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authorDDuarte <dnpd.dd@gmail.com>2014-01-11 17:26:22 +0000
committerDDuarte <dnpd.dd@gmail.com>2014-01-11 17:26:22 +0000
commit08003577de2ea70fcbf4410eb889b67023bed700 (patch)
tree95f7e4c4edff9551017e4f3da2e6abf70c482140 /src/server/game/Entities
parent33c2bd5ce1f4f8d20981e9f7aea90e37de0abbda (diff)
parent41b613186e06e3f41549912f91e68bafa3e8c059 (diff)
Merge branch 'master' into 4.3.4
Conflicts: dep/libmpq/CMakeLists.txt src/server/game/Battlefield/BattlefieldMgr.cpp src/server/game/Battlefield/BattlefieldMgr.h src/server/game/DataStores/DBCStores.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/Creature.h src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/StatSystem.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Vehicle/Vehicle.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Handlers/BattlefieldHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Server/Protocol/Opcodes.cpp src/server/game/Server/WorldSession.h src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/boss_kruul.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.h src/server/scripts/Spells/spell_dk.cpp src/tools/map_extractor/mpq_libmpq.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/loadlib/loadlib.h src/tools/vmap4_extractor/mpq_libmpq.cpp src/tools/vmap4_extractor/mpq_libmpq04.h
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Corpse/Corpse.cpp2
-rw-r--r--src/server/game/Entities/Corpse/Corpse.h2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp79
-rw-r--r--src/server/game/Entities/Creature/Creature.h12
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp2
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.h2
-rw-r--r--src/server/game/Entities/Creature/GossipDef.cpp2
-rw-r--r--src/server/game/Entities/Creature/GossipDef.h2
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.cpp2
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.h4
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.cpp2
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.h2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h5
-rw-r--r--src/server/game/Entities/Item/Container/Bag.cpp2
-rw-r--r--src/server/game/Entities/Item/Container/Bag.h2
-rw-r--r--src/server/game/Entities/Item/Item.cpp2
-rw-r--r--src/server/game/Entities/Item/Item.h2
-rw-r--r--src/server/game/Entities/Item/ItemEnchantmentMgr.cpp2
-rw-r--r--src/server/game/Entities/Item/ItemEnchantmentMgr.h2
-rw-r--r--src/server/game/Entities/Item/ItemPrototype.h2
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Object/Object.h2
-rw-r--r--src/server/game/Entities/Object/ObjectDefines.h2
-rw-r--r--src/server/game/Entities/Object/ObjectPosSelector.cpp2
-rw-r--r--src/server/game/Entities/Object/ObjectPosSelector.h2
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateData.cpp2
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateData.h2
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp2
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateFieldFlags.h2
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateFields.h2
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateMask.h2
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp2
-rw-r--r--src/server/game/Entities/Pet/Pet.h4
-rw-r--r--src/server/game/Entities/Pet/PetDefines.h2
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.h5
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp2
-rw-r--r--src/server/game/Entities/Player/SocialMgr.h2
-rw-r--r--src/server/game/Entities/Totem/Totem.cpp2
-rw-r--r--src/server/game/Entities/Totem/Totem.h4
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp2
-rw-r--r--src/server/game/Entities/Transport/Transport.h2
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp203
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp49
-rw-r--r--src/server/game/Entities/Unit/Unit.h13
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp9
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.h2
-rw-r--r--src/server/game/Entities/Vehicle/VehicleDefines.h2
49 files changed, 244 insertions, 219 deletions
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index 1e7c6b30ba7..2fa82acdaf5 100644
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h
index 1e9ee949c59..def84dd93a9 100644
--- a/src/server/game/Entities/Corpse/Corpse.h
+++ b/src/server/game/Entities/Corpse/Corpse.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 949ca6324e9..40a09114935 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -182,8 +182,8 @@ void Creature::AddToWorld()
///- Register the creature for guid lookup
if (!IsInWorld())
{
- if (m_zoneScript)
- m_zoneScript->OnCreatureCreate(this);
+ if (GetZoneScript())
+ GetZoneScript()->OnCreatureCreate(this);
sObjectAccessor->AddObject(this);
Unit::AddToWorld();
SearchFormation();
@@ -197,8 +197,8 @@ void Creature::RemoveFromWorld()
{
if (IsInWorld())
{
- if (m_zoneScript)
- m_zoneScript->OnCreatureRemove(this);
+ if (GetZoneScript())
+ GetZoneScript()->OnCreatureRemove(this);
if (m_formation)
sFormationMgr->RemoveCreatureFromGroup(m_formation, this);
Unit::RemoveFromWorld();
@@ -312,7 +312,7 @@ bool Creature::InitEntry(uint32 entry, uint32 /*team*/, const CreatureData* data
CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
if (!minfo) // Cancel load if no model defined
{
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", entry);
+ TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid model %u defined in table `creature_template`, can't load.", entry, displayID);
return false;
}
@@ -368,7 +368,6 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
if (!GetCreatureAddon())
SetSheath(SHEATH_STATE_MELEE);
- SelectLevel(GetCreatureTemplate());
if (team == HORDE)
setFaction(cInfo->faction_H);
else
@@ -382,10 +381,6 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
else
SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
- SetAttackTime(BASE_ATTACK, cInfo->baseattacktime);
- SetAttackTime(OFF_ATTACK, cInfo->baseattacktime);
- SetAttackTime(RANGED_ATTACK, cInfo->rangeattacktime);
-
SetUInt32Value(UNIT_FIELD_FLAGS, unit_flags);
SetUInt32Value(UNIT_FIELD_FLAGS_2, cInfo->unit_flags2);
@@ -393,6 +388,12 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+ SetAttackTime(BASE_ATTACK, cInfo->baseattacktime);
+ SetAttackTime(OFF_ATTACK, cInfo->baseattacktime);
+ SetAttackTime(RANGED_ATTACK, cInfo->rangeattacktime);
+
+ SelectLevel();
+
SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool));
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(getLevel(), cInfo->unit_class);
float armor = (float)stats->GenerateArmor(cInfo); /// @todo Why is this treated as uint32 when it's a float?
@@ -1036,22 +1037,24 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
WorldDatabase.CommitTransaction(trans);
}
-void Creature::SelectLevel(const CreatureTemplate* cinfo)
+void Creature::SelectLevel()
{
- uint32 rank = IsPet()? 0 : cinfo->rank;
+ CreatureTemplate const* cInfo = GetCreatureTemplate();
+
+ uint32 rank = IsPet() ? 0 : cInfo->rank;
// level
- uint8 minlevel = std::min(cinfo->maxlevel, cinfo->minlevel);
- uint8 maxlevel = std::max(cinfo->maxlevel, cinfo->minlevel);
+ uint8 minlevel = std::min(cInfo->maxlevel, cInfo->minlevel);
+ uint8 maxlevel = std::max(cInfo->maxlevel, cInfo->minlevel);
uint8 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
SetLevel(level);
- CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cinfo->unit_class);
+ CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class);
// health
float healthmod = _GetHealthMod(rank);
- uint32 basehp = stats->GenerateHealth(cinfo);
+ uint32 basehp = stats->GenerateHealth(cInfo);
uint32 health = uint32(basehp * healthmod);
SetCreateHealth(health);
@@ -1060,7 +1063,7 @@ void Creature::SelectLevel(const CreatureTemplate* cinfo)
ResetPlayerDamageReq();
// mana
- uint32 mana = stats->GenerateMana(cinfo);
+ uint32 mana = stats->GenerateMana(cInfo);
SetCreateMana(mana);
switch (getClass())
@@ -1072,7 +1075,7 @@ void Creature::SelectLevel(const CreatureTemplate* cinfo)
setPowerType(POWER_ENERGY);
break;
default:
- SetMaxPower(POWER_MANA, mana);
+ SetMaxPower(POWER_MANA, mana); // MAX Mana
SetPower(POWER_MANA, mana);
break;
}
@@ -1080,19 +1083,24 @@ void Creature::SelectLevel(const CreatureTemplate* cinfo)
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, (float)mana);
- //damage
+ // damage
+
+ float basedamage = stats->GenerateBaseDamage(cInfo);
- float basedamage = stats->GenerateBaseDamage(cinfo);
+ float weaponBaseMinDamage = basedamage;
+ float weaponBaseMaxDamage = basedamage * 1.5;
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, ((basedamage + (stats->AttackPower / 14)) * cinfo->dmg_multiplier) * (cinfo->baseattacktime / 1000));
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (((basedamage * 1.5) + (stats->AttackPower / 14)) * cinfo->dmg_multiplier) * (cinfo->baseattacktime / 1000));
- SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, (basedamage + (stats->RangedAttackPower / 14)) * (cinfo->rangeattacktime / 1000));
- SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, ((basedamage * 1.5) + (stats->RangedAttackPower / 14)) * (cinfo->rangeattacktime / 1000));
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, weaponBaseMinDamage);
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
- float damagemod = 1.0f;//_GetDamageMod(rank);
+ SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, weaponBaseMinDamage);
+ SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
- SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, stats->AttackPower * damagemod);
+ SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, weaponBaseMinDamage);
+ SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
+ SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, stats->AttackPower);
+ SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, stats->RangedAttackPower);
}
float Creature::_GetHealthMod(int32 Rank)
