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authorTreeston <treeston.mmoc@gmail.com>2018-05-02 19:09:37 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-05-02 19:09:37 +0200
commit081eab3cf5a5ec42917b2a7eaebf816fb36da423 (patch)
tree2ece3e5dbe86a837468303f8363cc8da0f5a72f4 /src/server/game/Entities
parentf13de8083469742d62c2d74a49a76e35469d8fb0 (diff)
Core/Unit: UNIT_FLAG renames
[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED] [UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED] Signed off by: Shauren, Warlockbugs.
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.cpp30
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp34
-rw-r--r--src/server/game/Entities/Unit/UnitDefines.h6
6 files changed, 41 insertions, 41 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 03f00efe738..2cb7fc998a0 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1844,8 +1844,8 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const
return false;
// This set of checks is should be done only for creatures
- if ((IsImmuneToNPC() && !who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
- || (IsImmuneToPC() && who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)))
+ if ((IsImmuneToNPC() && !who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
+ || (IsImmuneToPC() && who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)))
return false;
// Do not attack non-combat pets
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index f2e9aa022e8..bf37a3d3902 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2649,9 +2649,9 @@ ReputationRank WorldObject::GetReactionTo(WorldObject const* target) const
Unit const* unit = ToUnit();
Unit const* targetUnit = target->ToUnit();
- if (unit && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
+ if (unit && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
- if (targetUnit && targetUnit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
+ if (targetUnit && targetUnit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
if (selfPlayerOwner && targetPlayerOwner)
{
@@ -2886,21 +2886,21 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
// ignore immunity flags when assisting
if (!bySpell || (isPositiveSpell && !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG)))
{
- if (unit && !unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && unitTarget && unitTarget->IsImmuneToNPC())
+ if (unit && !unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && unitTarget->IsImmuneToNPC())
return false;
- if (unitTarget && !unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && unit && unit->IsImmuneToNPC())
+ if (unitTarget && !unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unit && unit->IsImmuneToNPC())
return false;
- if (unit && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && unitTarget && unitTarget->IsImmuneToPC())
+ if (unit && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && unitTarget->IsImmuneToPC())
return false;
- if (unitTarget && unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && unit && unit->IsImmuneToPC())
+ if (unitTarget && unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unit && unit->IsImmuneToPC())
return false;
}
// CvC case - can attack each other only when one of them is hostile
- if (ToUnit() && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && target->ToUnit() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
+ if (ToUnit() && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && target->ToUnit() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
return IsHostileTo(target) || target->IsHostileTo(this);
// PvP, PvC, CvP case
@@ -2908,8 +2908,8 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
if (IsFriendlyTo(target) || target->IsFriendlyTo(this))
return false;
- Player const* playerAffectingAttacker = ToUnit() && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : nullptr;
- Player const* playerAffectingTarget = target->ToUnit() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? target->GetAffectingPlayer() : nullptr;
+ Player const* playerAffectingAttacker = ToUnit() && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : nullptr;
+ Player const* playerAffectingTarget = target->ToUnit() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : nullptr;
// Not all neutral creatures can be attacked (even some unfriendly faction does not react aggresive to you, like Sporaggar)
if ((playerAffectingAttacker && !playerAffectingTarget) || (!playerAffectingAttacker && playerAffectingTarget))
@@ -2943,7 +2943,7 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
// PvP case - can't attack when attacker or target are in sanctuary
// however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
- if (unitTarget && unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && unit && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && (unitTarget->IsInSanctuary() || unit->IsInSanctuary()))
+ if (unitTarget && unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unit && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && (unitTarget->IsInSanctuary() || unit->IsInSanctuary()))
return false;
// additional checks - only PvP case
@@ -3012,7 +3012,7 @@ bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const
