diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-05-07 20:09:25 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-05-07 20:09:25 +0200 |
| commit | 0620b829b2597777f2b5d931dfb0336f79dfd0df (patch) | |
| tree | c42c3887c7acf19d6749487dd7f1cd50a6228ed8 /src/server/game/Entities | |
| parent | 50eff8c23828e4aa8dcce6c5f3ffdfa4e0cf7baa (diff) | |
Core/Spells: Implemented SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5fc65281c6e..5ae10b11ca9 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -470,13 +470,20 @@ void Unit::Update(uint32 p_time) _lastExtraAttackSpell = 0; } - // not implemented before 3.0.2 - if (uint32 base_att = getAttackTimer(BASE_ATTACK)) - setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time)); - if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK)) - setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time)); - if (uint32 off_att = getAttackTimer(OFF_ATTACK)) - setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time)); + auto spellPausesCombatTimer = [&](CurrentSpellTypes type) + { + return GetCurrentSpell(type) && GetCurrentSpell(type)->GetSpellInfo()->HasAttribute(SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST); + }; + + if (!spellPausesCombatTimer(CURRENT_GENERIC_SPELL) && !spellPausesCombatTimer(CURRENT_CHANNELED_SPELL)) + { + if (uint32 base_att = getAttackTimer(BASE_ATTACK)) + setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time)); + if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK)) + setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time)); + if (uint32 off_att = getAttackTimer(OFF_ATTACK)) + setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time)); + } // update abilities available only for fraction of time UpdateReactives(p_time); |
