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authorNay <dnpd.dd@gmail.com>2012-11-23 23:39:03 +0000
committerNay <dnpd.dd@gmail.com>2012-11-23 23:39:03 +0000
commit24cd72c8e1d6d1745b58de11ae8a03043dbfa394 (patch)
tree6d6a05d15cf0ebb4fc40d065d4b596a4a167b063 /src/server/game/Entities
parentef7f6b7c1eb7866c57e5a31a386f5a8d55c8fd22 (diff)
parenteb10226b02ec3cf0370840ebed00315fed566262 (diff)
Merge remote-tracking branch 'origin/master' into mmaps
Conflicts: src/server/game/Maps/Map.cpp src/server/game/Movement/MovementGenerator.h src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp src/server/game/Movement/MovementGenerators/PointMovementGenerator.h src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h src/server/game/Spells/SpellEffects.cpp
Diffstat (limited to 'src/server/game/Entities')
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp78
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h1
-rwxr-xr-xsrc/server/game/Entities/Creature/TemporarySummon.cpp2
-rwxr-xr-xsrc/server/game/Entities/Item/Container/Bag.cpp1
-rwxr-xr-xsrc/server/game/Entities/Item/Item.cpp2
-rwxr-xr-xsrc/server/game/Entities/Item/ItemEnchantmentMgr.cpp1
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp115
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp5
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.h95
-rw-r--r--src/server/game/Entities/Pet/PetDefines.h80
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp294
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h71
-rwxr-xr-xsrc/server/game/Entities/Totem/Totem.cpp5
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp1
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp72
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h21
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp1
17 files changed, 406 insertions, 439 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 9bcd4d9c1e2..911ccd25728 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -16,40 +16,42 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "BattlegroundMgr.h"
+#include "CellImpl.h"
#include "Common.h"
-#include "DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "GroupMgr.h"
-#include "SpellMgr.h"
-#include "Creature.h"
-#include "QuestDef.h"
-#include "GossipDef.h"
-#include "Player.h"
-#include "PoolMgr.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "LootMgr.h"
-#include "MapManager.h"
#include "CreatureAI.h"
#include "CreatureAISelector.h"
+#include "CreatureGroups.h"
+#include "Creature.h"
+#include "DatabaseEnv.h"
#include "Formulas.h"
-#include "WaypointMovementGenerator.h"
-#include "InstanceScript.h"
-#include "BattlegroundMgr.h"
-#include "Util.h"
+#include "GameEventMgr.h"
+#include "GossipDef.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "OutdoorPvPMgr.h"
-#include "GameEventMgr.h"
-#include "CreatureGroups.h"
-#include "Vehicle.h"
-#include "SpellAuraEffects.h"
#include "Group.h"
-#include "MoveSplineInit.h"
+#include "GroupMgr.h"
+#include "InstanceScript.h"
+#include "Log.h"
+#include "LootMgr.h"
+#include "MapManager.h"
#include "MoveSpline.h"
+#include "MoveSplineInit.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "OutdoorPvPMgr.h"
+#include "Player.h"
+#include "PoolMgr.h"
+#include "QuestDef.h"
+#include "SpellAuraEffects.h"
+#include "SpellMgr.h"
+#include "TemporarySummon.h"
+#include "Util.h"
+#include "Vehicle.h"
+#include "WaypointMovementGenerator.h"
+#include "World.h"
+#include "WorldPacket.h"
+
// apply implementation of the singletons
TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const
@@ -953,30 +955,6 @@ bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const
&& player->getClass() == GetCreatureTemplate()->trainer_class;
}
-void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 /*MovementFlags*/, uint8 /*type*/)
-{
- /* uint32 timeElap = getMSTime();
- if ((timeElap - m_startMove) < m_moveTime)
- {
- oX = (dX - oX) * ((timeElap - m_startMove) / m_moveTime);
- oY = (dY - oY) * ((timeElap - m_startMove) / m_moveTime);
- }
- else
- {
- oX = dX;
- oY = dY;
- }
-
- dX = x;
- dY = y;
- m_orientation = atan2((oY - dY), (oX - dX));
-
- m_startMove = getMSTime();
- m_moveTime = time;*/
- float speed = GetDistance(x, y, z) / ((float)time * 0.001f);
- MonsterMoveWithSpeed(x, y, z, speed);
-}
-
Player* Creature::GetLootRecipient() const
{
if (!m_lootRecipient)
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index c0703196075..228485d001e 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -520,7 +520,6 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();
- void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() const { return (CreatureAI*)i_AI; }
bool SetWalk(bool enable);
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index 43b29c600d6..a6b51a4d395 100755
