diff options
| author | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
| commit | 0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch) | |
| tree | a5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Entities | |
| parent | a6b9e716a61334e218cff227f66b0c51053e72f3 (diff) | |
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Corpse/Corpse.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.h | 5 | ||||
| -rw-r--r-- | src/server/game/Entities/DynamicObject/DynamicObject.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 30 | ||||
| -rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 36 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/SocialMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/SocialMgr.h | 7 | ||||
| -rw-r--r-- | src/server/game/Entities/Transport/Transport.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
14 files changed, 58 insertions, 60 deletions
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index 6d9e11104ab..2811cfa129f 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -54,7 +54,7 @@ void Corpse::AddToWorld() { ///- Register the corpse for guid lookup if (!IsInWorld()) - ObjectAccessor::Instance().AddObject(this); + sObjectAccessor.AddObject(this); Object::AddToWorld(); } @@ -63,7 +63,7 @@ void Corpse::RemoveFromWorld() { ///- Remove the corpse from the accessor if (IsInWorld()) - ObjectAccessor::Instance().RemoveObject(this); + sObjectAccessor.RemoveObject(this); Object::RemoveFromWorld(); } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 62300e43a39..6570a418be9 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -49,7 +49,7 @@ #include "Vehicle.h" #include "SpellAuraEffects.h" // apply implementation of the singletons -#include "SingletonImp.h" + TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const { @@ -185,7 +185,7 @@ void Creature::AddToWorld() { if (m_zoneScript) m_zoneScript->OnCreatureCreate(this, true); - ObjectAccessor::Instance().AddObject(this); + sObjectAccessor.AddObject(this); Unit::AddToWorld(); SearchFormation(); AIM_Initialize(); @@ -203,7 +203,7 @@ void Creature::RemoveFromWorld() if (m_formation) formation_mgr.RemoveCreatureFromGroup(m_formation, this); Unit::RemoveFromWorld(); - ObjectAccessor::Instance().RemoveObject(this); + sObjectAccessor.RemoveObject(this); } } @@ -2410,7 +2410,7 @@ time_t Creature::GetLinkedCreatureRespawnTime() const if (data->mapid == GetMapId()) // look up on the same map targetMap = GetMap(); else // it shouldn't be instanceable map here - targetMap = MapManager::Instance().FindMap(data->mapid); + targetMap = sMapMgr.FindMap(data->mapid); } if (targetMap) return objmgr.GetCreatureRespawnTime(targetGuid,targetMap->GetInstanceId()); diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index a7c17561516..ae37ba56fd3 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -700,7 +700,7 @@ class Creature : public Unit, public GridObject<Creature> bool DisableReputationGain; - CreatureInfo const* m_creatureInfo; // in difficulty mode > 0 can different from ObjMgr::GetCreatureTemplate(GetEntry()) + CreatureInfo const* m_creatureInfo; // in difficulty mode > 0 can different from objmgr.::GetCreatureTemplate(GetEntry()) CreatureData const* m_creatureData; uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 25aab942916..7bd05123ec5 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -22,13 +22,11 @@ #include "CreatureGroups.h" #include "ObjectMgr.h" #include "ProgressBar.h" -#include "SingletonImp.h" + #include "CreatureAI.h" #define MAX_DESYNC 5.0f -INSTANTIATE_SINGLETON_1(CreatureGroupManager); - CreatureGroupInfoType CreatureGroupMap; void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member) diff --git a/src/server/game/Entities/Creature/CreatureGroups.h b/src/server/game/Entities/Creature/CreatureGroups.h index 521586b7457..4aa49571b5d 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.h +++ b/src/server/game/Entities/Creature/CreatureGroups.h @@ -35,12 +35,15 @@ struct FormationInfo class CreatureGroupManager { + friend class ACE_Singleton<CreatureGroupManager, ACE_Null_Mutex>; public: void AddCreatureToGroup(uint32 group_id, Creature *creature); void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature); void LoadCreatureFormations(); }; +#define formation_mgr (*ACE_Singleton<CreatureGroupManager, ACE_Null_Mutex>::instance()) + typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType; extern CreatureGroupInfoType CreatureGroupMap; @@ -73,6 +76,4 @@ class CreatureGroup void MemberAttackStart(Creature* member, Unit *target); }; -#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance() - #endif diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index 5c13fe47cb7..529710eda90 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -46,7 +46,7 @@ void DynamicObject::AddToWorld() ///- Register the dynamicObject for guid lookup if (!IsInWorld()) { - ObjectAccessor::Instance().AddObject(this); + sObjectAccessor.AddObject(this); WorldObject::AddToWorld(); } } @@ -69,7 +69,7 @@ void DynamicObject::RemoveFromWorld() } } WorldObject::RemoveFromWorld(); - ObjectAccessor::Instance().RemoveObject(this); + sObjectAccessor.RemoveObject(this); } } diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 364bc8ec29c..8783a8b5199 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -117,7 +117,7 @@ void GameObject::AddToWorld() if (m_zoneScript) m_zoneScript->OnGameObjectCreate(this, true); - ObjectAccessor::Instance().AddObject(this); + sObjectAccessor.AddObject(this); WorldObject::AddToWorld(); } } @@ -139,7 +139,7 @@ void GameObject::RemoveFromWorld() sLog.outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid)); } WorldObject::RemoveFromWorld(); - ObjectAccessor::Instance().RemoveObject(this); + sObjectAccessor.RemoveObject(this); } } diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 4e32b48d6b8..fe4b8673b8f 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -110,7 +110,7 @@ Object::~Object() { sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry()); assert(false); - ObjectAccessor::Instance().RemoveUpdateObject(this); + sObjectAccessor.RemoveUpdateObject(this); } delete [] m_uint32Values; @@ -731,7 +731,7 @@ void Object::ClearUpdateMask(bool remove) if (m_objectUpdated) { if (remove) - ObjectAccessor::Instance().RemoveUpdateObject(this); + sObjectAccessor.RemoveUpdateObject(this); m_objectUpdated = false; } } @@ -804,7 +804,7 @@ void Object::SetInt32Value(uint16 index, int32 value) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } @@ -823,7 +823,7 @@ void Object::SetUInt32Value(uint16 index, uint32 value) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } @@ -849,7 +849,7 @@ void Object::SetUInt64Value(uint16 index, const uint64 &value) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } @@ -868,7 +868,7 @@ bool Object::AddUInt64Value(uint16 index, const uint64 &value) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } @@ -889,7 +889,7 @@ bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } @@ -910,7 +910,7 @@ void Object::SetFloatValue(uint16 index, float value) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } @@ -936,7 +936,7 @@ void Object::SetByteValue(uint16 index, uint8 offset, uint8 value) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } @@ -962,7 +962,7 @@ void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } @@ -1031,7 +1031,7 @@ void Object::SetFlag(uint16 index, uint32 newFlag) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } @@ -1052,7 +1052,7 @@ void Object::RemoveFlag(uint16 index, uint32 oldFlag) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } @@ -1077,7 +1077,7 @@ void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } @@ -1102,7 +1102,7 @@ void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } @@ -1502,7 +1502,7 @@ void Object::ForceValuesUpdateAtIndex(uint32 i) { if (!m_objectUpdated) { - ObjectAccessor::Instance().AddUpdateObject(this); + sObjectAccessor.AddUpdateObject(this); m_objectUpdated = true; } } diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index ed4bd4d6f96..3e3eea67cca 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -74,7 +74,7 @@ void Pet::AddToWorld() if (!IsInWorld()) { ///- Register the pet for guid lookup - ObjectAccessor::Instance().AddObject(this); + sObjectAccessor.AddObject(this); Unit::AddToWorld(); AIM_Initialize(); } @@ -98,7 +98,7 @@ void Pet::RemoveFromWorld() { ///- Don't call the function for Creature, normal mobs + totems go in a different storage Unit::RemoveFromWorld(); - ObjectAccessor::Instance().RemoveObject(this); + sObjectAccessor.RemoveObject(this); } } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 