diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-07-10 00:33:43 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-07-10 00:37:33 +0200 |
| commit | 0d9136f7648e623d6b15d67e2d4d83e91d3603da (patch) | |
| tree | e2b8a2daf702b21a5e9670d9705e7d18fbd3b094 /src/server/game/Entities | |
| parent | ef344664e3ee1bef048cf197d416e83b95c74e30 (diff) | |
| parent | a78aa3cf4ef3f33903ec9f06d8fdc46e81c51cb3 (diff) | |
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Corpse/Corpse.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 1 | ||||
| -rw-r--r-- | src/server/game/Entities/DynamicObject/DynamicObject.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 32 | ||||
| -rw-r--r-- | src/server/game/Entities/Item/Item.cpp | 62 | ||||
| -rw-r--r-- | src/server/game/Entities/Item/Item.h | 3 | ||||
| -rw-r--r-- | src/server/game/Entities/Item/ItemTemplate.cpp | 17 | ||||
| -rw-r--r-- | src/server/game/Entities/Item/ItemTemplate.h | 7 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 153 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 8 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Updates/UpdateMask.h | 147 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 15 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 7 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 61 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 4 |
15 files changed, 178 insertions, 341 deletions
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index 6e0aa99e1c1..d09b417a0b5 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -19,7 +19,6 @@ #include "Common.h" #include "Corpse.h" #include "Player.h" -#include "UpdateMask.h" #include "ObjectAccessor.h" #include "DatabaseEnv.h" diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index d80c2eabe3b..a69f8edda04 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -21,7 +21,6 @@ #include "Common.h" #include "Unit.h" -#include "UpdateMask.h" #include "ItemTemplate.h" #include "LootMgr.h" #include "DatabaseEnv.h" diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index 25684b44db6..793bbcd656e 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -17,7 +17,6 @@ */ #include "Common.h" -#include "UpdateMask.h" #include "Opcodes.h" #include "World.h" #include "ObjectAccessor.h" diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 6ea2dfef591..1ca20e0c4cc 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -34,6 +34,7 @@ #include "UpdateFieldFlags.h" #include "World.h" #include "Transport.h" +#include <boost/dynamic_bitset.hpp> GameObject::GameObject() : WorldObject(false), MapObject(), m_model(NULL), m_goValue(), m_AI(NULL), _animKitId(0) @@ -2302,23 +2303,24 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t bool forcedFlags = GetGoType() == GAMEOBJECT_TYPE_CHEST && GetGOInfo()->chest.usegrouplootrules && HasLootRecipient(); bool targetIsGM = target->IsGameMaster(); - ByteBuffer fieldBuffer; - - UpdateMask updateMask; - updateMask.SetCount(m_valuesCount); + boost::dynamic_bitset<uint32> updateMask(m_valuesCount); uint32* flags = GameObjectUpdateFieldFlags; uint32 visibleFlag = UF_FLAG_PUBLIC; if (GetOwnerGUID() == target->GetGUID()) visibleFlag |= UF_FLAG_OWNER; + *data << uint8(updateMask.num_blocks()); + std::size_t maskPos = data->wpos(); + data->resize(data->size() + updateMask.num_blocks() * sizeof(uint32)); + for (uint16 index = 0; index < m_valuesCount; ++index) { if (_fieldNotifyFlags & flags[index] || - ((updateType == UPDATETYPE_VALUES ? _changesMask.GetBit(index) : m_uint32Values[index]) && (flags[index] & visibleFlag)) || + ((updateType == UPDATETYPE_VALUES ? _changesMask[index] : m_uint32Values[index]) && (flags[index] & visibleFlag)) || (index == GAMEOBJECT_FLAGS && forcedFlags)) { - updateMask.SetBit(index); + updateMask.set(index); if (index == OBJECT_DYNAMIC_FLAGS) { @@ -2355,8 +2357,8 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t break; } - fieldBuffer << uint16(dynFlags); - fieldBuffer << int16(pathProgress); + *data << uint16(dynFlags); + *data << int16(pathProgress); } else if (index == GAMEOBJECT_FLAGS) { @@ -2365,14 +2367,14 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t if (GetGOInfo()->chest.usegrouplootrules && !IsLootAllowedFor(target)) goFlags |= GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE; - fieldBuffer << goFlags; + *data << goFlags; } else if (index == GAMEOBJECT_LEVEL) { if (isStoppableTransport) - fieldBuffer << uint32(m_goValue.Transport.PathProgress); + *data << uint32(m_goValue.Transport.PathProgress); else - fieldBuffer << m_uint32Values[index]; + *data << m_uint32Values[index]; } else if (index == GAMEOBJECT_BYTES_1) { @@ -2386,16 +2388,14 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t } } - fieldBuffer << bytes1; + *data << bytes1; } else - fieldBuffer << m_uint32Values[index]; // other cases + *data << m_uint32Values[index]; // other cases } } - *data << uint8(updateMask.GetBlockCount()); - updateMask.AppendToPacket(data); - data->append(fieldBuffer); + boost::to_block_range(updateMask, reinterpret_cast<uint32*>(data->contents() + maskPos)); } void GameObject::GetRespawnPosition(float &x, float &y, float &z, float* ori /* = NULL*/) const diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 103eee0d1f0..73bdbf37a93 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -33,6 +33,7 @@ #include "TradeData.h" #include "GameTables.h" #include "CollectionMgr.h" +#include <boost/dynamic_bitset.hpp> void AddItemsSetItem(Player* player, Item* item) { @@ -283,7 +284,6 @@ Item::Item() m_paidMoney = 0; m_paidExtendedCost = 0; - memset(_modifiers, 0, sizeof(_modifiers)); memset(&_bonusData, 0, sizeof(_bonusData)); } @@ -1199,59 +1199,58 @@ void Item::BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer* data, Player* if (!target) return; - ByteBuffer fieldBuffer; - UpdateMask updateMask; - updateMask.SetCount(_dynamicValuesCount); + boost::dynamic_bitset<uint32> updateMask(_dynamicValuesCount); uint32* flags = nullptr; uint32 visibleFlag = GetDynamicUpdateFieldData(target, flags); + *data << uint8(updateMask.num_blocks()); + std::size_t maskPos = data->wpos(); + data->resize(data->size() + updateMask.num_blocks() * sizeof(uint32)); + for (uint16 index = 0; index < _dynamicValuesCount; ++index) { - ByteBuffer buffer; std::vector<uint32> const& values = _dynamicValues[index]; if (_fieldNotifyFlags & flags[index] || - ((updateType == UPDATETYPE_VALUES ? _dynamicChangesMask.GetBit(index) : !values.empty()) && (flags[index] & visibleFlag)) || - (index == ITEM_DYNAMIC_FIELD_MODIFIERS && (updateType == UPDATETYPE_VALUES ? _changesMask.GetBit(ITEM_FIELD_MODIFIERS_MASK) : GetUInt32Value(ITEM_FIELD_MODIFIERS_MASK) != 0))) + ((updateType == UPDATETYPE_VALUES ? _dynamicChangesMask[index] : !values.empty()) && (flags[index] & visibleFlag))) { - updateMask.SetBit(index); + updateMask.set(index); - UpdateMask arrayMask; + boost::dynamic_bitset<uint32> arrayMask(values.size()); + *data << uint16(arrayMask.num_blocks()); + std::size_t fieldMaskPos = data->wpos(); + data->resize(data->size() + arrayMask.num_blocks() * sizeof(uint32)); if (index != ITEM_DYNAMIC_FIELD_MODIFIERS) { - arrayMask.SetCount(values.size()); for (std::size_t v = 0; v < values.size(); ++v) { - if (updateType == UPDATETYPE_VALUES ? _dynamicChangesArrayMask[index].GetBit(v) : values[v]) + if (updateType == UPDATETYPE_VALUES ? _dynamicChangesArrayMask[index][v] : values[v]) { - arrayMask.SetBit(v); - buffer << uint32(values[v]); + arrayMask.set(v); + *data << uint32(values[v]); } } + } else { - uint32 count = 0; - arrayMask.SetCount(MAX_ITEM_MODIFIERS); - for (uint32 v = 0; v < MAX_ITEM_MODIFIERS; ++v) + // in case of ITEM_DYNAMIC_FIELD_MODIFIERS it is ITEM_FIELD_MODIFIERS_MASK that controls index of each value, not updatemask + // so we just have to write this starting from 0 index + for (std::size_t v = 0, m = 0; v < values.size(); ++v) { - if (uint32 modifier = _modifiers[v]) + if (values[v] || _dynamicChangesArrayMask[index][v]) { - arrayMask.SetBit(count++); - buffer << uint32(modifier); + arrayMask.set(m++); + *data << uint32(values[v]); } } } - fieldBuffer << uint16(arrayMask.GetBlockCount()); - arrayMask.AppendToPacket(&fieldBuffer); - fieldBuffer.append(buffer); + boost::to_block_range(arrayMask, reinterpret_cast<uint32*>(data->contents() + fieldMaskPos)); } } - *data << uint8(updateMask.GetBlockCount()); - updateMask.AppendToPacket(data); - data->append(fieldBuffer); + boost::to_block_range(updateMask, reinterpret_cast<uint32*>(data->contents() + maskPos)); } void Item::AddToObjectUpdate() @@ -1954,16 +1953,15 @@ ItemModifiedAppearanceEntry const* Item::GetItemModifiedAppearance() const return sDB2Manager.GetItemModifiedAppearance(GetEntry(), _bonusData.AppearanceModID); } -void Item::SetModifier(ItemModifier modifier, uint32 value) +uint32 Item::GetModifier(ItemModifier modifier) const { - if (_modifiers[modifier] != value) - { - _dynamicChangesMask.SetBit(ITEM_DYNAMIC_FIELD_MODIFIERS); - AddToObjectUpdateIfNeeded(); - } + return GetDynamicValues(ITEM_DYNAMIC_FIELD_MODIFIERS)[modifier]; +} - _modifiers[modifier] = value; +void Item::SetModifier(ItemModifier modifier, uint32 value) +{ ApplyModFlag(ITEM_FIELD_MODIFIERS_MASK, 1 << modifier, value != 0); + SetDynamicValue(ITEM_DYNAMIC_FIELD_MODIFIERS, modifier, value); } uint32 Item::GetVisibleEntry(Player const* owner) const diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h index 12a33f86a23..26acb7d8ada 100644 --- a/src/server/game/Entities/Item/Item.h +++ b/src/server/game/Entities/Item/Item.h @@ -461,7 +461,7 @@ class TC_GAME_API Item : public Object static uint32 GetSellPrice(ItemTemplate const* proto, bool& success); - uint32 GetModifier(ItemModifier modifier) const { return _modifiers[modifier]; } + uint32 GetModifier(ItemModifier modifier) const; void SetModifier(ItemModifier modifier, uint32 value); protected: @@ -479,6 +479,5 @@ class TC_GAME_API Item : public Object uint32 