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -21,6 +21,8 @@
#include "CreatureAI.h"
#include "ObjectMgr.h"
#include "TemporarySummon.h"
+#include "Pet.h"
+#include "Player.h"
TempSummon::TempSummon(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject) :
Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp
index db563c712cd..73b38c1da83 100755
--- a/src/server/game/Entities/Item/Container/Bag.cpp
+++ b/src/server/game/Entities/Item/Container/Bag.cpp
@@ -23,6 +23,7 @@
#include "Bag.h"
#include "Log.h"
#include "UpdateData.h"
+#include "Player.h"
Bag::Bag(): Item()
{
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index f1a7d646fe4..a1ff6cf2ce8 100755
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -26,6 +26,8 @@
#include "SpellInfo.h"
#include "ScriptMgr.h"
#include "ConditionMgr.h"
+#include "Player.h"
+#include "Opcodes.h"
void AddItemsSetItem(Player* player, Item* item)
{
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index f85bf80e145..cfb8c880479 100755
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -25,6 +25,7 @@
#include <list>
#include <vector>
#include "Util.h"
+#include "DBCStores.h"
struct EnchStoreItem
{
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index d7e87cedbf8..ca32fd377e9 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1844,7 +1844,7 @@ bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const
if (obj->IsAlwaysDetectableFor(seer))
return true;
- if (!seer->CanDetectInvisibilityOf(obj))
+ if (!ignoreStealth && !seer->CanDetectInvisibilityOf(obj))
return false;
if (!ignoreStealth && !seer->CanDetectStealthOf(obj))
@@ -2360,119 +2360,6 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempS
return NULL;
}
-Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
-{
- Pet* pet = new Pet(this, petType);
-
- if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry))
- {
- // Remove Demonic Sacrifice auras (known pet)
- Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
- {
- if ((*itr)->GetMiscValue() == 2228)
- {
- RemoveAurasDueToSpell((*itr)->GetId());
- itr = auraClassScripts.begin();
- }
- else
- ++itr;
- }
-
- if (duration > 0)
- pet->SetDuration(duration);
-
- return NULL;
- }
-
- // petentry == 0 for hunter "call pet" (current pet summoned if any)
- if (!entry)
- {
- delete pet;
- return NULL;
- }
-
- pet->Relocate(x, y, z, ang);
- if (!pet->IsPositionValid())
- {
- sLog->outError(LOG_FILTER_GENERAL, "Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)", pet->GetGUIDLow(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
- delete pet;
- return NULL;
- }
-
- Map* map = GetMap();
- uint32 pet_number = sObjectMgr->GeneratePetNumber();
- if (!pet->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
- {
- sLog->outError(LOG_FILTER_GENERAL, "no such creature entry %u", entry);
- delete pet;
- return NULL;
- }
-
- pet->SetCreatorGUID(GetGUID());
- pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
-
- pet->setPowerType(POWER_MANA);
- pet->SetUInt32Value(UNIT_NPC_FLAGS, 0);
- pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- pet->InitStatsForLevel(getLevel());
-
- SetMinion(pet, true);
-
- switch (petType)
- {
- case SUMMON_PET:
- // this enables pet details window (Shift+P)
- pet->GetCharmInfo()->SetPetNumber(pet_number, true);
- pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
- pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
- pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
- pet->SetFullHealth();
- pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
- pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped in this case
- break;
- default:
- break;
- }
-
- map->AddToMap(pet->ToCreature());
-
- switch (petType)
- {
- case SUMMON_PET:
- pet->InitPetCreateSpells();
- pet->InitTalentForLevel();
- pet->SavePetToDB(PET_SAVE_AS_CURRENT);
- PetSpellInitialize();
- break;
- default:
- break;
- }
-
- if (petType == SUMMON_PET)
- {
- // Remove Demonic Sacrifice auras (known pet)
- Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
- {
- if ((*itr)->GetMiscValue() == 2228)
- {
- RemoveAurasDueToSpell((*itr)->GetId());
- itr = auraClassScripts.begin();
- }
- else
- ++itr;
- }
- }
-
- if (duration > 0)
- pet->SetDuration(duration);
-
- //ObjectAccessor::UpdateObjectVisibility(pet);
-
- return pet;
-}
-
GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
{
if (!IsInWorld())
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index d2d9bdac4b3..b6417681f4a 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -30,6 +30,7 @@
#include "Unit.h"
#include "Util.h"
#include "Group.h"
+#include "Opcodes.h"
#define PET_XP_FACTOR 0.05f
@@ -1077,7 +1078,7 @@ bool Pet::HaveInDiet(ItemTemplate const* item) const
return diet & FoodMask;
}
-uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
+uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
{
// -5 or greater food level
if (getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
@@ -1881,7 +1882,7 @@ void Pet::ToggleAutocast(SpellInfo const* spellInfo, bool apply)
}
}
-bool Pet::IsPermanentPetFor(Player* owner)
+bool Pet::IsPermanentPetFor(Player* owner) const
{
switch (getPetType())
{
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index f55d03ce081..a1dd57a26cc 100755
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -19,50 +19,11 @@
#ifndef TRINITYCORE_PET_H
#define TRINITYCORE_PET_H
-#include "ObjectDefines.h"
-#include "Unit.h"
+#include "PetDefines.h"
#include "TemporarySummon.h"
-enum PetType
-{
- SUMMON_PET = 0,
- HUNTER_PET = 1,
- MAX_PET_TYPE = 4
-};
-
-#define MAX_PET_STABLES 4
-
-// stored in character_pet.slot
-enum PetSaveMode
-{
- PET_SAVE_AS_DELETED = -1, // not saved in fact
- PET_SAVE_AS_CURRENT = 0, // in current slot (with player)
- PET_SAVE_FIRST_STABLE_SLOT = 1,
- PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
- PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100
-};
-
-enum HappinessState
-{
- UNHAPPY = 1,
- CONTENT = 2,
- HAPPY = 3
-};
-
-enum PetSpellState
-{
- PETSPELL_UNCHANGED = 0,
- PETSPELL_CHANGED = 1,
- PETSPELL_NEW = 2,
- PETSPELL_REMOVED = 3
-};
-
-enum PetSpellType
-{
- PETSPELL_NORMAL = 0,
- PETSPELL_FAMILY = 1,
- PETSPELL_TALENT = 2
-};
+#define PET_FOCUS_REGEN_INTERVAL 4 * IN_MILLISECONDS
+#define HAPPINESS_LEVEL_SIZE 333000
struct PetSpell
{
@@ -71,51 +32,9 @@ struct PetSpell
PetSpellType type;
};
-enum ActionFeedback
-{
- FEEDBACK_NONE = 0,
- FEEDBACK_PET_DEAD = 1,
- FEEDBACK_NOTHING_TO_ATT = 2,
- FEEDBACK_CANT_ATT_TARGET = 3
-};
-
-enum PetTalk
-{
- PET_TALK_SPECIAL_SPELL = 0,
- PET_TALK_ATTACK = 1
-};
-
-enum PetNameInvalidReason
-{
- // custom, not send
- PET_NAME_SUCCESS = 0,
-
- PET_NAME_INVALID = 1,
- PET_NAME_NO_NAME = 2,
- PET_NAME_TOO_SHORT = 3,
- PET_NAME_TOO_LONG = 4,
- PET_NAME_MIXED_LANGUAGES = 6,
- PET_NAME_PROFANE = 7,
- PET_NAME_RESERVED = 8,
- PET_NAME_THREE_CONSECUTIVE = 11,
- PET_NAME_INVALID_SPACE = 12,
- PET_NAME_CONSECUTIVE_SPACES = 13,
- PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
- PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
- PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
-};
-
typedef UNORDERED_MAP<uint32, PetSpell> PetSpellMap;
typedef std::vector<uint32> AutoSpellList;
-#define HAPPINESS_LEVEL_SIZE 333000
-
-#define ACTIVE_SPELLS_MAX 4
-
-#define PET_FOLLOW_DIST 1.0f
-#define PET_FOLLOW_ANGLE (M_PI/2)
-#define PET_FOCUS_REGEN_INTERVAL 4 * IN_MILLISECONDS
-
class Player;
class Pet : public Guardian
@@ -132,9 +51,9 @@ class Pet : public Guardian
bool isControlled() const { return getPetType() == SUMMON_PET || getPetType() == HUNTER_PET; }
bool isTemporarySummoned() const { return m_duration > 0; }
- bool IsPermanentPetFor(Player* owner); // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
+ bool IsPermanentPetFor(Player* owner) const; // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
- bool Create (uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
+ bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
bool CreateBaseAtCreature(Creature* creature);
bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask);
@@ -162,9 +81,9 @@ class Pet : public Guardian
void GivePetLevel(uint8 level);
void SynchronizeLevelWithOwner();
bool HaveInDiet(ItemTemplate const* item) const;
- uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel);
+ uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel) const;
void SetDuration(int32 dur) { m_duration = dur; }
- int32 GetDuration() { return m_duration; }
+ int32 GetDuration() const { return m_duration; }
/*
bool UpdateStats(Stats stat);
diff --git a/src/server/game/Entities/Pet/PetDefines.h b/src/server/game/Entities/Pet/PetDefines.h
new file mode 100644
index 00000000000..76de2647c8c
--- /dev/null
+++ b/src/server/game/Entities/Pet/PetDefines.h
@@ -0,0 +1,80 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITYCORE_PET_DEFINES_H
+#define TRINITYCORE_PET_DEFINES_H
+
+enum PetType
+{
+ SUMMON_PET = 0,
+ HUNTER_PET = 1,
+ MAX_PET_TYPE = 4
+};
+
+#define MAX_PET_STABLES 4
+
+// stored in character_pet.slot
+enum PetSaveMode
+{
+ PET_SAVE_AS_DELETED = -1, // not saved in fact
+ PET_SAVE_AS_CURRENT = 0, // in current slot (with player)
+ PET_SAVE_FIRST_STABLE_SLOT = 1,
+ PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
+ PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100
+};
+
+enum HappinessState
+{
+ UNHAPPY = 1,
+ CONTENT = 2,
+ HAPPY = 3
+};
+
+enum PetSpellState
+{
+ PETSPELL_UNCHANGED = 0,
+ PETSPELL_CHANGED = 1,
+ PETSPELL_NEW = 2,
+ PETSPELL_REMOVED = 3
+};
+
+enum PetSpellType
+{
+ PETSPELL_NORMAL = 0,
+ PETSPELL_FAMILY = 1,
+ PETSPELL_TALENT = 2
+};
+
+enum ActionFeedback
+{
+ FEEDBACK_NONE = 0,