@@ -1161,9 +1169,9 @@ float Creature::GetSpellDamageMod(int32 Rank) const
bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint32 team, const CreatureData* data)
{
SetZoneScript();
- if (m_zoneScript && data)
+ if (GetZoneScript() && data)
{
- Entry = m_zoneScript->GetCreatureEntry(guidlow, data);
+ Entry = GetZoneScript()->GetCreatureEntry(guidlow, data);
if (!Entry)
return false;
}
@@ -1265,6 +1273,12 @@ bool Creature::LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap)
return true;
}
+void Creature::SetCanDualWield(bool value)
+{
+ Unit::SetCanDualWield(value);
+ UpdateDamagePhysical(OFF_ATTACK);
+}
+
void Creature::LoadEquipment(int8 id, bool force /*= true*/)
{
if (id == 0)
@@ -1524,8 +1538,7 @@ void Creature::Respawn(bool force)
if (m_originalEntry != GetEntry())
UpdateEntry(m_originalEntry);
- CreatureTemplate const* cinfo = GetCreatureTemplate();
- SelectLevel(cinfo);
+ SelectLevel();
setDeathState(JUST_RESPAWNED);
@@ -1972,7 +1985,7 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool /*force*/) const
if (IsAIEnabled && !AI()->CanAIAttack(victim))
return false;
- if (sMapStore.LookupEntry(GetMapId())->IsDungeon())
+ if (GetMap()->IsDungeon())
return true;
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
@@ -2429,7 +2442,7 @@ void Creature::SetPosition(float x, float y, float z, float o)
return;
}
- GetMap()->CreatureRelocation(ToCreature(), x, y, z, o);
+ GetMap()->CreatureRelocation(this, x, y, z, o);
if (IsVehicle())
GetVehicleKit()->RelocatePassengers();
}
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 6599bab80c7..d9236bbfb8e 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -175,7 +175,6 @@ struct CreatureTemplate
// Benchmarked: Faster than std::map (insert/find)
typedef UNORDERED_MAP<uint32, CreatureTemplate> CreatureTemplateContainer;
-#define MAX_CREATURE_BASE_DAMAGE 3
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
@@ -186,12 +185,12 @@ typedef UNORDERED_MAP<uint32, CreatureTemplate> CreatureTemplateContainer;
// Defines base stats for creatures (used to calculate HP/mana/armor/attackpower/rangedattackpower/all damage).
struct CreatureBaseStats
{
- uint32 BaseHealth[MAX_CREATURE_BASE_HP];
+ uint32 BaseHealth[MAX_EXPANSIONS];
uint32 BaseMana;
uint32 BaseArmor;
uint32 AttackPower;
uint32 RangedAttackPower;
- float BaseDamage[MAX_CREATURE_BASE_DAMAGE];
+ float BaseDamage[MAX_EXPANSIONS];
// Helpers
@@ -443,7 +442,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData* data = NULL);
bool LoadCreaturesAddon(bool reload = false);
- void SelectLevel(const CreatureTemplate* cinfo);
+ void SelectLevel();
void LoadEquipment(int8 id = 1, bool force = false);
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
@@ -510,8 +509,9 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void UpdateMaxHealth();
void UpdateMaxPower(Powers power);
void UpdateAttackPowerAndDamage(bool ranged = false);
- void UpdateDamagePhysical(WeaponAttackType attType);
+ void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) OVERRIDE;
+ void SetCanDualWield(bool value) OVERRIDE;
int8 GetOriginalEquipmentId() const { return m_originalEquipmentId; }
uint8 GetCurrentEquipmentId() { return m_equipmentId; }
void SetCurrentEquipmentId(uint8 id) { m_equipmentId = id; }
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index fc56fc011d4..14a76ae07ce 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Creature/CreatureGroups.h b/src/server/game/Entities/Creature/CreatureGroups.h
index ea115bd2efd..846b05abc17 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.h
+++ b/src/server/game/Entities/Creature/CreatureGroups.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 5b9f92103e3..497b3a44b4f 100644
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Creature/GossipDef.h b/src/server/game/Entities/Creature/GossipDef.h
index 8c720c5f550..47711993005 100644
--- a/src/server/game/Entities/Creature/GossipDef.h
+++ b/src/server/game/Entities/Creature/GossipDef.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index 9b00ac8e80b..b982de1289d 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h
index 03fcd4cd74d..e93f66ed726 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.h
+++ b/src/server/game/Entities/Creature/TemporarySummon.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -95,7 +95,7 @@ class Guardian : public Minion
void UpdateMaxHealth();
void UpdateMaxPower(Powers power);
void UpdateAttackPowerAndDamage(bool ranged = false);
- void UpdateDamagePhysical(WeaponAttackType attType);
+ void UpdateDamagePhysical(WeaponAttackType attType) OVERRIDE;
int32 GetBonusDamage() const { return m_bonusSpellDamage; }
void SetBonusDamage(int32 damage);
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index 990d65d2174..53e4e92d6cd 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h
index 71ef9ee69b7..66e3a2cff02 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.h
