diff options
| author | linencloth <none@none> | 2010-12-19 05:15:47 +0100 |
|---|---|---|
| committer | linencloth <none@none> | 2010-12-19 05:15:47 +0100 |
| commit | 59da698189cccb65b94f7b14690ce87ef226cef7 (patch) | |
| tree | c3fcb0a008e964c619d3b275caffa1765b369262 /src/server/game/Entities | |
| parent | 22928e23bd94cb744d2593996fad2de72a8eaece (diff) | |
Core: Rename spell attributes, use more general names
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 12 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 54 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.h | 2 |
3 files changed, 34 insertions, 34 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 13b8f2229f3..2a2d1133386 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3601,7 +3601,7 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const // talent dependent passives activated at form apply have proper stance data ShapeshiftForm form = GetShapeshiftForm(); bool need_cast = (!spellInfo->Stances || (form && (spellInfo->Stances & (1 << (form - 1)))) || - (!form && (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT))); + (!form && (spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_NEED_SHAPESHIFT))); //Check CasterAuraStates return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState))); @@ -6518,7 +6518,7 @@ void Player::CheckAreaExploreAndOutdoor() uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ(), &isOutdoor); if (sWorld.getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor) - RemoveAurasWithAttribute(SPELL_ATTR_OUTDOORS_ONLY); + RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY); if (areaFlag==0xffff) return; @@ -19747,7 +19747,7 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs) } // Not send cooldown for this spells - if (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + if (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE) continue; if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE) @@ -21725,8 +21725,8 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const { - // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP - if (spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP && + // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP + if (spellInfo->AttributesEx5 & SPELL_ATTR5_NO_REAGENT_WHILE_PREP && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)) return true; @@ -22671,7 +22671,7 @@ void Player::AddGlobalCooldown(SpellEntry const *spellInfo, Spell *spell) float cdTime = float(spellInfo->StartRecoveryTime); - if (!(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_PASSIVE))) + if (!(spellInfo->Attributes & (SPELL_ATTR0_UNK4|SPELL_ATTR0_PASSIVE))) cdTime *= GetFloatValue(UNIT_MOD_CAST_SPEED); else if (IsRangedWeaponSpell(spellInfo) && !spell->IsAutoRepeat()) cdTime *= m_modAttackSpeedPct[RANGED_ATTACK]; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7c619fcf2a8..d6bfb80edb5 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -947,7 +947,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama if (damage < 0) return; - if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_FIXED_DAMAGE) + if (spellInfo->AttributesEx4 & SPELL_ATTR4_FIXED_DAMAGE) { damageInfo->damage = damage; return; @@ -1438,7 +1438,7 @@ bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellEntry const * if (spellInfo) { // there are spells with no specific attribute but they have "ignores armor" in tooltip - if (sSpellMgr.GetSpellCustomAttr(spellInfo->Id) & SPELL_ATTR_CU_IGNORE_ARMOR) + if (sSpellMgr.GetSpellCustomAttr(spellInfo->Id) & SPELL_ATTR0_CU_IGNORE_ARMOR) return false; // bleeding effects are not reduced by armor @@ -2648,10 +2648,10 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) bool canDodge = true; bool canParry = true; - bool canBlock = spell->AttributesEx3 & SPELL_ATTR_EX3_BLOCKABLE_SPELL; + bool canBlock = spell->AttributesEx3 & SPELL_ATTR3_BLOCKABLE_SPELL; // Same spells cannot be parry/dodge - if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) + if (spell->Attributes & SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK) return SPELL_MISS_NONE; // Chance resist mechanic @@ -3332,14 +3332,14 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) && (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED)) { - if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS)) + if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS)) return(true); } // channeled spells may be delayed, but they are still considered casted else if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] && (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)) { - if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS)) + if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS)) return(true); } // autorepeat spells may be finished or delayed, but they are still considered casted @@ -3939,7 +3939,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit Aura * aura = iter->second; if (aura->GetCasterGUID() == casterGUID) { - if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES) + if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES) aura->DropCharge(); else RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL); @@ -4018,7 +4018,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit } } - bool stealCharge = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES; + bool stealCharge = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES; if (stealCharge) aura->DropCharge(); @@ -4268,9 +4268,9 @@ void Unit::RemoveArenaAuras(bool onleave) { AuraApplication const * aurApp = iter->second; Aura const * aura = aurApp->GetBase(); - if (!(aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_UNK21) // don't remove stances, shadowform, pally/hunter auras + if (!(aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR4_UNK21) // don't remove stances, shadowform, pally/hunter auras && !aura->IsPassive() // don't remove passive auras - && (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable) + && (!