m_paidMoney; uint32 m_paidExtendedCost; GuidSet allowedGUIDs; - uint32 _modifiers[MAX_ITEM_MODIFIERS]; }; #endif diff --git a/src/server/game/Entities/Item/ItemTemplate.cpp b/src/server/game/Entities/Item/ItemTemplate.cpp index 3f2563345f9..77848112014 100644 --- a/src/server/game/Entities/Item/ItemTemplate.cpp +++ b/src/server/game/Entities/Item/ItemTemplate.cpp @@ -212,19 +212,20 @@ void ItemTemplate::GetDamage(uint32 itemLevel, float& minDamage, float& maxDamag maxDamage = floor(float(avgDamage * (GetStatScalingFactor() * 0.5f + 1.0f) + 0.5f)); } -bool ItemTemplate::CanWinForPlayer(Player const* player) const +bool ItemTemplate::IsUsableBySpecialization(Player const* player) const { - std::unordered_set<uint32> const& specs = Specializations[player->getLevel() > 40]; - if (specs.empty()) - return true; - uint32 spec = player->GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID); if (!spec) spec = player->GetDefaultSpecId(); - if (!spec) + ChrSpecializationEntry const* chrSpecialization = sChrSpecializationStore.LookupEntry(spec); + if (!chrSpecialization) return false; - auto itr = specs.find(spec); - return itr != specs.end(); + return Specializations[player->getLevel() > 40].test(CalculateItemSpecBit(chrSpecialization)); +} + +std::size_t ItemTemplate::CalculateItemSpecBit(ChrSpecializationEntry const* spec) +{ + return (spec->ClassID - 1) * MAX_SPECIALIZATIONS + spec->OrderIndex; } diff --git a/src/server/game/Entities/Item/ItemTemplate.h b/src/server/game/Entities/Item/ItemTemplate.h index cacea73bf87..a41c8d91a88 100644 --- a/src/server/game/Entities/Item/ItemTemplate.h +++ b/src/server/game/Entities/Item/ItemTemplate.h @@ -21,6 +21,7 @@ #include "DB2Structure.h" #include "SharedDefines.h" +#include <bitset> enum ItemModType { @@ -696,6 +697,7 @@ const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS] = #define MAX_ITEM_LEVEL 1000 class Player; +struct ChrSpecializationEntry; struct TC_GAME_API ItemTemplate { @@ -769,7 +771,7 @@ struct TC_GAME_API ItemTemplate uint32 MaxMoneyLoot; uint32 FlagsCu; float SpellPPMRate; - std::unordered_set<uint32> Specializations[2]; // one set for 1-40 level range and another for 41-100 + std::bitset<MAX_CLASSES * MAX_SPECIALIZATIONS> Specializations[2]; // one set for 1-40 level range and another for 41-100 uint32 ItemSpecClassMask; // helpers @@ -799,7 +801,8 @@ struct TC_GAME_API ItemTemplate char const* GetDefaultLocaleName() const; uint32 GetArmor(uint32 itemLevel) const; void GetDamage(uint32 itemLevel, float& minDamage, float& maxDamage) const; - bool CanWinForPlayer(Player const* player) const; + bool IsUsableBySpecialization(Player const* player) const; + static std::size_t CalculateItemSpecBit(ChrSpecializationEntry const* spec); }; // Benchmarked: Faster than std::map (insert/find) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 028f954744f..39538213461 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -28,7 +28,6 @@ #include "Vehicle.h" #include "ObjectMgr.h" #include "UpdateData.h" -#include "UpdateMask.h" #include "Util.h" #include "ObjectAccessor.h" #include "Transport.h" @@ -46,6 +45,7 @@ #include "BattlefieldMgr.h" #include "GameObjectPackets.h" #include "MiscPackets.h" +#include <boost/dynamic_bitset.hpp> Object::Object() { @@ -108,15 +108,14 @@ Object::~Object() void Object::_InitValues() { m_uint32Values = new uint32[m_valuesCount]; - memset(m_uint32Values, 0, m_valuesCount*sizeof(uint32)); + memset(m_uint32Values, 0, m_valuesCount * sizeof(uint32)); - _changesMask.SetCount(m_valuesCount); - - _dynamicChangesMask.SetCount(_dynamicValuesCount); + _changesMask.resize(m_valuesCount); + _dynamicChangesMask.resize(_dynamicValuesCount); if (_dynamicValuesCount) { _dynamicValues = new std::vector<uint32>[_dynamicValuesCount]; - _dynamicChangesArrayMask = new UpdateMask[_dynamicValuesCount]; + _dynamicChangesArrayMask = new std::vector<uint8>[_dynamicValuesCount]; } m_objectUpdated = false; @@ -765,27 +764,27 @@ void Object::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* targe if (!target) return; - ByteBuffer fieldBuffer; - UpdateMask updateMask; - updateMask.SetCount(m_valuesCount); + boost::dynamic_bitset<uint32> updateMask(m_valuesCount); uint32* flags = NULL; uint32 visibleFlag = GetUpdateFieldData(target, flags); ASSERT(flags); + *data << uint8(updateMask.num_blocks()); + std::size_t maskPos = data->wpos(); + data->resize(data->size() + updateMask.num_blocks() * sizeof(uint32)); + for (uint16 index = 0; index < m_valuesCount; ++index) { if (_fieldNotifyFlags & flags[index] || - ((updateType == UPDATETYPE_VALUES ? _changesMask.GetBit(index) : m_uint32Values[index]) && (flags[index] & visibleFlag))) + ((updateType == UPDATETYPE_VALUES ? _changesMask[index] : m_uint32Values[index]) && (flags[index] & visibleFlag))) { - updateMask.SetBit(index); - fieldBuffer << m_uint32Values[index]; + updateMask.set(index); + *data << m_uint32Values[index]; } } - *data << uint8(updateMask.GetBlockCount()); - updateMask.AppendToPacket(data); - data->append(fieldBuffer); + boost::to_block_range(updateMask, reinterpret_cast<uint32*>(data->contents() + maskPos)); } void Object::BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) const @@ -793,42 +792,41 @@ void Object::BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer* data, Player if (!target) return; - ByteBuffer fieldBuffer; - UpdateMask updateMask; - updateMask.SetCount(_dynamicValuesCount); + boost::dynamic_bitset<uint32> updateMask(_dynamicValuesCount); uint32* flags = nullptr; uint32 visibleFlag = GetDynamicUpdateFieldData(target, flags); + *data << uint8(updateMask.num_blocks()); + std::size_t maskPos = data->wpos(); + data->resize(data->size() + updateMask.num_blocks() * sizeof(uint32)); + for (uint16 index = 0; index < _dynamicValuesCount; ++index) { - ByteBuffer buffer; std::vector<uint32> const& values = _dynamicValues[index]; if (_fieldNotifyFlags & flags[index] || - ((updateType == UPDATETYPE_VALUES ? _dynamicChangesMask.GetBit(index) : !values.empty()) && (flags[index] & visibleFlag))) + ((updateType == UPDATETYPE_VALUES ? _dynamicChangesMask[index] : !values.empty()) && (flags[index] & visibleFlag))) { - updateMask.SetBit(index); + updateMask.set(index); - UpdateMask arrayMask; - arrayMask.SetCount(values.size()); + boost::dynamic_bitset<uint32> arrayMask(values.size()); + *data << uint16(arrayMask.num_blocks()); + std::size_t fieldMaskPos = data->wpos(); + data->resize(data->size() + arrayMask.num_blocks() * sizeof(uint32)); for (std::size_t v = 0; v < values.size(); ++v) { - if (updateType == UPDATETYPE_VALUES ? _dynamicChangesArrayMask[index].GetBit(v) : values[v]) + if (updateType == UPDATETYPE_VALUES ? _dynamicChangesArrayMask[index][v] : values[v]) { - arrayMask.SetBit(v); - buffer << uint32(values[v]); + arrayMask.set(v); + *data << uint32(values[v]); } } - fieldBuffer << uint16(arrayMask.GetBlockCount()); - arrayMask.AppendToPacket(&fieldBuffer); - fieldBuffer.append(buffer); + boost::to_block_range(arrayMask, reinterpret_cast<uint32*>(data->contents() + fieldMaskPos)); } } - *data << uint8(updateMask.GetBlockCount()); - updateMask.AppendToPacket(data); - data->append(fieldBuffer); + boost::to_block_range(updateMask, reinterpret_cast<uint32*>(data->contents() + maskPos)); } void Object::AddToObjectUpdateIfNeeded() @@ -842,10 +840,10 @@ void Object::AddToObjectUpdateIfNeeded() void Object::ClearUpdateMask(bool remove) { - _changesMask.Clear(); - _dynamicChangesMask.Clear(); + memset(_changesMask.data(), 0, _changesMask.size()); + memset(_dynamicChangesMask.data(), 0, _dynamicChangesMask.size()); for (uint32 i = 0; i < _dynamicValuesCount; ++i) - _dynamicChangesArrayMask[i].Clear(); + memset(_dynamicChangesArrayMask[i].data(), 0, _dynamicChangesArrayMask[i].size()); if (m_objectUpdated) { @@ -990,7 +988,7 @@ void Object::_LoadIntoDataField(std::string const& data, uint32 startOffset, uin for (uint32 index = 0; index < count; ++index) { m_uint32Values[startOffset + index] = atoul(tokens[index]); - _changesMask.SetBit(startOffset + index); + _changesMask[startOffset + index] = 1; } } @@ -1001,7 +999,7 @@ void Object::SetInt32Value(uint16 index, int32 value) if (m_int32Values[index] != value) { m_int32Values[index] = value; - _changesMask.SetBit(index); + _changesMask[index] = 1; AddToObjectUpdateIfNeeded(); } @@ -1014,7 +1012,7 @@ void Object::SetUInt32Value(uint16 index, uint32 value) if (m_uint32Values[index] != value) { m_uint32Values[index] = value; - _changesMask.SetBit(index); + _changesMask[index] = 1; AddToObjectUpdateIfNeeded(); } @@ -1025,7 +1023,7 @@ void Object::UpdateUInt32Value(uint16 index, uint32 value) ASSERT(index < m_valuesCount || PrintIndexError(index, true)); m_uint32Values[index] = value; - _changesMask.SetBit(index); + _changesMask[index] = 1; } void Object::SetUInt64Value(uint16 index, uint64 value) @@ -1035,8 +1033,8 @@ void Object::SetUInt64Value(uint16 index, uint64 value) { m_uint32Values[index] = PAIR64_LOPART(value); m_uint32Values[index + 1] = PAIR64_HIPART(value); - _changesMask.SetBit(index); - _changesMask.SetBit(index + 1); + _changesMask[index] = 1; + _changesMask[index + 1] = 1; AddToObjectUpdateIfNeeded(); } @@ -1048,10 +1046,10 @@ bool Object::AddGuidValue(uint16 index, ObjectGuid const& value) if (!value.IsEmpty() && ((ObjectGuid*)&(m_uint32Values[index]))->IsEmpty()) { *((ObjectGuid*)&(m_uint32Values[index])) = value; - _changesMask.SetBit(index); - _changesMask.SetBit(index + 1); - _changesMask.SetBit(index + 2); - _changesMask.SetBit(index + 3); + _changesMask[index] = 1; + _changesMask[index + 1] = 1; + _changesMask[index + 2] = 1; + _changesMask[index + 3] = 1; AddToObjectUpdateIfNeeded(); return true; @@ -1066,10 +1064,10 @@ bool Object::RemoveGuidValue(uint16 index, ObjectGuid const& value) if (!value.IsEmpty() && *((ObjectGuid*)&(m_uint32Values[index])) == value) { ((ObjectGuid*)&(m_uint32Values[index]))->Clear(); - _changesMask.SetBit(index); - _changesMask.SetBit(index + 1); - _changesMask.SetBit(index + 2); - _changesMask.SetBit(index + 3); + _changesMask[index] = 1; + _changesMask[index + 1] = 1; + _changesMask[index + 2] = 1; + _changesMask[index + 3] = 1; AddToObjectUpdateIfNeeded(); return true; @@ -1085,7 +1083,7 @@ void Object::SetFloatValue(uint16 index, float value) if (m_floatValues[index] != value) { m_floatValues[index] = value; - _changesMask.SetBit(index); + _changesMask[index] = 1; AddToObjectUpdateIfNeeded(); } @@ -1105,7 +1103,7 @@ void Object::SetByteValue(uint16 index, uint8 offset, uint8 value) { m_uint32Values[index] &= ~uint32(uint32(0xFF) << (offset * 8)); m_uint32Values[index] |= uint32(uint32(value) << (offset * 8)); - _changesMask.SetBit(index); + _changesMask[index] = 1; AddToObjectUpdateIfNeeded(); } @@ -1125,7 +1123,7 @@ void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value) { m_uint32Values[index] &= ~uint32(uint32(0xFFFF) << (offset * 16)); m_uint32Values[index] |= uint32(uint32(value) << (offset * 16)); - _changesMask.SetBit(index); + _changesMask[index] = 1; AddToObjectUpdateIfNeeded(); } @@ -1137,10 +1135,10 @@ void Object::SetGuidValue(uint16 index, ObjectGuid const& value) if (*((ObjectGuid*)&(m_uint32Values[index])) != value) { *((ObjectGuid*)&(m_uint32Values[index])) = value; - _changesMask.SetBit(index); - _changesMask.SetBit(index + 1); - _changesMask.SetBit(index + 2); - _changesMask.SetBit(index + 3); + _changesMask[index] = 1; + _changesMask[index + 1] = 1; + _changesMask[index + 2] = 1; + _changesMask[index + 3] = 1; AddToObjectUpdateIfNeeded(); } @@ -1219,7 +1217,7 @@ void Object::SetFlag(uint16 index, uint32 newFlag) if (oldval != newval) { m_uint32Values[index] = newval; - _changesMask.SetBit(index); + _changesMask[index] = 1; AddToObjectUpdateIfNeeded(); } @@ -1236,7 +1234,7 @@ void Object::RemoveFlag(uint16 index, uint32 oldFlag) if (oldval != newval) { m_uint32Values[index] = newval; - _changesMask.SetBit(index); + _changesMask[index] = 1; AddToObjectUpdateIfNeeded(); } @@ -1276,7 +1274,7 @@ void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) if (!(uint8(m_uint32Values[index] >> (offset * 8)) & newFlag)) { m_uint32Values[index] |= uint32(uint32(newFlag) << (offset * 8)); - _changesMask.SetBit(index); + _changesMask[index] = 1; AddToObjectUpdateIfNeeded(); } @@ -1295,7 +1293,7 @@ void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag) if (uint8(m_uint32Values[index] >> (offset * 8)) & oldFlag) { m_uint32Values[index] &= ~uint32(uint32(oldFlag) << (offset * 8)); - _changesMask.SetBit(index); + _changesMask[index] = 1; AddToObjectUpdateIfNeeded(); } @@ -1365,21 +1363,7 @@ uint32 Object::GetDynamicValue(uint16 index, uint16 offset) const void Object::AddDynamicValue(uint16 index, uint32 value) { ASSERT(index < _dynamicValuesCount || PrintIndexError(index, false)); - - std::vector<uint32>& values = _dynamicValues[index]; - UpdateMask& mask = _dynamicChangesArrayMask[index]; - - _dynamicChangesMask.SetBit(index); - if (values.size() >= values.capacity()) - values.reserve(values.capacity() + 32); - - values.push_back(value); - if (mask.GetCount() < values.size()) - mask.AddBlock(); - - mask.SetBit(values.size() - 1); - - AddToObjectUpdateIfNeeded(); + SetDynamicValue(index, _dynamicValues[index].size(), value); } void Object::RemoveDynamicValue(uint16 index, uint32 value) @@ -1393,8 +1377,8 @@ void Object::RemoveDynamicValue(uint16 index, uint32 value) if (values[i] == value) { values[i] = 0; - _dynamicChangesMask.SetBit(index); - _dynamicChangesArrayMask[index].SetBit(i); + _dynamicChangesMask[index] = 1; + _dynamicChangesArrayMask[index][i] = 1; AddToObjectUpdateIfNeeded(); } @@ -1408,8 +1392,8 @@ void Object::ClearDynamicValue(uint16 index) if (!_dynamicValues[index].empty()) { _dynamicValues[index].clear(); - _dynamicChangesMask.SetBit(index); - _dynamicChangesArrayMask[index].SetCount(0); + _dynamicChangesMask[index] = 1; + _dynamicChangesArrayMask[index].clear(); AddToObjectUpdateIfNeeded(); } @@ -1420,14 +1404,17 @@ void Object::SetDynamicValue(uint16 index, uint16 offset, uint32 value) ASSERT(index < _dynamicValuesCount || PrintIndexError(index, false)); std::vector<uint32>& values = _dynamicValues[index]; + if (values.size() <= offset) + values.resize(offset + 1); - ASSERT(offset < values.size()); + if (_dynamicChangesArrayMask[index].size() <= offset) + _dynamicChangesArrayMask[index].resize((offset / 32 + 1) * 32); if (values[offset] != value) { values[offset] = value; - _dynamicChangesMask.SetBit(index); - _dynamicChangesArrayMask[index].SetBit(offset); + _dynamicChangesMask[index] = 1; + _dynamicChangesArrayMask[index][offset] = 1; AddToObjectUpdateIfNeeded(); } @@ -2171,7 +2158,7 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) co void Object::ForceValuesUpdateAtIndex(uint32 i) { - _changesMask.SetBit(i); + _changesMask[i] = 1; AddToObjectUpdateIfNeeded(); } diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 07e6acdfa0b..3dc53538d23 