diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-05-06 19:22:21 +0200 |
|---|---|---|
| committer | Ovahlord <dreadkiller@gmx.de> | 2025-05-11 11:44:12 +0200 |
| commit | 18436298f43372edef32587ed1bf6e6f625c200c (patch) | |
| tree | c925ad58c13db6412ba25a6a4ebb15a1d1e4e381 /src/server/game/Entities | |
| parent | 511171ba334963e5defcdeacf2a73c094d6f0d67 (diff) | |
Core/Spells: Implemented new SpellMisc field, MinDuration that controls minimum spell missile travel time
(cherry picked from commit a63d404e7bf2dce3b15ce5f66ac98fe71a41f51c)
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index bb0f465671c..50f6d691717 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -3380,9 +3380,9 @@ Unit* WorldObject::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spel // Set up missile speed based delay float hitDelay = spellInfo->LaunchDelay; if (spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC)) - hitDelay += spellInfo->Speed; + hitDelay += std::max(spellInfo->Speed, spellInfo->MinDuration); else if (spellInfo->Speed > 0.0f) - hitDelay += std::max(victim->GetDistance(this), 5.0f) / spellInfo->Speed; + hitDelay += std::max(std::max(victim->GetDistance(this), 5.0f) / spellInfo->Speed, spellInfo->MinDuration); uint32 delay = uint32(std::floor(hitDelay * 1000.0f)); // Schedule charge drop |