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index d36a1bad93e..d9157233f0f 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 76909e3975b..fea5d2f37fc 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -817,6 +817,9 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetDisplayId(uint32 displayid);
uint32 GetDisplayId() const { return GetUInt32Value(GAMEOBJECT_DISPLAYID); }
+ uint32 GetFaction() const { return GetUInt32Value(GAMEOBJECT_FACTION); }
+ void SetFaction(uint32 faction) { SetUInt32Value(GAMEOBJECT_FACTION, faction); }
+
GameObjectModel* m_model;
void GetRespawnPosition(float &x, float &y, float &z, float* ori = NULL) const;
diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp
index 56c29c1d1c7..39f2c59fc29 100644
--- a/src/server/game/Entities/Item/Container/Bag.cpp
+++ b/src/server/game/Entities/Item/Container/Bag.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h
index 259d22d1682..1e39e5a41ad 100644
--- a/src/server/game/Entities/Item/Container/Bag.h
+++ b/src/server/game/Entities/Item/Container/Bag.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 98eaec87817..2c12c82b80a 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index cdc79d96d67..8a10784b3c2 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index 527329a9d61..3e31347a496 100644
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.h b/src/server/game/Entities/Item/ItemEnchantmentMgr.h
index c55537426db..a263ec0dae4 100644
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.h
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index 9393b32d48a..4535ae57474 100644
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 74d05ca58ea..da22204a4e1 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index d8173cc14aa..67093e4d5ff 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h
index 5cbcde20bea..03a4f80bf60 100644
--- a/src/server/game/Entities/Object/ObjectDefines.h
+++ b/src/server/game/Entities/Object/ObjectDefines.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Object/ObjectPosSelector.cpp b/src/server/game/Entities/Object/ObjectPosSelector.cpp
index 5ad3086c2b6..fa7c5dffafa 100644
--- a/src/server/game/Entities/Object/ObjectPosSelector.cpp
+++ b/src/server/game/Entities/Object/ObjectPosSelector.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Object/ObjectPosSelector.h b/src/server/game/Entities/Object/ObjectPosSelector.h
index d3f43654969..5bac179880f 100644
--- a/src/server/game/Entities/Object/ObjectPosSelector.h
+++ b/src/server/game/Entities/Object/ObjectPosSelector.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Object/Updates/UpdateData.cpp b/src/server/game/Entities/Object/Updates/UpdateData.cpp
index fa694d2ce2a..ee84b01e175 100644
--- a/src/server/game/Entities/Object/Updates/UpdateData.cpp
+++ b/src/server/game/Entities/Object/Updates/UpdateData.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Object/Updates/UpdateData.h b/src/server/game/Entities/Object/Updates/UpdateData.h
index c782ec99929..1deccfa237b 100644
--- a/src/server/game/Entities/Object/Updates/UpdateData.h
+++ b/src/server/game/Entities/Object/Updates/UpdateData.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp
index 4308094d81c..0db2a312c9a 100644
--- a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp
+++ b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
diff --git a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
index 80f7e71524b..b0e6bb6afa2 100644
--- a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
+++ b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
diff --git a/src/server/game/Entities/Object/Updates/UpdateFields.h b/src/server/game/Entities/Object/Updates/UpdateFields.h
index 15e9c67e8d0..880eb68bb89 100644
--- a/src/server/game/Entities/Object/Updates/UpdateFields.h
+++ b/src/server/game/Entities/Object/Updates/UpdateFields.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Object/Updates/UpdateMask.h b/src/server/game/Entities/Object/Updates/UpdateMask.h
index 72c9e9945d0..3c5708fb117 100644
--- a/src/server/game/Entities/Object/Updates/UpdateMask.h
+++ b/src/server/game/Entities/Object/Updates/UpdateMask.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 5f48649db17..13d738887b5 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index ac274e3035d..d987e1a3fdc 100644
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -93,7 +93,7 @@ class Pet : public Guardian
void UpdateMaxHealth();
void UpdateMaxPower(Powers power);
void UpdateAttackPowerAndDamage(bool ranged = false);
- void UpdateDamagePhysical(WeaponAttackType attType);
+ void UpdateDamagePhysical(WeaponAttackType attType) OVERRIDE;
*/
void ToggleAutocast(SpellInfo const* spellInfo, bool apply);
diff --git a/src/server/game/Entities/Pet/PetDefines.h b/src/server/game/Entities/Pet/PetDefines.h
index 34cde3af33a..f590bef233e 100644
--- a/src/server/game/Entities/Pet/PetDefines.h
