceIndex = m_movementCounter++;
+ moveSetVehicleRec.VehicleRecID = vehicleId;
+ player->SendDirectMessage(moveSetVehicleRec.Write());
+ }
+
+ WorldPackets::Vehicle::SetVehicleRecID setVehicleRec;
+ setVehicleRec.VehicleGUID = GetGUID();
+ setVehicleRec.VehicleRecID = vehicleId;
+ SendMessageToSet(setVehicleRec.Write(), true);
+}
+
void Unit::SendSetPlayHoverAnim(bool enable)
{
ObjectGuid guid = GetGUID();
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index b009fd7a0a6..87254d230e6 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1661,6 +1661,7 @@ class Unit : public WorldObject
bool SetWaterWalking(bool enable, bool packetOnly = false);
bool SetFeatherFall(bool enable, bool packetOnly = false);
bool SetHover(bool enable, bool packetOnly = false);
+ void SendSetVehicleRecId(uint32 vehicleId);
void SetInFront(WorldObject const* target);
void SetFacingTo(float ori);
@@ -2135,8 +2136,8 @@ class Unit : public WorldObject
friend class VehicleJoinEvent;
bool IsAIEnabled, NeedChangeAI;
ObjectGuid LastCharmerGUID;
- bool CreateVehicleKit(uint32 id, uint32 creatureEntry);
- void RemoveVehicleKit();
+ bool CreateVehicleKit(uint32 id, uint32 creatureEntry, bool loading = false);
+ void RemoveVehicleKit(bool onRemoveFromWorld = false);
Vehicle* GetVehicleKit()const { return m_vehicleKit; }
Vehicle* GetVehicle() const { return m_vehicle; }
void SetVehicle(Vehicle* vehicle) { m_vehicle = vehicle; }
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index edec4ea161c..a08827cf9a9 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -32,10 +32,10 @@ class VehicleJoinEvent;
class Vehicle : public TransportBase
{
protected:
- friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry);
+ friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry, bool);
Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry);
- friend void Unit::RemoveVehicleKit();
+ friend void Unit::RemoveVehicleKit(bool);
~Vehicle();
public: