diff options
| author | Spp <spp@jorge.gr> | 2012-02-16 13:56:08 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2012-02-16 13:56:28 +0100 |
| commit | 03c34ee507b4e43fabee1ff382d9de9ea815e3f2 (patch) | |
| tree | 08ffffcfeb954d98f1fa27d0a808746614bf3b47 /src/server/game/Entities | |
| parent | e47ec04b4d58a4a080918aef57a35509ad69f0ca (diff) | |
Fix a lot of warnings
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Creature/Creature.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 9 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 16 | ||||
| -rw-r--r-- | src/server/game/Entities/Vehicle/VehicleDefines.h | 2 |
5 files changed, 15 insertions, 16 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index cbd0922118c..d40ee89e774 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -145,7 +145,7 @@ m_PlayerDamageReq(0), m_lootMoney(0), m_lootRecipient(0), m_lootRecipientGroup(0 m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), -m_creatureInfo(NULL), m_creatureData(NULL), m_formation(NULL), m_path_id(0) +m_creatureInfo(NULL), m_creatureData(NULL), m_path_id(0), m_formation(NULL) { m_regenTimer = CREATURE_REGEN_INTERVAL; m_valuesCount = UNIT_END; diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 41e0b8e054b..a06cee891e7 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -33,7 +33,7 @@ #include "GameObjectModel.h" #include "DynamicTree.h" -GameObject::GameObject() : WorldObject(false), m_goValue(new GameObjectValue), m_AI(NULL), m_model(NULL) +GameObject::GameObject() : WorldObject(false), m_model(NULL), m_goValue(new GameObjectValue), m_AI(NULL) { m_objectType |= TYPEMASK_GAMEOBJECT; m_objectTypeId = TYPEID_GAMEOBJECT; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 80511f49a64..941d898c1fb 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -434,9 +434,9 @@ void TradeData::SetAccepted(bool state, bool crosssend /*= false*/) // 5. Credit instance encounter. KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) : // 1. Initialize internal variables to default values. - _killer(killer), _victim(victim), _isBattleGround(isBattleGround), - _isPvP(false), _group(killer->GetGroup()), _groupRate(1.0f), - _maxLevel(0), _maxNotGrayMember(NULL), _count(0), _sumLevel(0), _isFullXP(false), _xp(0) + _killer(killer), _victim(victim), _group(killer->GetGroup()), + _groupRate(1.0f), _maxNotGrayMember(NULL), _count(0), _sumLevel(0), _xp(0), + _isFullXP(false), _maxLevel(0), _isBattleGround(isBattleGround), _isPvP(false) { // mark the credit as pvp if victim is player if (victim->GetTypeId() == TYPEID_PLAYER) @@ -11830,7 +11830,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje Map const* map = lootedObject->GetMap(); if (uint32 dungeonId = sLFGMgr->GetDungeon(GetGroup()->GetGUID(), true)) if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) - if (dungeon->map == map->GetId() && dungeon->difficulty == map->GetDifficulty()) + if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty()) lootedObjectInDungeon = true; if (!lootedObjectInDungeon) @@ -12024,7 +12024,6 @@ Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update) return NULL; Item* lastItem = pItem; - uint32 entry = pItem->GetEntry(); for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();) { uint16 pos = itr->pos; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 04eab0b7d56..183267d1dbf 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -146,9 +146,10 @@ _hitMask(hitMask), _spell(spell), _damageInfo(damageInfo), _healInfo(healInfo) #endif Unit::Unit(bool isWorldObject): WorldObject(isWorldObject), m_movedPlayer(NULL), m_lastSanctuaryTime(0), IsAIEnabled(false), NeedChangeAI(false), -m_ControlledByPlayer(false), i_AI(NULL), i_disabledAI(NULL), m_procDeep(0), -m_removedAurasCount(0), i_motionMaster(this), m_ThreatManager(this), m_vehicle(NULL), -m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this), movespline(new Movement::MoveSpline()) +m_ControlledByPlayer(false), movespline(new Movement::MoveSpline()), i_AI(NULL), +i_disabledAI(NULL), m_procDeep(0), m_removedAurasCount(0), i_motionMaster(this), +m_ThreatManager(this), m_vehicle(NULL), m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), +m_HostileRefManager(this) { #ifdef _MSC_VER #pragma warning(default:4355) @@ -7010,8 +7011,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere WeaponAttackType attType = WeaponAttackType(player->GetAttackBySlot(castItem->GetSlot())); if ((attType != BASE_ATTACK && attType != OFF_ATTACK) - || attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK - || attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK) + || (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK) + || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)) return false; // Now compute real proc chance... @@ -7307,8 +7308,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere Player* player = ToPlayer(); WeaponAttackType attType = WeaponAttackType(player->GetAttackBySlot(castItem->GetSlot())); if ((attType != BASE_ATTACK && attType != OFF_ATTACK) - || attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK - || attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK) + || (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK) + || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)) return false; float fire_onhit = float(CalculatePctF(dummySpell->Effects[EFFECT_0]. CalcValue(), 1.0f)); @@ -12685,7 +12686,6 @@ void Unit::setDeathState(DeathState s) { // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that // it can be used to check creation of death items (such as soul shards). - DeathState oldDeathState = m_deathState; m_deathState = s; if (s != ALIVE && s != JUST_ALIVED) diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h index 57d9204ad1c..df34a61d444 100644 --- a/src/server/game/Entities/Vehicle/VehicleDefines.h +++ b/src/server/game/Entities/Vehicle/VehicleDefines.h @@ -63,7 +63,7 @@ struct VehicleSeat struct VehicleAccessory { VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime) : - AccessoryEntry(entry), SeatId(seatId), IsMinion(isMinion), SummonedType(summonType), SummonTime(summonTime) {} + AccessoryEntry(entry), IsMinion(isMinion), SummonTime(summonTime), SeatId(seatId), SummonedType(summonType) {} uint32 AccessoryEntry; uint32 IsMinion; uint32 SummonTime; |