+++ b/src/server/game/Entities/Pet/PetDefines.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f9d96225e3f..636ea688e45 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index bec86f9ce90..ad845a1e9f9 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -1965,7 +1965,6 @@ class Player : public Unit, public GridObject<Player>
void UpdateMaxHealth();
void UpdateMaxPower(Powers power);
void UpdateAttackPowerAndDamage(bool ranged = false);
- void UpdateDamagePhysical(WeaponAttackType attType);
void ApplySpellPowerBonus(int32 amount, bool apply);
void UpdateSpellDamageAndHealingBonus();
void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
@@ -1974,7 +1973,7 @@ class Player : public Unit, public GridObject<Player>
void UpdateMastery();
bool CanUseMastery() const;
- void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage);
+ void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) OVERRIDE;
inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
float GetMeleeCritFromAgility();
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index 27da99cd9c8..f505c8dd64d 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Player/SocialMgr.h b/src/server/game/Entities/Player/SocialMgr.h
index 4f2a4fdde72..910c9164738 100644
--- a/src/server/game/Entities/Player/SocialMgr.h
+++ b/src/server/game/Entities/Player/SocialMgr.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp
index 907a6fa725f..92aa34371f8 100644
--- a/src/server/game/Entities/Totem/Totem.cpp
+++ b/src/server/game/Entities/Totem/Totem.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Totem/Totem.h b/src/server/game/Entities/Totem/Totem.h
index fc10c9caa7f..c02267aef99 100644
--- a/src/server/game/Entities/Totem/Totem.h
+++ b/src/server/game/Entities/Totem/Totem.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -56,7 +56,7 @@ class Totem : public Minion
void UpdateMaxHealth() { }
void UpdateMaxPower(Powers /*power*/) { }
void UpdateAttackPowerAndDamage(bool /*ranged*/) { }
- void UpdateDamagePhysical(WeaponAttackType /*attType*/) { }
+ void UpdateDamagePhysical(WeaponAttackType /*attType*/) OVERRIDE { }
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const;
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index b1d8c02f41d..9906dc6d298 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h
index b0e80ea27b3..55f4daddecc 100644
--- a/src/server/game/Entities/Transport/Transport.h
+++ b/src/server/game/Entities/Transport/Transport.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 28e42939287..06179692845 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -48,6 +48,43 @@ inline bool _ModifyUInt32(bool apply, uint32& baseValue, int32& amount)
/*#######################################
######## ########
+######## UNIT STAT SYSTEM ########
+######## ########
+#######################################*/
+
+void Unit::UpdateAllResistances()
+{
+ for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
+ UpdateResistances(i);
+}
+
+void Unit::UpdateDamagePhysical(WeaponAttackType attType)
+{
+ float minDamage = 0.0f;
+ float maxDamage = 0.0f;
+
+ CalculateMinMaxDamage(attType, false, true, minDamage, maxDamage);
+
+ switch (attType)
+ {
+ case BASE_ATTACK:
+ default:
+ SetStatFloatValue(UNIT_FIELD_MINDAMAGE, minDamage);
+ SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxDamage);
+ break;
+ case OFF_ATTACK:
+ SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, minDamage);
+ SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxDamage);
+ break;
+ case RANGED_ATTACK:
+ SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, minDamage);
+ SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxDamage);
+ break;
+ }
+}
+
+/*#######################################
+######## ########
######## PLAYERS STAT SYSTEM ########
######## ########
#######################################*/
@@ -164,8 +201,7 @@ bool Player::UpdateAllStats()
UpdateExpertise(BASE_ATTACK);
UpdateExpertise(OFF_ATTACK);
RecalculateRating(CR_ARMOR_PENETRATION);
- for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
- UpdateResistances(i);
+ UpdateAllResistances();
return true;
}
@@ -338,7 +374,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
}
}
-void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage)
+void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage)
{
UnitMods unitMod;
@@ -356,17 +392,17 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
break;
}
- float att_speed = GetAPMultiplier(attType, normalized);
+ float attackSpeedMod = GetAPMultiplier(attType, normalized);
- float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 14.0f * att_speed;
- float base_pct = GetModifierValue(unitMod, BASE_PCT);
- float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
- float total_pct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
+ float baseValue = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 14.0f * attackSpeedMod;
+ float basePct = GetModifierValue(unitMod, BASE_PCT);
+ float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
+ float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