+ FEEDBACK_PET_DEAD = 1,
+ FEEDBACK_NOTHING_TO_ATT = 2,
+ FEEDBACK_CANT_ATT_TARGET = 3
+};
+
+enum PetTalk
+{
+ PET_TALK_SPECIAL_SPELL = 0,
+ PET_TALK_ATTACK = 1
+};
+
+#define PET_FOLLOW_DIST 1.0f
+#define PET_FOLLOW_ANGLE (M_PI/2)
+
+#endif
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 46110a2cc11..dd9907d8c07 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16,67 +16,68 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Common.h"
-#include "Language.h"
-#include "DatabaseEnv.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "SpellMgr.h"
-#include "World.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "UpdateMask.h"
#include "Player.h"
-#include "Vehicle.h"
-#include "SkillDiscovery.h"
-#include "QuestDef.h"
-#include "GossipDef.h"
-#include "UpdateData.h"
+#include "AccountMgr.h"
+#include "AchievementMgr.h"
+#include "ArenaTeam.h"
+#include "ArenaTeamMgr.h"
+#include "Battlefield.h"
+#include "BattlefieldMgr.h"
+#include "BattlefieldWG.h"
+#include "BattlegroundAV.h"
+#include "Battleground.h"
+#include "BattlegroundMgr.h"
+#include "CellImpl.h"
#include "Channel.h"
#include "ChannelMgr.h"
-#include "MapManager.h"
-#include "MapInstanced.h"
-#include "InstanceSaveMgr.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "ObjectMgr.h"
-#include "ArenaTeamMgr.h"
-#include "GuildMgr.h"
-#include "GroupMgr.h"
-#include "ObjectAccessor.h"
+#include "CharacterDatabaseCleaner.h"
+#include "Chat.h"
+#include <cmath>
+#include "Common.h"
+#include "ConditionMgr.h"
#include "CreatureAI.h"
+#include "DatabaseEnv.h"
+#include "DisableMgr.h"
#include "Formulas.h"
+#include "GameEventMgr.h"
+#include "GossipDef.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
#include "Group.h"
+#include "GroupMgr.h"
#include "Guild.h"
-#include "Pet.h"
-#include "Util.h"
-#include "Transport.h"
-#include "Weather.h"
-#include "Battleground.h"
-#include "BattlegroundAV.h"
-#include "BattlegroundMgr.h"
+#include "GuildMgr.h"
+#include "InstanceSaveMgr.h"
+#include "InstanceScript.h"
+#include "Language.h"
+#include "LFGMgr.h"
+#include "Log.h"
+#include "MapInstanced.h"
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPMgr.h"
-#include "ArenaTeam.h"
-#include "Chat.h"
-#include "Spell.h"
+#include "ReputationMgr.h"
+#include "Pet.h"
+#include "QuestDef.h"
+#include "SkillDiscovery.h"
#include "SocialMgr.h"
-#include "GameEventMgr.h"
-#include "AchievementMgr.h"
-#include "SpellAuras.h"
#include "SpellAuraEffects.h"
-#include "ConditionMgr.h"
-#include "DisableMgr.h"
+#include "SpellAuras.h"
+#include "Spell.h"
+#include "SpellMgr.h"
+#include "Transport.h"
+#include "UpdateData.h"
+#include "UpdateMask.h"
+#include "Util.h"
+#include "Vehicle.h"
+#include "Weather.h"
#include "WeatherMgr.h"
-#include "LFGMgr.h"
-#include "CharacterDatabaseCleaner.h"
-#include "InstanceScript.h"
-#include <cmath>
-#include "AccountMgr.h"
-#include "Battlefield.h"
-#include "BattlefieldMgr.h"
-#include "BattlefieldWG.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -643,7 +644,7 @@ void KillRewarder::Reward()
#ifdef _MSC_VER
#pragma warning(disable:4355)
#endif
-Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_reputationMgr(this)
+Player::Player(WorldSession* session): Unit(true)
{
#ifdef _MSC_VER
#pragma warning(default:4355)
@@ -869,6 +870,8 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
SetPendingBind(0, 0);
_activeCheats = CHEAT_NONE;
+ m_achievementMgr = new AchievementMgr(this);
+ m_reputationMgr = new ReputationMgr(this);
}
Player::~Player()
@@ -904,6 +907,8 @@ Player::~Player()
delete m_declinedname;
delete m_runes;
+ delete m_achievementMgr;
+ delete m_reputationMgr;
sWorld->DecreasePlayerCount();
}
@@ -1609,7 +1614,7 @@ void Player::Update(uint32 p_time)
}
}
- m_achievementMgr.UpdateTimedAchievements(p_time);
+ m_achievementMgr->UpdateTimedAchievements(p_time);
if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING))
{
@@ -5580,11 +5585,11 @@ void Player::CleanupChannels()
{
Channel* ch = *m_channels.begin();
m_channels.erase(m_channels.begin()); // remove from player's channel list
- ch->Leave(GetGUID(), false); // not send to client, not remove from player's channel list
+ ch->LeaveChannel(this, false); // not send to client, not remove from player's channel list
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetTeam()))
cMgr->LeftChannel(ch->GetName()); // deleted channel if empty
}
- sLog->outDebug(LOG_FILTER_CHATSYS, "Player: channels cleaned up!");
+ sLog->outDebug(LOG_FILTER_CHATSYS, "Player %s: channels cleaned up!", GetName().c_str());
}
void Player::UpdateLocalChannels(uint32 newZone)
@@ -5657,11 +5662,11 @@ void Player::UpdateLocalChannels(uint32 newZone)
removeChannel = usedChannel;
if (joinChannel)
- joinChannel->Join(GetGUID(), ""); // Changed Channel: ... or Joined Channel: ...