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -21,10 +21,10 @@ #include "Common.h" #include "Position.h" -#include "UpdateMask.h" #include "GridReference.h" #include "ObjectDefines.h" #include "Map.h" +#include "UpdateFields.h" #include <set> #include <string> @@ -239,9 +239,9 @@ class TC_GAME_API Object std::vector<uint32>* _dynamicValues; - UpdateMask _changesMask; - UpdateMask _dynamicChangesMask; - UpdateMask* _dynamicChangesArrayMask; + std::vector<uint8> _changesMask; + std::vector<uint8> _dynamicChangesMask; + std::vector<uint8>* _dynamicChangesArrayMask; uint16 m_valuesCount; uint16 _dynamicValuesCount; diff --git a/src/server/game/Entities/Object/Updates/UpdateMask.h b/src/server/game/Entities/Object/Updates/UpdateMask.h deleted file mode 100644 index cadc905ffe1..00000000000 --- a/src/server/game/Entities/Object/Updates/UpdateMask.h +++ /dev/null @@ -1,147 +0,0 @@ -/* - * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef __UPDATEMASK_H -#define __UPDATEMASK_H - -#include "UpdateFields.h" -#include "Errors.h" -#include "ByteBuffer.h" - -class UpdateMask -{ - public: - /// Type representing how client reads update mask - typedef uint32 ClientUpdateMaskType; - - enum UpdateMaskCount - { - CLIENT_UPDATE_MASK_BITS = sizeof(ClientUpdateMaskType) * 8, - }; - - UpdateMask() : _fieldCount(0), _blockCount(0), _bits(NULL) { } - - UpdateMask(UpdateMask const& right) : _bits(NULL) - { - SetCount(right.GetCount()); - memcpy(_bits, right._bits, sizeof(uint8) * _blockCount * 32); - } - - ~UpdateMask() { delete[] _bits; } - - void SetBit(uint32 index) { _bits[index] = 1; } - void UnsetBit(uint32 index) { _bits[index] = 0; } - bool GetBit(uint32 index) const { return _bits[index] != 0; } - - void AppendToPacket(ByteBuffer* data) - { - for (uint32 i = 0; i < GetBlockCount(); ++i) - { - ClientUpdateMaskType maskPart = 0; - for (uint32 j = 0; j < CLIENT_UPDATE_MASK_BITS; ++j) - if (_bits[CLIENT_UPDATE_MASK_BITS * i + j]) - maskPart |= 1 << j; - - *data << maskPart; - } - } - - uint32 GetBlockCount() const { return _blockCount; } - uint32 GetCount() const { return _fieldCount; } - - void SetCount(uint32 valuesCount) - { - delete[] _bits; - - _fieldCount = valuesCount; - _blockCount = (valuesCount + CLIENT_UPDATE_MASK_BITS - 1) / CLIENT_UPDATE_MASK_BITS; - - if (!valuesCount) - { - _bits = nullptr; - return; - } - - _bits = new uint8[_blockCount * CLIENT_UPDATE_MASK_BITS]; - memset(_bits, 0, sizeof(uint8) * _blockCount * CLIENT_UPDATE_MASK_BITS); - } - - void AddBlock() - { - uint8* curr = _bits; - _fieldCount += CLIENT_UPDATE_MASK_BITS; - ++_blockCount; - - _bits = new uint8[_blockCount * CLIENT_UPDATE_MASK_BITS]; - memset(&_bits[(_blockCount - 1) * CLIENT_UPDATE_MASK_BITS], 0, CLIENT_UPDATE_MASK_BITS); - if (curr) - { - memcpy(_bits, curr, sizeof(uint8) * (_blockCount - 1) * CLIENT_UPDATE_MASK_BITS); - delete[] curr; - } - } - - void Clear() - { - if (_bits) - memset(_bits, 0, sizeof(uint8) * _blockCount * CLIENT_UPDATE_MASK_BITS); - } - - UpdateMask& operator=(UpdateMask const& right) - { - if (this == &right) - return *this; - - SetCount(right.GetCount()); - memcpy(_bits, right._bits, sizeof(uint8) * _blockCount * CLIENT_UPDATE_MASK_BITS); - return *this; - } - - UpdateMask& operator&=(UpdateMask const& right) - { - ASSERT(right.GetCount() <= GetCount()); - for (uint32 i = 0; i < _fieldCount; ++i) - _bits[i] &= right._bits[i]; - - return *this; - } - - UpdateMask& operator|=(UpdateMask const& right) - { - ASSERT(right.GetCount() <= GetCount()); - for (uint32 i = 0; i < _fieldCount; ++i) - _bits[i] |= right._bits[i]; - - return *this; - } - - UpdateMask operator|(UpdateMask const& right) - { - UpdateMask ret(*this); - ret |= right; - return ret; - } - - private: - uint32 _fieldCount; - uint32 _blockCount; - uint8* _bits; -}; - -#endif - diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8ac7e909471..2bf30369a5c 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -93,7 +93,6 @@ #include "Transport.h" #include "UpdateData.h" #include "UpdateFieldFlags.h" -#include "UpdateMask.h" #include "Util.h" #include "VehiclePackets.h" #include "Weather.h" @@ -131,7 +130,6 @@ Player::Player(WorldSession* session) : Unit(true) m_ExtraFlags = 0; m_spellModTakingSpell = nullptr; - //m_pad = 0; // players always accept if (!GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS)) @@ -1768,6 +1766,15 @@ void Player::RemoveFromWorld() } } +void Player::SetObjectScale(float scale) +{ + Unit::SetObjectScale(scale); + SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, scale * DEFAULT_WORLD_OBJECT_SIZE); + SetFloatValue(UNIT_FIELD_COMBATREACH, scale * DEFAULT_COMBAT_REACH); + if (IsInWorld()) + SendMovementSetCollisionHeight(scale * GetCollisionHeight(IsMounted())); +} + bool Player::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const { SpellEffectInfo const* effect = spellInfo->GetEffect(GetMap()->GetDifficultyID(), index); @@ -14100,7 +14107,7 @@ bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg) if (ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID)) { - if (rewardProto->CanWinForPlayer(this)) + if (rewardProto->IsUsableBySpecialization(this)) { InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount); if (res != EQUIP_ERR_OK) @@ -14321,7 +14328,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, if (ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID)) { - if (rewardProto->CanWinForPlayer(this)) + if (rewardProto->IsUsableBySpecialization(this)) { ItemPosCountVec dest; if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount) == EQUIP_ERR_OK) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 1c4c1d57dd4..4288b9aef12 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1196,12 +1196,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void AddToWorld() override; void RemoveFromWorld() override; - void SetObjectScale(float scale) override - { - Unit::SetObjectScale(scale); - SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, scale * DEFAULT_WORLD_OBJECT_SIZE); - SetFloatValue(UNIT_FIELD_COMBATREACH, scale * DEFAULT_COMBAT_REACH); - } + void SetObjectScale(float scale) override; bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0); bool TeleportTo(WorldLocation const &loc, uint32 options = 0); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index abb2f8a9d07..b535e2225ac 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -70,7 +70,7 @@ #include "VehiclePackets.h" #include "LootPackets.h" #include "PartyPackets.h" - +#include <boost/dynamic_bitset.hpp> #include <cmath> float baseMoveSpeed[MAX_MOVE_TYPE] = @@ -500,7 +500,7 @@ bool Unit::IsWithinCombatRange(const Unit* obj, float dist2compare) const return distsq < maxdist * maxdist; } -bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const +bool Unit::IsWithinMeleeRange(Unit const* obj) const { if (!obj || !IsInMap(obj) || !IsInPhase(obj)) return false; @@ -510,10 +510,9 @@ bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const float dz = GetPositionZMinusOffset() - obj->GetPositionZMinusOffset(); float distsq = dx*dx + dy*dy + dz*dz; - float sizefactor = GetCombatReach() + obj->GetCombatReach() + 4.0f / 3.0f; - float maxdist = dist + sizefactor; + float maxdist = GetCombatReach() + obj->GetCombatReach() + 4.0f / 3.0f; - return distsq < maxdist * maxdist; + return distsq <= maxdist * maxdist; } void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const @@ -15670,11 +15669,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) if (!target) return; - ByteBuffer fieldBuffer; - UpdateMask updateMask; - uint32 valCount = m_valuesCount; - uint32* flags = UnitUpdateFieldFlags; uint32 visibleFlag = UF_FLAG_PUBLIC; @@ -15683,7 +15678,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) else if (GetTypeId() == TYPEID_PLAYER) valCount = PLAYER_FIELD_END_NOT_SELF; - updateMask.SetCount(valCount); + boost::dynamic_bitset<uint32> updateMask(valCount); Player* plr = GetCharmerOrOwnerPlayerOrPlayerItself(); if (GetOwnerGUID() == target->GetGUID()) @@ -15697,14 +15692,19 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) visibleFlag |= UF_FLAG_PARTY_MEMBER; Creature const* creature = ToCreature(); + + *data << uint8(updateMask.num_blocks()); + std::size_t maskPos = data->wpos(); + data->resize(data->size() + updateMask.num_blocks() * sizeof(uint32)); + for (uint16 index = 0; index < valCount; ++index) { if (_fieldNotifyFlags & flags[index] || ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) || - ((updateType == UPDATETYPE_VALUES ? _changesMask.GetBit(index) : m_uint32Values[index]) && (flags[index] & visibleFlag)) || + ((updateType == UPDATETYPE_VALUES ? _changesMask[index] : m_uint32Values[index]) && (flags[index] & visibleFlag)) || (index == UNIT_FIELD_AURASTATE && HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK))) { - updateMask.SetBit(index); + updateMask.set(index); if (index == UNIT_NPC_FLAGS) { @@ -15714,18 +15714,18 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) if (!target->CanSeeSpellClickOn(creature)) appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK; - fieldBuffer << uint32(appendValue); + *data << uint32(appendValue); } else if (index == UNIT_FIELD_AURASTATE) { // Check per caster aura states to not enable using a spell in client if specified aura is not by target - fieldBuffer << BuildAuraStateUpdateForTarget(target); + *data << BuildAuraStateUpdateForTarget(target); } // FIXME: Some values at server stored in float format but must be sent to client in uint32 format else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME) { // convert from float to uint32 and send - fieldBuffer << uint32(m_floatValues[index] < 0 ? 0 : m_floatValues[index]); + *data << uint32(m_floatValues[index] < 0 ? 