diff options
| author | jackpoz <giacomopoz@gmail.com> | 2015-03-01 18:40:46 +0100 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2015-03-01 18:40:46 +0100 |
| commit | 49ececf03830ca1d3df45bec1cd7f657d309450b (patch) | |
| tree | 41a3792fc5091226166b2d09e7b3ee3b2866f9b8 /src/server/game/Entities | |
| parent | 46863b3afacd4c36ec62ec2b1b2e288ea2b82547 (diff) | |
Core/Player: Optimize Player::HaveAtClient() performance
Change m_clientGUIDs from std::set to std::unordered_set to reduce by 2.7x times the cpu usage in Player::HaveAtClient()
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Object/ObjectGuid.h | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
3 files changed, 9 insertions, 7 deletions
diff --git a/src/server/game/Entities/Object/ObjectGuid.h b/src/server/game/Entities/Object/ObjectGuid.h index be292751811..36dbdd72069 100644 --- a/src/server/game/Entities/Object/ObjectGuid.h +++ b/src/server/game/Entities/Object/ObjectGuid.h @@ -23,6 +23,7 @@ #include "ByteBuffer.h" #include <functional> +#include <unordered_set> enum TypeID { @@ -202,6 +203,7 @@ typedef std::set<ObjectGuid> GuidSet; typedef std::list<ObjectGuid> GuidList; typedef std::deque<ObjectGuid> GuidDeque; typedef std::vector<ObjectGuid> GuidVector; +typedef std::unordered_set<ObjectGuid> GuidUnorderedSet; // minimum buffer size for packed guid is 9 bytes #define PACKED_GUID_MIN_BUFFER_SIZE 9 diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 87cff6f2c37..4d2b1b85b46 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22560,13 +22560,13 @@ bool Player::IsVisibleGloballyFor(Player const* u) const } template<class T> -inline void UpdateVisibilityOf_helper(GuidSet& s64, T* target, std::set<Unit*>& /*v*/) +inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, T* target, std::set<Unit*>& /*v*/) { s64.insert(target->GetGUID()); } template<> -inline void UpdateVisibilityOf_helper(GuidSet& s64, GameObject* target, std::set<Unit*>& /*v*/) +inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, GameObject* target, std::set<Unit*>& /*v*/) { // @HACK: This is to prevent objects like deeprun tram from disappearing when player moves far from its spawn point while riding it if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT)) @@ -22574,14 +22574,14 @@ inline void UpdateVisibilityOf_helper(GuidSet& s64, GameObject* target, std::set } template<> -inline void UpdateVisibilityOf_helper(GuidSet& s64, Creature* target, std::set<Unit*>& v) +inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, Creature* target, std::set<Unit*>& v) { s64.insert(target->GetGUID()); v.insert(target); } template<> -inline void UpdateVisibilityOf_helper(GuidSet& s64, Player* target, std::set<Unit*>& v) +inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, Player* target, std::set<Unit*>& v) { s64.insert(target->GetGUID()); v.insert(target); @@ -22643,7 +22643,7 @@ void Player::UpdateTriggerVisibility() UpdateData udata; WorldPacket packet; - for (GuidSet::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr) + for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr) { if (itr->IsCreature()) { @@ -23702,7 +23702,7 @@ void Player::UpdateForQuestWorldObjects() UpdateData udata; WorldPacket packet; - for (GuidSet::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr) + for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr) { if (itr->IsGameObject()) { diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 61141192cd1..1e928c80f3c 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2170,7 +2170,7 @@ class Player : public Unit, public GridObject<Player> WorldLocation GetStartPosition() const; // currently visible objects at player client - GuidSet m_clientGUIDs; + GuidUnorderedSet m_clientGUIDs; bool HaveAtClient(WorldObject const* u) const; |