+ joinChannel->JoinChannel(this, ""); // Changed Channel: ... or Joined Channel: ...
if (removeChannel)
{
- removeChannel->Leave(GetGUID(), sendRemove); // Leave old channel
+ removeChannel->LeaveChannel(this, sendRemove); // Leave old channel
std::string name = removeChannel->GetName(); // Store name, (*i)erase in LeftChannel
LeftChannel(removeChannel); // Remove from player's channel list
cMgr->LeftChannel(name); // Delete if empty
@@ -5676,7 +5681,7 @@ void Player::LeaveLFGChannel()
{
if ((*i)->IsLFG())
{
- (*i)->Leave(GetGUID());
+ (*i)->LeaveChannel(this);
break;
}
}
@@ -5684,13 +5689,8 @@ void Player::LeaveLFGChannel()
void Player::UpdateDefense()
{
- uint32 defense_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE);
-
- if (UpdateSkill(SKILL_DEFENSE, defense_skill_gain))
- {
- // update dependent from defense skill part
- UpdateDefenseBonusesMod();
- }
+ if (UpdateSkill(SKILL_DEFENSE, sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE)))
+ UpdateDefenseBonusesMod(); // update dependent from defense skill part
}
void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
@@ -7259,7 +7259,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
if (AddItem(itemId, count))
- ChatHandler(this).PSendSysMessage("You have been awarded a token for slaying another player.");
+ ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
}
}
@@ -16648,6 +16648,11 @@ float Player::GetFloatValueFromArray(Tokenizer const& data, uint16 index)
return result;
}
+bool Player::isBeingLoaded() const
+{
+ return GetSession()->PlayerLoading();
+}
+
bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
{
//// 0 1 2 3 4 5 6 7 8 9 10 11
@@ -16732,7 +16737,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
// load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria)
- m_achievementMgr.LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS));
+ m_achievementMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS));
uint32 money = fields[8].GetUInt32();
if (money > MAX_MONEY_AMOUNT)
@@ -17176,7 +17181,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
learnDefaultSpells();
// must be before inventory (some items required reputation check)
- m_reputationMgr.LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADREPUTATION));
+ m_reputationMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADREPUTATION));
_LoadInventory(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADINVENTORY), time_diff);
@@ -17284,7 +17289,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
_LoadDeclinedNames(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES));
- m_achievementMgr.CheckAllAchievementCriteria();
+ m_achievementMgr->CheckAllAchievementCriteria();
_LoadEquipmentSets(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS));
@@ -18509,6 +18514,14 @@ bool Player::CheckInstanceLoginValid()
return sMapMgr->CanPlayerEnter(GetMap()->GetId(), this, true);
}
+bool Player::CheckInstanceCount(uint32 instanceId) const
+{
+ if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR))
+ return true;
+ return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
+}
+
+
bool Player::_LoadHomeBind(PreparedQueryResult result)
{
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
@@ -18828,8 +18841,8 @@ void Player::SaveToDB(bool create /*=false*/)
_SaveActions(trans);
_SaveAuras(trans);
_SaveSkills(trans);
- m_achievementMgr.SaveToDB(trans);
- m_reputationMgr.SaveToDB(trans);
+ m_achievementMgr->SaveToDB(trans);
+ m_reputationMgr->SaveToDB(trans);
_SaveEquipmentSets(trans);
GetSession()->SaveTutorialsData(trans); // changed only while character in game
_SaveGlyphs(trans);
@@ -19967,7 +19980,7 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
}
else if (!isAddonMessage)
// announce to player that player he is whispering to is dnd and cannot receive his message
- ChatHandler(this).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->dndMsg.c_str());
+ ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->dndMsg.c_str());
// rest stuff shouldn't happen in case of addon message
if (isAddonMessage)
@@ -19976,12 +19989,12 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
if (!isAcceptWhispers() && !isGameMaster() && !rPlayer->isGameMaster())
{
SetAcceptWhispers(true);
- ChatHandler(this).SendSysMessage(LANG_COMMAND_WHISPERON);
+ ChatHandler(GetSession()).SendSysMessage(LANG_COMMAND_WHISPERON);
}
// announce to player that player he is whispering to is afk
if (rPlayer->isAFK())
- ChatHandler(this).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName().c_str(), rPlayer->afkMsg.c_str());
+ ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName().c_str(), rPlayer->afkMsg.c_str());
// if player whisper someone, auto turn of dnd to be able to receive an answer
if (isDND() && !rPlayer->isGameMaster())