(aura->GetSpellProto()->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR0_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable) && (aurApp->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave RemoveAura(iter); else @@ -4888,7 +4888,7 @@ void Unit::AddGameObject(GameObject* gameObj) { SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId()); // Need disable spell use for owner - if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + if (createBySpell && createBySpell->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE) // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) this->ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true); } @@ -4918,7 +4918,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del) { SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid); // Need activate spell use for owner - if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + if (createBySpell && createBySpell->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE) // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) this->ToPlayer()->SendCooldownEvent(createBySpell); } @@ -9854,7 +9854,7 @@ void Unit::SetMinion(Minion *minion, bool apply) { // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL)); - if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)) + if (spellInfo && (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE)) this->ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL ,true); } } @@ -9896,7 +9896,7 @@ void Unit::SetMinion(Minion *minion, bool apply) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL)); // Remove infinity cooldown - if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)) + if (spellInfo && (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE)) this->ToPlayer()->SendCooldownEvent(spellInfo); } @@ -10744,7 +10744,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 } // Some spells don't benefit from done mods - if (spellProto->AttributesEx3 & SPELL_ATTR_EX3_NO_DONE_BONUS) + if (spellProto->AttributesEx3 & SPELL_ATTR3_NO_DONE_BONUS) { DoneTotal = 0; DoneTotalMod = 1.0f; @@ -10827,7 +10827,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM return false; // not critting spell - if ((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT)) + if ((spellProto->AttributesEx2 & SPELL_ATTR2_CANT_CRIT)) return false; float crit_chance = 0.0f; @@ -11390,7 +11390,7 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask) bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo) { - if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) + if (spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) return false; uint32 shoolMask = GetSpellSchoolMask(spellInfo); @@ -11423,7 +11423,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) if (itr->type == spellInfo->Id) return true; - if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) + if (spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) return false; if (spellInfo->Dispel) @@ -11841,7 +11841,7 @@ void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType ty { ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply); - if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) + if (apply && spellProto->AttributesEx & SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY) { // Create dispel mask by dispel type uint32 dispelMask = GetDispellMask(type); @@ -12984,9 +12984,9 @@ void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spel if (Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell); - if (!(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->SpellFamilyName) + if (!(spellProto->Attributes & (SPELL_ATTR0_UNK4|SPELL_ATTR0_TRADESPELL)) && spellProto->SpellFamilyName) castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED)); - else if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)) + else if (spellProto->Attributes & SPELL_ATTR0_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG)) castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]); else if (spellProto->SpellVisual[0] == 3881 && HasAura(67556)) // cooking with Chef Hat. castTime = 500; @@ -13753,7 +13753,7 @@ void CharmInfo::InitPossessCreateSpells() { uint32 spellId = m_unit->ToCreature()->m_spells[i]; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) + if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD) spellId = 0; if (IsPassiveSpell(spellId)) m_unit->CastSpell(m_unit, spellId, true); @@ -13777,7 +13777,7 @@ void CharmInfo::InitCharmCreateSpells() { uint32 spellId = m_unit->ToCreature()->m_spells[x]; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) + if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD) spellId = 0; if (!spellId) @@ -14148,7 +14148,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, continue; // Triggered spells not triggering additional spells - bool triggered= !(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED) ? + bool triggered= !(spellProto->AttributesEx3 & SPELL_ATTR3_CAN_PROC_TRIGGERED) ? (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) @@ -14195,7 +14195,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown) cooldown = i->spellProcEvent->cooldown; - if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC) + if (spellInfo->AttributesEx3 & SPELL_ATTR3_DISABLE_PROC) SetCantProc(true); // This bool is needed till separate aura effect procs are still here @@ -14377,7 +14377,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, if (useCharges && takeCharges) i->aura->DropCharge(); - if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC) + if (spellInfo->AttributesEx3 & SPELL_ATTR3_DISABLE_PROC) SetCantProc(false); } @@ -14939,7 +14939,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co // Additional checks for triggered spells (ignore trap casts) if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) { - if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED)) + if (!(spellProto->AttributesEx3 & SPELL_ATTR3_CAN_PROC_TRIGGERED)) return false; } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 1086bc2f514..663213d7968 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -552,7 +552,7 @@ enum UnitFlags UNIT_FLAG_DISABLE_MOVE = 0x00000004, UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state UNIT_FLAG_RENAME = 0x00000010, - UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP + UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP UNIT_FLAG_UNK_6 = 0x00000040, UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE UNIT_FLAG_OOC_NOT_ATTACKABLE = 0x00000100, // 2.0.8 - (OOC Out Of Combat) Can not be attacked when not in combat. Removed if unit for some reason enter combat. |