if (isNegativeSpell || !bySpell || !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))
{
- if (unit && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
+ if (unit && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
if (unitTarget && unitTarget->IsImmuneToPC())
return false;
@@ -3029,10 +3029,10 @@ bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const
return false;
// PvP case
- if (unitTarget && unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
+ if (unitTarget && unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
Player const* targetPlayerOwner = unitTarget->GetAffectingPlayer();
- if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
+ if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
Player const* selfPlayerOwner = GetAffectingPlayer();
if (selfPlayerOwner && targetPlayerOwner)
@@ -3052,8 +3052,8 @@ bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const
}
}
// PvC case - player can assist creature only if has specific type flags
- // !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) &&
- else if (unit && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
+ // !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) &&
+ else if (unit && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))
if (unitTarget && !unitTarget->IsPvP())
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 2d233e2f76d..bd0ec1affae 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -216,7 +216,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
petlevel = owner->getLevel();
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, uint8(CLASS_MAGE));
- SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
// this enables popup window (pet dismiss, cancel)
break;
case HUNTER_PET:
@@ -225,7 +225,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
SetSheath(SHEATH_STATE_MELEE);
SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
- SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
// this enables popup window (pet abandon, cancel)
SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 33f35a8f934..d1cb8c28e05 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -521,7 +521,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
{
SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_PVP);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
}
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
@@ -2817,7 +2817,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE |
UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT );
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // must be set
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); // must be set
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);// must be set
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 029dd093193..bdcb80bcb0b 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2003,7 +2003,7 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return; // ignore ranged case
- if (GetTypeId() == TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISABLE_TURN))
+ if (GetTypeId() == TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED) && !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISABLE_TURN))
SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
// melee attack spell cast at main hand attack only - no normal melee dmg dealt
@@ -2053,7 +2053,7 @@ void Unit::FakeAttackerStateUpdate(Unit* victim, WeaponAttackType attType /*= BA
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return; // ignore ranged case
- if (GetTypeId() == TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISABLE_TURN))
+ if (GetTypeId() == TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED) && !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISABLE_TURN))
SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
CalcDamageInfo damageInfo;
@@ -5854,7 +5854,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
if (GetTypeId() == TYPEID_PLAYER)
{
minion->m_ControlledByPlayer = true;
- minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
}
// Can only have one pet. If a new one is summoned, dismiss the old one.
@@ -6019,7 +6019,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
charm->m_ControlledByPlayer = true;
/// @todo maybe we can use this flag to check if controlled by player
- charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
}
else
charm->m_ControlledByPlayer = false;
@@ -6055,19 +6055,19 @@ void Unit::SetCharm(Unit* charm, bool apply)
if (charm->GetTypeId() == TYPEID_PLAYER)
{
charm->m_ControlledByPlayer = true;
- charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
charm->ToPlayer()->UpdatePvPState();
}
else if (Player* player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
{
charm->m_ControlledByPlayer = true;
- charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
charm->SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, player->GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG));
}
else
{
charm->m_ControlledByPlayer = false;
- charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
charm->SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, 0);
}
@@ -8221,10 +8221,10 @@ void Unit::SetImmuneToPC(bool apply, bool keepCombat)