@@ -21702,7 +21715,7 @@ bool Player::IsAlwaysDetectableFor(WorldObject const* seer) const
return false;
}
-bool Player::IsVisibleGloballyFor(Player* u) const
+bool Player::IsVisibleGloballyFor(Player const* u) const
{
if (!u)
return false;
@@ -22077,8 +22090,8 @@ void Player::SendInitialPacketsBeforeAddToMap()
GetSession()->SendPacket(&data);
SendInitialActionButtons();
- m_reputationMgr.SendInitialReputations();
- m_achievementMgr.SendAllAchievementData();
+ m_reputationMgr->SendInitialReputations();
+ m_achievementMgr->SendAllAchievementData();
SendEquipmentSetList();
@@ -24189,42 +24202,42 @@ void Player::HandleFall(MovementInfo const& movementInfo)
void Player::ResetAchievements()
{
- m_achievementMgr.Reset();
+ m_achievementMgr->Reset();
}
void Player::SendRespondInspectAchievements(Player* player) const
{
- m_achievementMgr.SendRespondInspectAchievements(player);
+ m_achievementMgr->SendRespondInspectAchievements(player);
}
bool Player::HasAchieved(uint32 achievementId) const
{
- return m_achievementMgr.HasAchieved(achievementId);
+ return m_achievementMgr->HasAchieved(achievementId);
}
void Player::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost/* = 0*/)
{
- m_achievementMgr.StartTimedAchievement(type, entry, timeLost);
+ m_achievementMgr->StartTimedAchievement(type, entry, timeLost);
}
void Player::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
{
- m_achievementMgr.RemoveTimedAchievement(type, entry);
+ m_achievementMgr->RemoveTimedAchievement(type, entry);
}
void Player::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, bool evenIfCriteriaComplete /* = false*/)
{
- m_achievementMgr.ResetAchievementCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete);
+ m_achievementMgr->ResetAchievementCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete);
}
void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/)
{
- m_achievementMgr.UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
+ m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
}
void Player::CompletedAchievement(AchievementEntry const* entry)
{
- m_achievementMgr.CompletedAchievement(entry);
+ m_achievementMgr->CompletedAchievement(entry);
}
void Player::LearnTalent(uint32 talentId, uint32 talentRank)
@@ -25330,7 +25343,7 @@ bool Player::AddItem(uint32 itemId, uint32 count)
if (count == 0 || dest.empty())
{
// -- TODO: Send to mailbox if no space
- ChatHandler(this).PSendSysMessage("You don't have any space in your bags.");
+ ChatHandler(GetSession()).PSendSysMessage("You don't have any space in your bags.");
return false;
}
@@ -25594,3 +25607,116 @@ Guild* Player::GetGuild()
uint32 guildId = GetGuildId();
return guildId ? sGuildMgr->GetGuildById(guildId) : NULL;
}
+
+Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
+{
+ Pet* pet = new Pet(this, petType);
+
+ if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry))
+ {
+ // Remove Demonic Sacrifice auras (known pet)
+ Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
+ {
+ if ((*itr)->GetMiscValue() == 2228)
+ {
+ RemoveAurasDueToSpell((*itr)->GetId());
+ itr = auraClassScripts.begin();
+ }
+ else
+ ++itr;
+ }
+
+ if (duration > 0)
+ pet->SetDuration(duration);
+
+ return NULL;
+ }
+
+ // petentry == 0 for hunter "call pet" (current pet summoned if any)
+ if (!entry)
+ {
+ delete pet;
+ return NULL;
+ }
+
+ pet->Relocate(x, y, z, ang);
+ if (!pet->IsPositionValid())
+ {
+ sLog->outError(LOG_FILTER_GENERAL, "Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)", pet->GetGUIDLow(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
+ delete pet;
+ return NULL;
+ }
+
+ Map* map = GetMap();
+ uint32 pet_number = sObjectMgr->GeneratePetNumber();
+ if (!pet->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
+ {
+ sLog->outError(LOG_FILTER_GENERAL, "no such creature entry %u", entry);
+ delete pet;
+ return NULL;
+ }
+
+ pet->SetCreatorGUID(GetGUID());
+ pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
+
+ pet->setPowerType(POWER_MANA);
+ pet->SetUInt32Value(UNIT_NPC_FLAGS, 0);
+ pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
+ pet->InitStatsForLevel(getLevel());
+
+ SetMinion(pet, true);
+
+ switch (petType)
+ {
+ case SUMMON_PET:
+ // this enables pet details window (Shift+P)
+ pet->GetCharmInfo()->SetPetNumber(pet_number, true);
+ pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
+ pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
+ pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
+ pet->SetFullHealth();
+ pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
+ pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped in this case
+ break;
+ default:
+ break;
+ }
+
+ map->AddToMap(pet->ToCreature());
+
+ switch (petType)
+ {
+ case SUMMON_PET:
+ pet->InitPetCreateSpells();
+ pet->InitTalentForLevel();
+ pet->SavePetToDB(PET_SAVE_AS_CURRENT);
+ PetSpellInitialize();