56d22c7b49e..e3ddcd81f0b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -587,7 +587,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c return false; } - SetMap(MapManager::Instance().CreateMap(info->mapId, this, 0)); + SetMap(sMapMgr.CreateMap(info->mapId, this, 0)); uint8 powertype = cEntry->powerType; @@ -1822,12 +1822,12 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // Check enter rights before map getting to avoid creating instance copy for player // this check not dependent from map instance copy and same for all instance copies of selected map - if (!MapManager::Instance().CanPlayerEnter(mapid, this, false)) + if (!sMapMgr.CanPlayerEnter(mapid, this, false)) return false; // If the map is not created, assume it is possible to enter it. // It will be created in the WorldPortAck. - Map *map = MapManager::Instance().FindMap(mapid); + Map *map = sMapMgr.FindMap(mapid); if (!map || map->CanEnter(this)) { //lets reset near teleport flag if it wasn't reset during chained teleports @@ -4255,7 +4255,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC // convert corpse to bones if exist (to prevent exiting Corpse in World without DB entry) // bones will be deleted by corpse/bones deleting thread shortly - ObjectAccessor::Instance().ConvertCorpseForPlayer(playerguid); + sObjectAccessor.ConvertCorpseForPlayer(playerguid); // remove from guild uint32 guildId = GetGuildIdFromDB(playerguid); @@ -4684,19 +4684,19 @@ void Player::CreateCorpse() corpse->SaveToDB(); // register for player, but not show - ObjectAccessor::Instance().AddCorpse(corpse); + sObjectAccessor.AddCorpse(corpse); } void Player::SpawnCorpseBones() { - if (ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID())) + if (sObjectAccessor.ConvertCorpseForPlayer(GetGUID())) if (!GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player SaveToDB(); // prevent loading as ghost without corpse } Corpse* Player::GetCorpse() const { - return ObjectAccessor::Instance().GetCorpseForPlayerGUID(GetGUID()); + return sObjectAccessor.GetCorpseForPlayerGUID(GetGUID()); } void Player::DurabilityLossAll(double percent, bool inventory) @@ -6758,7 +6758,7 @@ uint32 Player::GetZoneIdFromDB(uint64 guid) float posy = fields[2].GetFloat(); float posz = fields[3].GetFloat(); - zone = MapManager::Instance().GetZoneId(map,posx,posy,posz); + zone = sMapMgr.GetZoneId(map,posx,posy,posz); if (zone > 0) CharacterDatabase.PExecute("UPDATE characters SET zone='%u' WHERE guid='%u'", zone, guidLow); @@ -8013,7 +8013,7 @@ void Player::RemovedInsignia(Player* looterPlr) // We have to convert player corpse to bones, not to be able to resurrect there // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG - Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID(),true); + Corpse *bones = sObjectAccessor.ConvertCorpseForPlayer(GetGUID(),true); if (!bones) return; @@ -13680,7 +13680,7 @@ void Player::PrepareQuestMenu(uint64 guid) { //we should obtain map pointer from GetMap() in 99% of cases. Special case //only for quests which cast teleport spells on player - Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); + Map * _map = IsInWorld() ? GetMap() : sMapMgr.FindMap(GetMapId(), GetInstanceId()); ASSERT(_map); GameObject *pGameObject = _map->GetGameObject(guid); if (pGameObject) @@ -13855,7 +13855,7 @@ Quest const * Player::GetNextQuest(uint64 guid, Quest const *pQuest) { //we should obtain map pointer from GetMap() in 99% of cases. Special case //only for quests which cast teleport spells on player - Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); + Map * _map = IsInWorld() ? GetMap() : sMapMgr.FindMap(GetMapId(), GetInstanceId()); ASSERT(_map); GameObject *pGameObject = _map->GetGameObject(guid); if (pGameObject) @@ -15955,7 +15955,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) } else { - for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter) + for (MapManager::TransportSet::iterator iter = sMapMgr.m_Transports.begin(); iter != sMapMgr.m_Transports.end(); ++iter) { if ((*iter)->GetGUIDLow() == transGUID) { @@ -16038,7 +16038,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) // NOW player must have valid map // load the player's map here if it's not already loaded - Map *map = MapManager::Instance().CreateMap(mapId, this, instanceId); + Map *map = sMapMgr.CreateMap(mapId, this, instanceId); if (!map) { @@ -16056,14 +16056,14 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) RelocateToHomebind(); } - map = MapManager::Instance().CreateMap(mapId, this, 0); + map = sMapMgr.CreateMap(mapId, this, 0); if (!map) { PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass()); mapId = info->mapId; Relocate(info->positionX,info->positionY,info->positionZ,0.0f); sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); - map = MapManager::Instance().CreateMap(mapId, this, 0); + map = sMapMgr.CreateMap(mapId, this, 0); if (!map) { sLog.outError("ERROR: Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); @@ -16532,7 +16532,7 @@ void Player::_LoadGlyphAuras() void Player::LoadCorpse() { if (isAlive()) - ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID()); + sObjectAccessor.ConvertCorpseForPlayer(GetGUID()); else { if (Corpse *corpse = GetCorpse()) @@ -17446,7 +17446,7 @@ bool Player::CheckInstanceLoginValid() } // do checks for satisfy accessreqs, instance full, encounter in progress (raid), perm bind group != perm bind player - return MapManager::Instance().CanPlayerEnter(GetMap()->GetId(), this, true); + return sMapMgr.CanPlayerEnter(GetMap()->GetId(), this, true); } bool Player::_LoadHomeBind(QueryResult_AutoPtr result) @@ -18285,7 +18285,7 @@ void Player::ResetInstances(uint8 method, bool isRaid) } // if the map is loaded, reset it - Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId()); + Map *map = sMapMgr.FindMap(p->GetMapId(), p->GetInstanceId()); if (map && map->IsDungeon()) if (!((InstanceMap*)map)->Reset(method)) { diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp index a64692895a3..0de95352d19 100644 --- a/src/server/game/Entities/Player/SocialMgr.cpp +++ b/src/server/game/Entities/Player/SocialMgr.cpp @@ -19,7 +19,7 @@ */ #include "SocialMgr.h" -#include "SingletonImp.h" + #include "DatabaseEnv.h" #include "Opcodes.h" #include "WorldPacket.h" @@ -28,8 +28,6 @@ #include "World.h" #include "Util.h" -INSTANTIATE_SINGLETON_1(SocialMgr); - PlayerSocial::PlayerSocial() { m_playerGUID = 0; diff --git a/src/server/game/Entities/Player/SocialMgr.h b/src/server/game/Entities/Player/SocialMgr.h index 092ab09dc15..dbed6e93006 100644 --- a/src/server/game/Entities/Player/SocialMgr.h +++ b/src/server/game/Entities/Player/SocialMgr.h @@ -21,7 +21,7 @@ #ifndef __TRINITY_SOCIALMGR_H #define __TRINITY_SOCIALMGR_H -#include "Singleton.h" +#include "ace/Singleton.h" #include "DatabaseEnv.h" #include "Common.h" @@ -139,8 +139,9 @@ class PlayerSocial class SocialMgr { + friend class ACE_Singleton<SocialMgr, ACE_Null_Mutex>; + SocialMgr(); public: - SocialMgr(); ~SocialMgr(); // Misc void RemovePlayerSocial(uint32 guid) { m_socialMap.erase(guid); } @@ -156,6 +157,6 @@ class SocialMgr SocialMap m_socialMap; }; -#define sSocialMgr Trinity::Singleton<SocialMgr>::Instance() +#define sSocialMgr (*ACE_Singleton<SocialMgr, ACE_Null_Mutex>::instance()) #endif diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index e1577237125..2a82b5c33df 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -106,7 +106,7 @@ void MapManager::LoadTransports() m_TransportsByMap[*i].insert(t); //If we someday decide to use the grid to track transports, here: - t->SetMap(MapManager::Instance().CreateMap(mapid, t, 0)); + t->SetMap(sMapMgr.CreateMap(mapid, t, 0)); //t->GetMap()->Add<GameObject>((GameObject *)t); ++count; @@ -455,7 +455,7 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) //yes, you're right ResetMap(); - Map * newMap = MapManager::Instance().CreateMap(newMapid, this, 0); + Map * newMap = sMapMgr.CreateMap(newMapid, this, 0); SetMap(newMap); assert (GetMap()); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0ee16010393..9d0bce23fd5 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -14062,7 +14062,7 @@ void Unit::StopMoving() // send explicit stop packet // rely on vmaps here because for example stormwind is in air - //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true); + //float z = sMapMgr.GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true); //if (fabs(GetPositionZ() - z) < 2.0f) // Relocate(GetPositionX(), GetPositionY(), z); //Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); |
