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authorShauren <none@none>2010-06-11 20:02:46 +0200
committerShauren <none@none>2010-06-11 20:02:46 +0200
commit4261828d6301c4404a107351bba196a3cab033db (patch)
tree02f7d1e6d10736cae068b40fdf42010dae3bad02 /src/server/game/Entities
parent96ac28ebadd43095d343303a43a79370a16deca1 (diff)
Added support for item set names in case where item does not exist in item_template (like gladiator gear)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Item/ItemPrototype.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index 31025005a15..797ccd6faaf 100644
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -661,6 +661,17 @@ struct ItemLocale
std::vector<std::string> Description;
};
+struct ItemSetNameEntry
+{
+ std::string name;
+ uint32 InventoryType;
+};
+
+struct ItemSetNameLocale
+{
+ std::vector<std::string> Name;
+};
+
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack()