diff options
| author | azazel <none@none> | 2010-10-16 13:32:30 +0600 |
|---|---|---|
| committer | azazel <none@none> | 2010-10-16 13:32:30 +0600 |
| commit | 3bd1ee0665f8c48bc256fcbe30f447c1fa40bec8 (patch) | |
| tree | 0d16a8f7fafdf330d9d1f2ce7055ee7bf186a1b5 /src/server/game/Entities | |
| parent | 88235496944f364bc8f13ef61dbad4639c43f471 (diff) | |
Fix most of the recently introduced warnings
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f035b298d2f..2e3737c6037 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10450,7 +10450,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 if (bonus->ap_dot_bonus > 0) { WeaponAttackType attType = (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK; - float APbonus = attType == BASE_ATTACK ? pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS) : pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); + float APbonus = (float) pVictim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); APbonus += GetTotalAttackPowerValue(attType); DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus); } @@ -10461,7 +10461,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 if (bonus->ap_bonus > 0) { WeaponAttackType attType = (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK; - float APbonus = attType == BASE_ATTACK ? pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS) : pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); + float APbonus = (float) pVictim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); APbonus += GetTotalAttackPowerValue(attType); DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus); } |