- float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE);
- float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
+ float weaponMinDamage = GetWeaponDamageRange(attType, MINDAMAGE);
+ float weaponMaxDamage = GetWeaponDamageRange(attType, MAXDAMAGE);
- if (IsInFeralForm()) //check if player is druid and in cat or bear forms
+ if (IsInFeralForm()) // check if player is druid and in cat or bear forms
{
float weaponSpeed = BASE_ATTACK_TIME / 1000.f;
if (Item* weapon = GetWeaponForAttack(BASE_ATTACK, true))
@@ -374,62 +410,37 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
if (GetShapeshiftForm() == FORM_CAT)
{
- weapon_mindamage = weapon_mindamage / weaponSpeed;
- weapon_maxdamage = weapon_maxdamage / weaponSpeed;
+ weaponMinDamage = weaponMinDamage / weaponSpeed;
+ weaponMaxDamage = weaponMaxDamage / weaponSpeed;
}
else if (GetShapeshiftForm() == FORM_BEAR)
{
- weapon_mindamage = weapon_mindamage / weaponSpeed + weapon_mindamage / 2.5;
- weapon_maxdamage = weapon_mindamage / weaponSpeed + weapon_maxdamage / 2.5;
+ weaponMinDamage = weaponMinDamage / weaponSpeed + weaponMinDamage / 2.5;
+ weaponMaxDamage = weaponMinDamage / weaponSpeed + weaponMaxDamage / 2.5;
}
}
- else if (!CanUseAttackType(attType)) //check if player not in form but still can't use (disarm case)
+ else if (!CanUseAttackType(attType)) // check if player not in form but still can't use (disarm case)
{
- //cannot use ranged/off attack, set values to 0
+ // cannot use ranged/off attack, set values to 0
if (attType != BASE_ATTACK)
{
- min_damage = 0;
- max_damage = 0;
+ minDamage = 0;
+ maxDamage = 0;
return;
}
- weapon_mindamage = BASE_MINDAMAGE;
- weapon_maxdamage = BASE_MAXDAMAGE;
+ weaponMinDamage = BASE_MINDAMAGE;
+ weaponMaxDamage = BASE_MAXDAMAGE;
}
/*
TODO: Is this still needed after ammo has been removed?
- else if (attType == RANGED_ATTACK) //add ammo DPS to ranged damage
+ else if (attType == RANGED_ATTACK) // add ammo DPS to ranged damage
{
- weapon_mindamage += ammo * att_speed;
- weapon_maxdamage += ammo * att_speed;
+ weaponMinDamage += GetAmmoDPS() * attackSpeedMod;
+ weaponMaxDamage += GetAmmoDPS() * attackSpeedMod;
}*/
- min_damage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct;
- max_damage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct;
-}
-
-void Player::UpdateDamagePhysical(WeaponAttackType attType)
-{
- float mindamage;
- float maxdamage;
-
- CalculateMinMaxDamage(attType, false, true, mindamage, maxdamage);
-
- switch (attType)
- {
- case BASE_ATTACK:
- default:
- SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
- break;
- case OFF_ATTACK:
- SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdamage);
- break;
- case RANGED_ATTACK:
- SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxdamage);
- break;
- }
+ minDamage = ((weaponMinDamage + baseValue) * basePct + totalValue) * totalPct;
+ maxDamage = ((weaponMaxDamage + baseValue) * basePct + totalValue) * totalPct;
}
void Player::UpdateBlockPercentage()
@@ -708,9 +719,14 @@ void Player::UpdateExpertise(WeaponAttackType attack)
switch (attack)
{
- case BASE_ATTACK: SetUInt32Value(PLAYER_EXPERTISE, expertise); break;
- case OFF_ATTACK: SetUInt32Value(PLAYER_OFFHAND_EXPERTISE, expertise); break;
- default: break;
+ case BASE_ATTACK:
+ SetUInt32Value(PLAYER_EXPERTISE, expertise);
+ break;
+ case OFF_ATTACK:
+ SetUInt32Value(PLAYER_OFFHAND_EXPERTISE, expertise);
+ break;
+ default:
+ break;
}
}
@@ -818,8 +834,7 @@ bool Creature::UpdateAllStats()
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
UpdateMaxPower(Powers(i));
- for (int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
- UpdateResistances(i);
+ UpdateAllResistances();
return true;
}
@@ -844,7 +859,7 @@ void Creature::UpdateArmor()
void Creature::UpdateMaxHealth()
{
float value = GetTotalAuraModValue(UNIT_MOD_HEALTH);
- SetMaxHealth((uint32)value);
+ SetMaxHealth(uint32(value));
}
void Creature::UpdateMaxPower(Powers power)
@@ -860,21 +875,21 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
uint16 index = UNIT_FIELD_ATTACK_POWER;
- uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
+ uint16 indexMulti = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
if (ranged)
{
index = UNIT_FIELD_RANGED_ATTACK_POWER;
- index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
+ indexMulti = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
}
- float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
- float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
+ float baseAttackPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
+ float attackPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
- SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
- SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
+ SetInt32Value(index, uint32(baseAttackPower)); // UNIT_FIELD_(RANGED)_ATTACK_POWER
+ SetFloatValue(indexMulti, attackPowerMultiplier); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER
- //automatically update weapon damage after attack power modification
+ // automatically update weapon damage after attack power modification
if (ranged)
UpdateDamagePhysical(RANGED_ATTACK);
else
@@ -884,7 +899,7 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
}
}
-void Creature::UpdateDamagePhysical(WeaponAttackType attType)
+void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage)
{
UnitMods unitMod;
switch (attType)
@@ -901,44 +916,32 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
break;
}
- //float att_speed = float(GetAttackTime(attType))/1000.0f;
-
- float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE);
- float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
-
- /* difference in AP between current attack power and base value from DB */
- float att_pwr_change = GetTotalAttackPowerValue(attType) - GetCreatureTemplate()->attackpower;
- float base_value = GetModifierValue(unitMod, BASE_VALUE) + (att_pwr_change * GetAPMultiplier(attType, false) / 14.0f);
- float base_pct = GetModifierValue(unitMod, BASE_PCT);
- float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
- float total_pct = GetModifierValue(unitMod, TOTAL_PCT);
- float dmg_multiplier = GetCreatureTemplate()->dmg_multiplier;
-
- if (!CanUseAttackType(attType))
+ if (attType == OFF_ATTACK && !haveOffhandWeapon())
{
- weapon_mindamage = 0;
- weapon_maxdamage = 0;
+ minDamage = 0.0f;
+ maxDamage = 0.0f;
+ return;
}
- float mindamage = ((base_value + weapon_mindamage) * dmg_multiplier * base_pct + total_value) * total_pct;
- float maxdamage = ((base_value + weapon_maxdamage) * dmg_multiplier * base_pct + total_value) * total_pct;
+ float weaponMinDamage = GetWeaponDamageRange(attType, MINDAMAGE);
+ float weaponMaxDamage = GetWeaponDamageRange(attType, MAXDAMAGE);
- switch (attType)
+ if (!CanUseAttackType(attType)) // disarm case
{
- case BASE_ATTACK:
- default:
- SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
- break;
- case OFF_ATTACK:
- SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdamage);
- break;
- case RANGED_ATTACK:
- SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxdamage);
- break;
+ weaponMinDamage = 0.0f;
+ weaponMaxDamage = 0.0f;
}
+
+ float attackPower = GetTotalAttackPowerValue(attType);
+ float attackSpeedMulti = GetAPMultiplier(attType, normalized);
+ float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f);
+ float basePct = GetModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
+ float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
+ float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
+ float dmgMultiplier = GetCreatureTemplate()->dmg_multiplier; // = dmg_multiplier * _GetDamageMod(rank);
+
+ minDamage = ((weaponMinDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
+ maxDamage = ((weaponMaxDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
}
/*#######################################
@@ -1040,8 +1043,7 @@ bool Guardian::UpdateAllStats()
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
UpdateMaxPower(Powers(i));
- for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
- UpdateResistances(i);
+ UpdateAllResistances();
return true;
}
@@ -1243,6 +1245,7 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct;
float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct;
+ /// @todo: remove this
Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACKSPEED);
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0f2104bd8c2..0685206dcb8 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -367,10 +367,10 @@ void Unit::Update(uint32 p_time)
bool Unit::haveOffhandWeapon() const
{
- if (GetTypeId() == TYPEID_PLAYER)
- return ToPlayer()->GetWeaponForAttack(OFF_ATTACK, true);
- else
- return m_canDualWield;
+ if (Player const* player = ToPlayer())
+ return player->GetWeaponForAttack(OFF_ATTACK, true);
+
+ return CanDualWield();
}
void Unit::MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath, bool forceDestination)
@@ -399,11 +399,12 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
void Unit::UpdateSplinePosition()
{
- uint32 const positionUpdateDelay = 400;
+ static uint32 const positionUpdateDelay = 400;
m_movesplineTimer.Reset(positionUpdateDelay);
Movement::Location loc = movespline->ComputePosition();
- if (GetTransGUID())
+
+ if (movespline->onTransport)
{
Position& pos = m_movementInfo.transport.pos;
pos.m_positionX = loc.x;
@@ -2050,41 +2051,39 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct)
{
- float min_damage, max_damage;
+ float minDamage = 0.0f;
+ float maxDamage = 0.0f;
- if (GetTypeId() == TYPEID_PLAYER && (normalized || !addTotalPct))
- ToPlayer()->CalculateMinMaxDamage(attType, normalized, addTotalPct, min_damage, max_damage);
+ if (normalized || !addTotalPct)
+ CalculateMinMaxDamage(attType, normalized, addTotalPct, minDamage, maxDamage);
else
{
switch (attType)
{
case RANGED_ATTACK:
- min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