{
std::list<CombatReference*> toEnd;
for (auto const& pair : m_combatManager.GetPvECombatRefs())
- if (pair.second->GetOther(this)->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
+ if (pair.second->GetOther(this)->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
toEnd.push_back(pair.second);
for (auto const& pair : m_combatManager.GetPvPCombatRefs())
- if (pair.second->GetOther(this)->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
+ if (pair.second->GetOther(this)->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
toEnd.push_back(pair.second);
for (CombatReference* ref : toEnd)
ref->EndCombat();
@@ -8249,10 +8249,10 @@ void Unit::SetImmuneToNPC(bool apply, bool keepCombat)
{
std::list<CombatReference*> toEnd;
for (auto const& pair : m_combatManager.GetPvECombatRefs())
- if (!pair.second->GetOther(this)->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
+ if (!pair.second->GetOther(this)->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
toEnd.push_back(pair.second);
for (auto const& pair : m_combatManager.GetPvPCombatRefs())
- if (!pair.second->GetOther(this)->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
+ if (!pair.second->GetOther(this)->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
toEnd.push_back(pair.second);
for (CombatReference* ref : toEnd)
ref->EndCombat();
@@ -10752,7 +10752,7 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
if (GetTypeId() == TYPEID_PLAYER)
- pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
if (!pet->InitStatsForLevel(level))
{
@@ -11441,12 +11441,12 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
switch (type)
{
case CHARM_TYPE_VEHICLE:
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
playerCharmer->SetClientControl(this, true);
playerCharmer->VehicleSpellInitialize();
break;
case CHARM_TYPE_POSSESS:
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
playerCharmer->SetClientControl(this, true);
playerCharmer->PossessSpellInitialize();
@@ -11546,14 +11546,14 @@ void Unit::RemoveCharmedBy(Unit* charmer)
case CHARM_TYPE_VEHICLE:
playerCharmer->SetClientControl(this, false);
playerCharmer->SetClientControl(charmer, true);
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
break;
case CHARM_TYPE_POSSESS:
ClearUnitState(UNIT_STATE_POSSESSED);
playerCharmer->SetClientControl(this, false);
playerCharmer->SetClientControl(charmer, true);
charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
break;
case CHARM_TYPE_CHARM:
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
@@ -12694,7 +12694,7 @@ bool Unit::CanSwim() const
// Mirror client behavior, if this method returns false then client will not use swimming animation and for players will apply gravity as if there was no water
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CANNOT_SWIM))
return false;
- if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)) // is player
+ if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) // is player
return true;
if (HasFlag(UNIT_FIELD_FLAGS_2, 0x1000000))
return false;
diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h
index 4ae0f7b54f6..c2e97efde45 100644
--- a/src/server/game/Entities/Unit/UnitDefines.h
+++ b/src/server/game/Entities/Unit/UnitDefines.h
@@ -123,11 +123,11 @@ enum UnitFlags : uint32
UNIT_FLAG_SERVER_CONTROLLED = 0x00000001, // set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner
UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable
UNIT_FLAG_REMOVE_CLIENT_CONTROL = 0x00000004, // This is a legacy flag used to disable movement player's movement while controlling other units, SMSG_CLIENT_CONTROL replaces this functionality clientside now. CONFUSED and FLEEING flags have the same effect on client movement asDISABLE_MOVE_CONTROL in addition to preventing spell casts/autoattack (they all allow climbing steeper hills and emotes while moving)
- UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state
+ UNIT_FLAG_PLAYER_CONTROLLED = 0x00000008, // controlled by player, use _IMMUNE_TO_PC instead of _IMMUNE_TO_NPC
UNIT_FLAG_RENAME = 0x00000010,
UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP
UNIT_FLAG_UNK_6 = 0x00000040,
- UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
+ UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PLAYER_CONTROLLED | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
UNIT_FLAG_IMMUNE_TO_PC = 0x00000100, // disables combat/assistance with PlayerCharacters (PC) - see Unit::IsValidAttackTarget, Unit::IsValidAssistTarget
UNIT_FLAG_IMMUNE_TO_NPC = 0x00000200, // disables combat/assistance with NonPlayerCharacters (NPC) - see Unit::IsValidAttackTarget, Unit::IsValidAssistTarget
UNIT_FLAG_LOOTING = 0x00000400, // loot animation
@@ -144,7 +144,7 @@ enum UnitFlags : uint32
UNIT_FLAG_DISARMED = 0x00200000, // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
UNIT_FLAG_CONFUSED = 0x00400000,
UNIT_FLAG_FLEEING = 0x00800000,
- UNIT_FLAG_PLAYER_CONTROLLED = 0x01000000, // used in spell Eyes of the Beast for pet... let attack by controlled creature
+ UNIT_FLAG_POSSESSED = 0x01000000, // under direct client control by a player (possess or vehicle)
UNIT_FLAG_NOT_SELECTABLE = 0x02000000,
UNIT_FLAG_SKINNABLE = 0x04000000,
UNIT_FLAG_MOUNT = 0x08000000,