+ break;
+ default:
+ break;
+ }
+
+ if (petType == SUMMON_PET)
+ {
+ // Remove Demonic Sacrifice auras (known pet)
+ Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
+ {
+ if ((*itr)->GetMiscValue() == 2228)
+ {
+ RemoveAurasDueToSpell((*itr)->GetId());
+ itr = auraClassScripts.begin();
+ }
+ else
+ ++itr;
+ }
+ }
+
+ if (duration > 0)
+ pet->SetDuration(duration);
+
+ //ObjectAccessor::UpdateObjectVisibility(pet);
+
+ return pet;
+}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index fe1d1a5b798..3e4b3e8a971 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -19,30 +19,28 @@
#ifndef _PLAYER_H
#define _PLAYER_H
-#include "AchievementMgr.h"
-#include "Battleground.h"
-#include "Bag.h"
-#include "Common.h"
-#include "DatabaseEnv.h"
-#include "DBCEnums.h"
+#include "DBCStores.h"
#include "GroupReference.h"
-#include "ItemPrototype.h"
-#include "Item.h"
#include "MapReference.h"
-#include "NPCHandler.h"
-#include "Pet.h"
+
+#include "Item.h"
+#include "PetDefines.h"
#include "QuestDef.h"
-#include "ReputationMgr.h"
-#include "Unit.h"
-#include "Util.h" // for Tokens typedef
-#include "WorldSession.h"
#include "SpellMgr.h"
+#include "Unit.h"
-#include<string>
-#include<vector>
+#include <string>
+#include <vector>
+struct CreatureTemplate;
struct Mail;
+struct TrainerSpell;
+struct VendorItem;
+
+class AchievementMgr;
+class ReputationMgr;
class Channel;
+class CharacterCreateInfo;
class Creature;
class DynamicObject;
class Group;
@@ -242,9 +240,7 @@ typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
struct PlayerInfo
{
// existence checked by displayId != 0
- PlayerInfo() : displayId_m(0), displayId_f(0), levelInfo(NULL)
- {
- }
+ PlayerInfo() : displayId_m(0), displayId_f(0), levelInfo(NULL) { }
uint32 mapId;
uint32 areaId;
@@ -725,13 +721,6 @@ enum RestType
REST_TYPE_IN_CITY = 2
};
-enum DuelCompleteType
-{
- DUEL_INTERRUPTED = 0,
- DUEL_WON = 1,
- DUEL_FLED = 2
-};
-
enum TeleportToOptions
{
TELE_TO_GM_MODE = 0x01,
@@ -834,17 +823,6 @@ struct InstancePlayerBind
InstancePlayerBind() : save(NULL), perm(false) {}
};
-enum DungeonStatusFlag
-{
- DUNGEON_STATUSFLAG_NORMAL = 0x01,
- DUNGEON_STATUSFLAG_HEROIC = 0x02,
-
- RAID_STATUSFLAG_10MAN_NORMAL = 0x01,
- RAID_STATUSFLAG_25MAN_NORMAL = 0x02,
- RAID_STATUSFLAG_10MAN_HEROIC = 0x04,
- RAID_STATUSFLAG_25MAN_HEROIC = 0x08
-};
-
struct AccessRequirement
{
uint8 levelMin;
@@ -1513,7 +1491,7 @@ class Player : public Unit, public GridObject<Player>
/*********************************************************/
bool LoadFromDB(uint32 guid, SQLQueryHolder *holder);
- bool isBeingLoaded() const { return GetSession()->PlayerLoading();}
+ bool isBeingLoaded() const;
void Initialize(uint32 guid);
static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index);
@@ -2037,8 +2015,8 @@ class Player : public Unit, public GridObject<Player>
uint8 GetGrantableLevels() { return m_grantableLevels; }
void SetGrantableLevels(uint8 val) { m_grantableLevels = val; }
- ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
- ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
+ ReputationMgr& GetReputationMgr() { return *m_reputationMgr; }
+ ReputationMgr const& GetReputationMgr() const { return *m_reputationMgr; }
ReputationRank GetReputationRank(uint32 faction_id) const;
void RewardReputation(Unit* victim, float rate);
void RewardReputation(Quest const* quest);
@@ -2339,7 +2317,7 @@ class Player : public Unit, public GridObject<Player>
bool IsNeverVisible() const;
- bool IsVisibleGloballyFor(Player* player) const;
+ bool IsVisibleGloballyFor(Player const* player) const;
void SendInitialVisiblePackets(Unit* target);
void UpdateObjectVisibility(bool forced = true);
@@ -2398,12 +2376,7 @@ class Player : public Unit, public GridObject<Player>
static void ConvertInstancesToGroup(Player* player, Group* group, bool switchLeader);
bool Satisfy(AccessRequirement const* ar, uint32 target_map, bool report = false);
bool CheckInstanceLoginValid();
- bool CheckInstanceCount(uint32 instanceId) const
- {
- if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR))
- return true;
- return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
- }
+ bool CheckInstanceCount(uint32 instanceId) const;
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
{
@@ -2860,8 +2833,8 @@ class Player : public Unit, public GridObject<Player>
uint32 m_temporaryUnsummonedPetNumber;
uint32 m_oldpetspell;
- AchievementMgr m_achievementMgr;
- ReputationMgr m_reputationMgr;
+ AchievementMgr* m_achievementMgr;
+ ReputationMgr* m_reputationMgr;
SpellCooldowns m_spellCooldowns;
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp
index d5d1bd99277..4d726181c4f 100755
--- a/src/server/game/Entities/Totem/Totem.cpp
+++ b/src/server/game/Entities/Totem/Totem.cpp
@@ -17,13 +17,14 @@
*/
#include "Totem.h"
