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authorVincent-Michael <Vincent_Michael@gmx.de>2014-07-11 10:22:27 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-07-11 10:22:27 +0200
commit04c2f6ca1415df084ae81dd9c09cb3028880cbef (patch)
treea98e8e922c7cf10055133461f4ed4e59521ef618 /src/server/game/Entities
parentcbcfa73e65afaebd61b6f829f6e48b636c1d4200 (diff)
Core/LFG: Move 2 logs in trace
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
4 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 3fb378d245f..f44d1a39f79 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -832,7 +832,7 @@ bool GameObject::LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap)
if (data->phaseid)
SetInPhase(data->phaseid, false, true);
-
+
if (data->phaseGroup)
{
// Set the gameobject in all the phases of the phasegroup
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 5b53a1ff421..123c5e3bebe 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -881,7 +881,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
//! Following check does check 3d distance
return IsInRange(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), dist2compare);
}
-
+
GameObjectAI* m_AI;
};
#endif
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 206a6c32c68..a7332422c07 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2871,7 +2871,7 @@ void WorldObject::SetInPhase(uint32 id, bool update, bool apply)
_phases.insert(id);
else
_phases.erase(id);
-
+
if (update && IsInWorld())
UpdateObjectVisibility();
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0f36d564893..81aef2c0f2f 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9556,7 +9556,7 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) cons
if (spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
return false;
-
+
// If m_immuneToEffect type contain this effect type, IMMUNE effect.
uint32 effect = spellInfo->Effects[index].Effect;
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
@@ -14645,7 +14645,7 @@ void Unit::SetInPhase(uint32 id, bool update, bool apply)
if (!IsInWorld())
return;
-
+
RemoveNotOwnSingleTargetAuras(0, true);
if (GetTypeId() == TYPEID_UNIT || (!ToPlayer()->IsGameMaster() && !ToPlayer()->GetSession()->PlayerLogout()))