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authorShauren <shauren.trinity@gmail.com>2022-07-23 19:13:33 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-23 19:13:33 +0200
commit16a06346aea16ffd6ee84081cedfdb0c75ac0b38 (patch)
tree61661f0914f1a19cc7f6a9bd04eabf9f8f6e846a /src/server/game/Entities
parent82138bec18751eb889f364169cb53481eb90cdbd (diff)
Core/Maps: Move terrain data handling out of Map class
Partial port of cmangos/mangos-wotlk@ff5232c64809207b5fa59d62e9870f58a36b6f3f
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp7
2 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index d4c8b8aec40..52349b9f749 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3375,7 +3375,7 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
// Unit is flying, check for potential collision via vmaps
if (path.GetPathType() & PATHFIND_NOT_USING_PATH)
{
- col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(PhasingHandler::GetTerrainMapId(GetPhaseShift(), GetMap(), pos.m_positionX, pos.m_positionY),
+ col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(PhasingHandler::GetTerrainMapId(GetPhaseShift(), GetMap()->GetTerrain(), pos.m_positionX, pos.m_positionY),
pos.m_positionX, pos.m_positionY, pos.m_positionZ + halfHeight,
destx, desty, destz + halfHeight,
destx, desty, destz, -0.5f);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6d428abf54e..4bc63a2c304 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -114,6 +114,7 @@
#include "SpellPackets.h"
#include "StringConvert.h"
#include "TalentPackets.h"
+#include "TerrainMgr.h"
#include "ToyPackets.h"
#include "TradeData.h"
#include "Transport.h"
@@ -7182,7 +7183,7 @@ uint32 Player::GetZoneIdFromDB(ObjectGuid guid)
if (!sMapStore.LookupEntry(map))
return 0;
- zone = sMapMgr->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), map, posx, posy, posz);
+ zone = sTerrainMgr.GetZoneId(PhasingHandler::GetEmptyPhaseShift(), map, posx, posy, posz);
if (zone > 0)
{
@@ -19759,7 +19760,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
if (!createPosition.TransportGuid)
{
m_homebind.WorldRelocate(createPosition.Loc);
- m_homebindAreaId = sMapMgr->GetAreaId(PhasingHandler::GetEmptyPhaseShift(), m_homebind);
+ m_homebindAreaId = sTerrainMgr.GetAreaId(PhasingHandler::GetEmptyPhaseShift(), m_homebind);
saveHomebindToDb();
ok = true;
@@ -19775,7 +19776,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
ASSERT(loc, "Missing fallback graveyard location for faction %u", uint32(GetTeamId()));
m_homebind.WorldRelocate(loc->Loc);
- m_homebindAreaId = sMapMgr->GetAreaId(PhasingHandler::GetEmptyPhaseShift(), loc->Loc);
+ m_homebindAreaId = sTerrainMgr.GetAreaId(PhasingHandler::GetEmptyPhaseShift(), loc->Loc);
saveHomebindToDb();
}