- max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
+ minDamage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
+ maxDamage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
break;
case BASE_ATTACK:
- min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
- max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
+ minDamage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
+ maxDamage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
break;
case OFF_ATTACK:
- min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
- max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
+ minDamage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
+ maxDamage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
break;
- // Just for good manner
default:
- min_damage = 0.0f;
- max_damage = 0.0f;
break;
}
}
- if (min_damage > max_damage)
- std::swap(min_damage, max_damage);
+ if (minDamage > maxDamage)
+ std::swap(minDamage, maxDamage);
- if (max_damage == 0.0f)
- max_damage = 5.0f;
+ if (maxDamage == 0.0f)
+ maxDamage = 5.0f;
- return urand((uint32)min_damage, (uint32)max_damage);
+ return urand(uint32(minDamage), uint32(maxDamage));
}
float Unit::CalculateLevelPenalty(SpellInfo const* spellProto) const
@@ -13828,7 +13827,7 @@ void Unit::SetStunned(bool apply)
// Creature specific
if (GetTypeId() != TYPEID_PLAYER)
- ToCreature()->StopMoving();
+ StopMoving();
else
SetStandState(UNIT_STAND_STATE_STAND);
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 22a48d791e1..2a6ccf4effa 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -1309,7 +1309,7 @@ class Unit : public WorldObject
bool isAttackReady(WeaponAttackType type = BASE_ATTACK) const { return m_attackTimer[type] == 0; }
bool haveOffhandWeapon() const;
bool CanDualWield() const { return m_canDualWield; }
- void SetCanDualWield(bool value) { m_canDualWield = value; }
+ virtual void SetCanDualWield(bool value) { m_canDualWield = value; }
float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
float GetMeleeReach() const;
bool IsWithinCombatRange(const Unit* obj, float dist2compare) const;
@@ -1882,14 +1882,18 @@ class Unit : public WorldObject
virtual bool UpdateStats(Stats stat) = 0;
virtual bool UpdateAllStats() = 0;
virtual void UpdateResistances(uint32 school) = 0;
+ virtual void UpdateAllResistances();
virtual void UpdateArmor() = 0;
virtual void UpdateMaxHealth() = 0;
virtual void UpdateMaxPower(Powers power) = 0;
virtual void UpdateAttackPowerAndDamage(bool ranged = false) = 0;
- virtual void UpdateDamagePhysical(WeaponAttackType attType) = 0;
+ virtual void UpdateDamagePhysical(WeaponAttackType attType);
float GetTotalAttackPowerValue(WeaponAttackType attType) const;
float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type) const;
void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
+ virtual void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) = 0;
+ uint32 CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct);
+ float GetAPMultiplier(WeaponAttackType attType, bool normalized);
bool isInFrontInMap(Unit const* target, float distance, float arc = M_PI) const;
bool isInBackInMap(Unit const* target, float distance, float arc = M_PI) const;
@@ -1947,8 +1951,6 @@ class Unit : public WorldObject
void RemoveGameObject(uint32 spellid, bool del);
void RemoveAllGameObjects();
- uint32 CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct);
- float GetAPMultiplier(WeaponAttackType attType, bool normalized);
void ModifyAuraState(AuraStateType flag, bool apply);
uint32 BuildAuraStateUpdateForTarget(Unit* target) const;
bool HasAuraState(AuraStateType flag, SpellInfo const* spellProto = NULL, Unit const* Caster = NULL) const;
@@ -1968,7 +1970,6 @@ class Unit : public WorldObject
uint32 MeleeDamageBonusDone(Unit* pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const* spellProto = NULL);
uint32 MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto = NULL);
-
bool isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType = BASE_ATTACK);
bool isBlockCritical();
bool isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK) const;
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index c7819e15cdd..4d40cc2812b 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -521,6 +521,13 @@ Vehicle* Vehicle::RemovePassenger(Unit* unit)
if (_me->IsInWorld())
unit->m_movementInfo.ResetTransport();
+ if (!_me->GetTransport())
+ {
+ unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ unit->m_movementInfo.transport.Reset();
+ }
+ else
+ unit->m_movementInfo.transport = _me->m_movementInfo.transport;
// only for flyable vehicles
if (unit->IsFlying())
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index 7dc9c36ecef..36119fa0027 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h
index 77a50ef2f7e..2c466255dc0 100644
--- a/src/server/game/Entities/Vehicle/VehicleDefines.h
+++ b/src/server/game/Entities/Vehicle/VehicleDefines.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it