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authorjackpoz <giacomopoz@gmail.com>2015-03-01 18:40:46 +0100
committerjackpoz <giacomopoz@gmail.com>2015-03-01 18:40:46 +0100
commit49ececf03830ca1d3df45bec1cd7f657d309450b (patch)
tree41a3792fc5091226166b2d09e7b3ee3b2866f9b8 /src/server/game/Entities
parent46863b3afacd4c36ec62ec2b1b2e288ea2b82547 (diff)
Core/Player: Optimize Player::HaveAtClient() performance
Change m_clientGUIDs from std::set to std::unordered_set to reduce by 2.7x times the cpu usage in Player::HaveAtClient()
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Object/ObjectGuid.h2
-rw-r--r--src/server/game/Entities/Player/Player.cpp12
-rw-r--r--src/server/game/Entities/Player/Player.h2
3 files changed, 9 insertions, 7 deletions
diff --git a/src/server/game/Entities/Object/ObjectGuid.h b/src/server/game/Entities/Object/ObjectGuid.h
index be292751811..36dbdd72069 100644
--- a/src/server/game/Entities/Object/ObjectGuid.h
+++ b/src/server/game/Entities/Object/ObjectGuid.h
@@ -23,6 +23,7 @@
#include "ByteBuffer.h"
#include <functional>
+#include <unordered_set>
enum TypeID
{
@@ -202,6 +203,7 @@ typedef std::set<ObjectGuid> GuidSet;
typedef std::list<ObjectGuid> GuidList;
typedef std::deque<ObjectGuid> GuidDeque;
typedef std::vector<ObjectGuid> GuidVector;
+typedef std::unordered_set<ObjectGuid> GuidUnorderedSet;
// minimum buffer size for packed guid is 9 bytes
#define PACKED_GUID_MIN_BUFFER_SIZE 9
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 87cff6f2c37..4d2b1b85b46 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22560,13 +22560,13 @@ bool Player::IsVisibleGloballyFor(Player const* u) const
}
template<class T>
-inline void UpdateVisibilityOf_helper(GuidSet& s64, T* target, std::set<Unit*>& /*v*/)
+inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, T* target, std::set<Unit*>& /*v*/)
{
s64.insert(target->GetGUID());
}
template<>
-inline void UpdateVisibilityOf_helper(GuidSet& s64, GameObject* target, std::set<Unit*>& /*v*/)
+inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, GameObject* target, std::set<Unit*>& /*v*/)
{
// @HACK: This is to prevent objects like deeprun tram from disappearing when player moves far from its spawn point while riding it
if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT))
@@ -22574,14 +22574,14 @@ inline void UpdateVisibilityOf_helper(GuidSet& s64, GameObject* target, std::set
}
template<>
-inline void UpdateVisibilityOf_helper(GuidSet& s64, Creature* target, std::set<Unit*>& v)
+inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, Creature* target, std::set<Unit*>& v)
{
s64.insert(target->GetGUID());
v.insert(target);
}
template<>
-inline void UpdateVisibilityOf_helper(GuidSet& s64, Player* target, std::set<Unit*>& v)
+inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, Player* target, std::set<Unit*>& v)
{
s64.insert(target->GetGUID());
v.insert(target);
@@ -22643,7 +22643,7 @@ void Player::UpdateTriggerVisibility()
UpdateData udata;
WorldPacket packet;
- for (GuidSet::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
+ for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
{
if (itr->IsCreature())
{
@@ -23702,7 +23702,7 @@ void Player::UpdateForQuestWorldObjects()
UpdateData udata;
WorldPacket packet;
- for (GuidSet::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
+ for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
{
if (itr->IsGameObject())
{
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 61141192cd1..1e928c80f3c 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2170,7 +2170,7 @@ class Player : public Unit, public GridObject<Player>
WorldLocation GetStartPosition() const;
// currently visible objects at player client
- GuidSet m_clientGUIDs;
+ GuidUnorderedSet m_clientGUIDs;
bool HaveAtClient(WorldObject const* u) const;