diff options
| author | Shauren <shauren.trinity@gmail.com> | 2013-02-28 20:46:50 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2013-02-28 20:46:50 +0100 |
| commit | 4a6f5d2b54831f2f02aae8fe55a8caa761cedaaf (patch) | |
| tree | d6eb555901088df8d2854900d4140d0aa0be802b /src/server/game/Entities | |
| parent | f3e788693423a29c027c1f083f9597968660eda7 (diff) | |
Core/Spells: Defined & implemented SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8647d9d6f5e..cae664ffa1a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -21474,7 +21474,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 ite if (rec > 0) ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell); - if (catrec > 0) + if (catrec > 0 && !(spellInfo->AttributesEx6 & SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS)) ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell); // replace negative cooldowns by 0 diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9989988aa7e..e899e5d5930 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11827,7 +11827,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co // PvC case - player can assist creature only if has specific type flags // !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && else if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) - && (!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_UNK3)) + && (!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG)) && !((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_PVP))) { if (Creature const* creatureTarget = target->ToCreature()) |