0 : m_floatValues[index]); } // there are some float values which may be negative or can't get negative due to other checks else if ((index >= UNIT_FIELD_NEGSTAT && index < UNIT_FIELD_NEGSTAT + MAX_STATS) || @@ -15733,7 +15733,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) (index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index < (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + MAX_SPELL_SCHOOL)) || (index >= UNIT_FIELD_POSSTAT && index < UNIT_FIELD_POSSTAT + MAX_STATS)) { - fieldBuffer << uint32(m_floatValues[index]); + *data << uint32(m_floatValues[index]); } // Gamemasters should be always able to select units - remove not selectable flag else if (index == UNIT_FIELD_FLAGS) @@ -15742,7 +15742,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) if (target->IsGameMaster()) appendValue &= ~UNIT_FLAG_NOT_SELECTABLE; - fieldBuffer << uint32(appendValue); + *data << uint32(appendValue); } // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures else if (index == UNIT_FIELD_DISPLAYID) @@ -15767,7 +15767,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) displayId = cinfo->GetFirstVisibleModel(); } - fieldBuffer << uint32(displayId); + *data << uint32(displayId); } // hide lootable animation for unallowed players else if (index == OBJECT_DYNAMIC_FLAGS) @@ -15788,7 +15788,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) if (!HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID())) dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT; - fieldBuffer << dynamicFlags; + *data << dynamicFlags; } // FG: pretend that OTHER players in own group are friendly ("blue") else if (index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE) @@ -15801,28 +15801,26 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) { if (index == UNIT_FIELD_BYTES_2) // Allow targetting opposite faction in party when enabled in config - fieldBuffer << (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !! + *data << (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !! else // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work) - fieldBuffer << uint32(target->getFaction()); + *data << uint32(target->getFaction()); } else - fieldBuffer << m_uint32Values[index]; + *data << m_uint32Values[index]; } else - fieldBuffer << m_uint32Values[index]; + *data << m_uint32Values[index]; } else { // send in current format (float as float, uint32 as uint32) - fieldBuffer << m_uint32Values[index]; + *data << m_uint32Values[index]; } } } - *data << uint8(updateMask.GetBlockCount()); - updateMask.AppendToPacket(data); - data->append(fieldBuffer); + boost::to_block_range(updateMask, reinterpret_cast<uint32*>(data->contents() + maskPos)); } void Unit::DestroyForPlayer(Player* target) const @@ -16019,16 +16017,15 @@ void Unit::Whisper(uint32 textId, Player* target, bool isBossWhisper /*= false*/ SpellInfo const* Unit::GetCastSpellInfo(SpellInfo const* spellInfo) const { Unit::AuraEffectList swaps = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS); - Unit::AuraEffectList const& swaps2 = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2); + Unit::AuraEffectList const& swaps2 = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_TRIGGERED); if (!swaps2.empty()) swaps.insert(swaps.end(), swaps2.begin(), swaps2.end()); for (AuraEffect const* auraEffect : swaps) { - if ((!auraEffect->GetSpellEffectInfo()->SpellClassMask && uint32(auraEffect->GetMiscValue()) == spellInfo->Id) || - (auraEffect->GetSpellEffectInfo()->SpellClassMask && auraEffect->IsAffectingSpell(spellInfo))) - if (SpellInfo const* newInfo = sSpellMgr->GetSpellInfo(auraEffect->GetAmount())) - return newInfo; + if (uint32(auraEffect->GetMiscValue()) == spellInfo->Id || auraEffect->IsAffectingSpell(spellInfo)) + if (SpellInfo const* newInfo = sSpellMgr->GetSpellInfo(auraEffect->GetAmount())) + return newInfo; } return spellInfo; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 8dbe00d54c2..f991720b1eb 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1375,7 +1375,7 @@ class TC_GAME_API Unit : public WorldObject virtual void SetCanDualWield(bool value) { m_canDualWield = value; } float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; } bool IsWithinCombatRange(const Unit* obj, float dist2compare) const; - bool IsWithinMeleeRange(const Unit* obj, float dist = MELEE_RANGE) const; + bool IsWithinMeleeRange(Unit const* obj) const; void GetRandomContactPoint(const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const; uint32 m_extraAttacks; bool m_canDualWield; @@ -2131,7 +2131,7 @@ class TC_GAME_API Unit : public WorldObject void AddExtraUnitMovementFlag(uint16 f) { m_movementInfo.AddExtraMovementFlag(f); } void RemoveExtraUnitMovementFlag(uint16 f) { m_movementInfo.RemoveExtraMovementFlag(f); } - uint16 HasExtraUnitMovementFlag(uint16 f) const { return m_movementInfo.HasExtraMovementFlag(f); } + bool HasExtraUnitMovementFlag(uint16 f) const { return m_movementInfo.HasExtraMovementFlag(f); } uint16 GetExtraUnitMovementFlags() const { return m_movementInfo.GetExtraMovementFlags(); } void SetExtraUnitMovementFlags(uint16 f) { m_movementInfo.SetExtraMovementFlags(f); } bool IsSplineEnabled() const; |