-#include "WorldPacket.h"
#include "Log.h"
#include "Group.h"
-#include "Player.h"
#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "Player.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
+#include "WorldPacket.h"
Totem::Totem(SummonPropertiesEntry const* properties, Unit* owner) : Minion(properties, owner, false)
{
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index f52d0059a36..6de359c67dd 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -26,6 +26,7 @@
#include "DBCStores.h"
#include "World.h"
#include "GameObjectAI.h"
+#include "Player.h"
void MapManager::LoadTransports()
{
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 29afc0c1b36..0b168a1615b 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -16,49 +16,50 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "Unit.h"
#include "Common.h"
+#include "Battlefield.h"
+#include "BattlefieldMgr.h"
+#include "Battleground.h"
+#include "CellImpl.h"
+#include "ConditionMgr.h"
+#include "CreatureAI.h"
#include "CreatureAIImpl.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Unit.h"
-#include "QuestDef.h"
-#include "Player.h"
+#include "CreatureGroups.h"
#include "Creature.h"
-#include "Spell.h"
+#include "Formulas.h"
+#include "GridNotifiersImpl.h"
#include "Group.h"
-#include "SpellAuras.h"
-#include "SpellAuraEffects.h"
+#include "InstanceSaveMgr.h"
+#include "InstanceScript.h"
+#include "Log.h"
#include "MapManager.h"
+#include "MoveSpline.h"
+#include "MoveSplineInit.h"
#include "ObjectAccessor.h"
-#include "CreatureAI.h"
-#include "Formulas.h"
-#include "Pet.h"
-#include "Util.h"
-#include "Totem.h"
-#include "Battleground.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
#include "OutdoorPvP.h"
-#include "InstanceSaveMgr.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "CreatureGroups.h"
-#include "PetAI.h"
#include "PassiveAI.h"
+#include "PetAI.h"
+#include "Pet.h"
+#include "Player.h"
+#include "QuestDef.h"
+#include "ReputationMgr.h"
+#include "SpellAuraEffects.h"
+#include "SpellAuras.h"
+#include "Spell.h"
+#include "SpellInfo.h"
+#include "SpellMgr.h"
#include "TemporarySummon.h"
-#include "Vehicle.h"
+#include "Totem.h"
#include "Transport.h"
-#include "InstanceScript.h"
-#include "SpellInfo.h"
-#include "MoveSplineInit.h"
-#include "MoveSpline.h"
-#include "ConditionMgr.h"
#include "UpdateFieldFlags.h"
-#include "Battlefield.h"
-#include "BattlefieldMgr.h"
+#include "Util.h"
+#include "Vehicle.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
#include <math.h>
@@ -1328,7 +1329,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
// If this is a creature and it attacks from behind it has a probability to daze it's victim
if ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
GetTypeId() != TYPEID_PLAYER && !ToCreature()->IsControlledByPlayer() && !victim->HasInArc(M_PI, this)
- && (victim->GetTypeId() == TYPEID_PLAYER || !victim->ToCreature()->isWorldBoss()))
+ && (victim->GetTypeId() == TYPEID_PLAYER || !victim->ToCreature()->isWorldBoss())&& !victim->IsVehicle())
{
// -probability is between 0% and 40%
// 20% base chance
@@ -1341,7 +1342,10 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
uint32 VictimDefense=victim->GetDefenseSkillValue();
uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
- Probability *= AttackerMeleeSkill/(float)VictimDefense;
+ Probability *= AttackerMeleeSkill/(float)VictimDefense*0.16;
+
+ if (Probability < 0)
+ Probability = 0;
if (Probability > 40.0f)
Probability = 40.0f;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index ce329098bc6..08fefe4c420 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -19,24 +19,14 @@
#ifndef __UNIT_H
#define __UNIT_H
-#include "Common.h"
-#include "Object.h"
-#include "Opcodes.h"
-#include "SpellAuraDefines.h"
-#include "UpdateFields.h"
-#include "SharedDefines.h"
-#include "ThreatManager.h"
-#include "HostileRefManager.h"
+#include "EventProcessor.h"
#include "FollowerReference.h"
#include "FollowerRefManager.h"
-#include "EventProcessor.h"
+#include "HostileRefManager.h"
#include "MotionMaster.h"
-#include "DBCStructure.h"
-#include "SpellInfo.h"
-#include "Path.h"
-#include "WorldPacket.h"
-#include "Timer.h"
-#include <list>
+#include "Object.h"
+#include "SpellAuraDefines.h"
+#include "ThreatManager.h"
#define WORLD_TRIGGER 12999
@@ -342,6 +332,7 @@ class Totem;
class Transport;
class Vehicle;
class TransportBase;
+class SpellCastTargets;
typedef std::list<Unit*> UnitList;
typedef std::list< std::pair<Aura*, uint8> > DispelChargesList;
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 84274a9692d..f8f7a1a1b72 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -29,6 +29,7 @@
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "MoveSplineInit.h"
+#include "TemporarySummon.h"
Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry)
{