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authorazazel <none@none>2010-10-16 13:32:30 +0600
committerazazel <none@none>2010-10-16 13:32:30 +0600
commit3bd1ee0665f8c48bc256fcbe30f447c1fa40bec8 (patch)
tree0d16a8f7fafdf330d9d1f2ce7055ee7bf186a1b5 /src/server/game/Entities
parent88235496944f364bc8f13ef61dbad4639c43f471 (diff)
Fix most of the recently introduced warnings
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f035b298d2f..2e3737c6037 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10450,7 +10450,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if (bonus->ap_dot_bonus > 0)
{
WeaponAttackType attType = (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
- float APbonus = attType == BASE_ATTACK ? pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS) : pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
+ float APbonus = (float) pVictim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
APbonus += GetTotalAttackPowerValue(attType);
DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
}
@@ -10461,7 +10461,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if (bonus->ap_bonus > 0)
{
WeaponAttackType attType = (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
- float APbonus = attType == BASE_ATTACK ? pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS) : pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
+ float APbonus = (float) pVictim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
APbonus += GetTotalAttackPowerValue(attType);
DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
}