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authorIncorrect <ovitnez@gmail.com>2016-05-01 12:31:55 +0200
committerShauren <shauren.trinity@gmail.com>2016-05-01 12:31:55 +0200
commit1aa30d3cce8a2003ad7873410fe9ec09ff357dcf (patch)
treeb8bdfedd41cd83edc73092343103645b72d649eb /src/server/game/Entities
parent775b03bf6f345ac2bdc4936bb0ead5b0ad4fb193 (diff)
Core/Spells: Fixed overwriting summon requests
Closes #17049
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/Player.cpp56
-rw-r--r--src/server/game/Entities/Player/Player.h20
2 files changed, 36 insertions, 40 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 503b6277963..bc6d38b80b4 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -477,21 +477,11 @@ Player::Player(WorldSession* session): Unit(true)
// Player summoning
m_summon_expire = 0;
- m_summon_mapid = 0;
- m_summon_x = 0.0f;
- m_summon_y = 0.0f;
- m_summon_z = 0.0f;
m_mover = this;
m_movedPlayer = this;
m_seer = this;
- m_recallMap = 0;
- m_recallX = 0;
- m_recallY = 0;
- m_recallZ = 0;
- m_recallO = 0;
-
m_homebindMapId = 0;
m_homebindAreaId = 0;
m_homebindX = 0;
@@ -6374,15 +6364,6 @@ bool Player::UpdatePosition(float x, float y, float z, float orientation, bool t
return true;
}
-void Player::SaveRecallPosition()
-{
- m_recallMap = GetMapId();
- m_recallX = GetPositionX();
- m_recallY = GetPositionY();
- m_recallZ = GetPositionZ();
- m_recallO = GetOrientation();
-}
-
void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self)
{
if (self)
@@ -23209,13 +23190,32 @@ void Player::UpdateForQuestWorldObjects()
GetSession()->SendPacket(&packet);
}
-void Player::SetSummonPoint(uint32 mapid, float x, float y, float z)
+bool Player::HasSummonPending() const
{
+ return m_summon_expire >= time(nullptr);
+}
+
+void Player::SendSummonRequestFrom(Unit* summoner)
+{
+ if (!summoner)
+ return;
+
+ // Player already has active summon request
+ if (HasSummonPending())
+ return;
+
+ // Evil Twin (ignore player summon, but hide this for summoner)
+ if (HasAura(23445))
+ return;
+
m_summon_expire = time(nullptr) + MAX_PLAYER_SUMMON_DELAY;
- m_summon_mapid = mapid;
- m_summon_x = x;
- m_summon_y = y;
- m_summon_z = z;
+ m_summon_location.WorldRelocate(*summoner);
+
+ WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
+ data << uint64(summoner->GetGUID()); // summoner guid
+ data << uint32(summoner->GetZoneId()); // summoner zone
+ data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs
+ GetSession()->SendPacket(&data);
}
void Player::SummonIfPossible(bool agree)
@@ -23246,7 +23246,7 @@ void Player::SummonIfPossible(bool agree)
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
- TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation());
+ TeleportTo(m_summon_location);
}
void Player::RemoveItemDurations(Item* item)
@@ -26352,10 +26352,10 @@ void Player::UpdateCinematicLocation(uint32 /*diff*/)
float xDiff = nextPosition.m_positionX - lastPosition.m_positionX;
float yDiff = nextPosition.m_positionY - lastPosition.m_positionY;
float zDiff = nextPosition.m_positionZ - lastPosition.m_positionZ;
- Position interPosition(lastPosition.m_positionX + (xDiff * (float(interDiff)/float(timeDiff))), lastPosition.m_positionY +
+ Position interPosition(lastPosition.m_positionX + (xDiff * (float(interDiff)/float(timeDiff))), lastPosition.m_positionY +
(yDiff * (float(interDiff) / float(timeDiff))), lastPosition.m_positionZ + (zDiff * (float(interDiff) / float(timeDiff))));
-
- // Advance (at speed) to this position. The remote sight object is used
+
+ // Advance (at speed) to this position. The remote sight object is used
// to send update information to player in cinematic
if (m_CinematicObject && interPosition.IsPositionValid())
m_CinematicObject->MonsterMoveWithSpeed(interPosition.m_positionX, interPosition.m_positionY, interPosition.m_positionZ, 200.0f, false, true);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 51443ce8939..7657c0d4b7f 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1050,7 +1050,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
bool TeleportTo(WorldLocation const &loc, uint32 options = 0);
bool TeleportToBGEntryPoint();
- void SetSummonPoint(uint32 mapid, float x, float y, float z);
+ bool HasSummonPending() const;
+ void SendSummonRequestFrom(Unit* summoner);
void SummonIfPossible(bool agree);
bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo);
@@ -2077,13 +2078,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
uint32 GetSaveTimer() const { return m_nextSave; }
void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
- // Recall position
- uint32 m_recallMap;
- float m_recallX;
- float m_recallY;
- float m_recallZ;
- float m_recallO;
- void SaveRecallPosition();
+ void SaveRecallPosition() { m_recall_location.WorldRelocate(*this); }
+ void Recall() { TeleportTo(m_recall_location); }
void SetHomebind(WorldLocation const& loc, uint32 areaId);
@@ -2516,10 +2512,10 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
// Player summoning
time_t m_summon_expire;
- uint32 m_summon_mapid;
- float m_summon_x;
- float m_summon_y;
- float m_summon_z;
+ WorldLocation m_summon_location;
+
+ // Recall position
+ WorldLocation m_recall_location;
DeclinedName *m_declinedname;
Runes *m_runes;