diff options
| author | Naios <naios-dev@live.de> | 2016-07-03 00:06:49 +0200 |
|---|---|---|
| committer | Naios <naios-dev@live.de> | 2016-07-03 00:22:23 +0200 |
| commit | 1ad73212dca0cf8a829d15ffdbcc4cd611e64d4e (patch) | |
| tree | 085fd0e8599a99a842c64eb86a5f4298f7301551 /src/server/game/Entities | |
| parent | d68316fcd2fc71343edfbd387249b75bd6e8a90f (diff) | |
Core/EventProcessor: Wait for non deletable events to get deletable.
* Immediate deletion caused issues with the SpellEvent,
so we delete it at one of the next update ticks now.
* Only affects the unforced cancellation of events.
* Ref #16675
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 9cf485322f2..9a2134fdea4 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -238,7 +238,7 @@ void Vehicle::RemoveAllPassengers() while (!_pendingJoinEvents.empty()) { VehicleJoinEvent* e = _pendingJoinEvents.front(); - e->to_Abort = true; + e->ScheduleAbort(); e->Target = eventVehicle; _pendingJoinEvents.pop_front(); } @@ -429,7 +429,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) if (seat == Seats.end()) // no available seat { - e->to_Abort = true; + e->ScheduleAbort(); return false; } @@ -441,7 +441,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) seat = Seats.find(seatId); if (seat == Seats.end()) { - e->to_Abort = true; + e->ScheduleAbort(); return false; } @@ -701,7 +701,7 @@ void Vehicle::RemovePendingEventsForSeat(int8 seatId) { if ((*itr)->Seat->first == seatId) { - (*itr)->to_Abort = true; + (*itr)->ScheduleAbort(); _pendingJoinEvents.erase(itr++); } else @@ -726,7 +726,7 @@ void Vehicle::RemovePendingEventsForPassenger(Unit* passenger) { if ((*itr)->Passenger == passenger) { - (*itr)->to_Abort = true; + (*itr)->ScheduleAbort(); _pendingJoinEvents.erase(itr++); } else |
