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authorlinencloth <none@none>2010-12-19 05:15:47 +0100
committerlinencloth <none@none>2010-12-19 05:15:47 +0100
commit59da698189cccb65b94f7b14690ce87ef226cef7 (patch)
treec3fcb0a008e964c619d3b275caffa1765b369262 /src/server/game/Entities
parent22928e23bd94cb744d2593996fad2de72a8eaece (diff)
Core: Rename spell attributes, use more general names
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp12
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp54
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h2
3 files changed, 34 insertions, 34 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 13b8f2229f3..2a2d1133386 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -3601,7 +3601,7 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
// talent dependent passives activated at form apply have proper stance data
ShapeshiftForm form = GetShapeshiftForm();
bool need_cast = (!spellInfo->Stances || (form && (spellInfo->Stances & (1 << (form - 1)))) ||
- (!form && (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT)));
+ (!form && (spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_NEED_SHAPESHIFT)));
//Check CasterAuraStates
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState)));
@@ -6518,7 +6518,7 @@ void Player::CheckAreaExploreAndOutdoor()
uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ(), &isOutdoor);
if (sWorld.getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor)
- RemoveAurasWithAttribute(SPELL_ATTR_OUTDOORS_ONLY);
+ RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY);
if (areaFlag==0xffff)
return;
@@ -19747,7 +19747,7 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
}
// Not send cooldown for this spells
- if (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
+ if (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE)
continue;
if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE)
@@ -21725,8 +21725,8 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons
bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const
{
- // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
- if (spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
+ // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP
+ if (spellInfo->AttributesEx5 & SPELL_ATTR5_NO_REAGENT_WHILE_PREP &&
HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
return true;
@@ -22671,7 +22671,7 @@ void Player::AddGlobalCooldown(SpellEntry const *spellInfo, Spell *spell)
float cdTime = float(spellInfo->StartRecoveryTime);
- if (!(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_PASSIVE)))
+ if (!(spellInfo->Attributes & (SPELL_ATTR0_UNK4|SPELL_ATTR0_PASSIVE)))
cdTime *= GetFloatValue(UNIT_MOD_CAST_SPEED);
else if (IsRangedWeaponSpell(spellInfo) && !spell->IsAutoRepeat())
cdTime *= m_modAttackSpeedPct[RANGED_ATTACK];
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7c619fcf2a8..d6bfb80edb5 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -947,7 +947,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (damage < 0)
return;
- if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_FIXED_DAMAGE)
+ if (spellInfo->AttributesEx4 & SPELL_ATTR4_FIXED_DAMAGE)
{
damageInfo->damage = damage;
return;
@@ -1438,7 +1438,7 @@ bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellEntry const *
if (spellInfo)
{
// there are spells with no specific attribute but they have "ignores armor" in tooltip
- if (sSpellMgr.GetSpellCustomAttr(spellInfo->Id) & SPELL_ATTR_CU_IGNORE_ARMOR)
+ if (sSpellMgr.GetSpellCustomAttr(spellInfo->Id) & SPELL_ATTR0_CU_IGNORE_ARMOR)
return false;
// bleeding effects are not reduced by armor
@@ -2648,10 +2648,10 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
bool canDodge = true;
bool canParry = true;
- bool canBlock = spell->AttributesEx3 & SPELL_ATTR_EX3_BLOCKABLE_SPELL;
+ bool canBlock = spell->AttributesEx3 & SPELL_ATTR3_BLOCKABLE_SPELL;
// Same spells cannot be parry/dodge
- if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
+ if (spell->Attributes & SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK)
return SPELL_MISS_NONE;
// Chance resist mechanic
@@ -3332,14 +3332,14 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
(m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED))
{
- if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS))
+ if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS))
return(true);
}
// channeled spells may be delayed, but they are still considered casted
else if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
(m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED))
{
- if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS))
+ if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS))
return(true);
}
// autorepeat spells may be finished or delayed, but they are still considered casted
@@ -3939,7 +3939,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit
Aura * aura = iter->second;
if (aura->GetCasterGUID() == casterGUID)
{
- if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES)
+ if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES)
aura->DropCharge();
else
RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
@@ -4018,7 +4018,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
}
}
- bool stealCharge = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES;
+ bool stealCharge = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES;
if (stealCharge)
aura->DropCharge();
@@ -4268,9 +4268,9 @@ void Unit::RemoveArenaAuras(bool onleave)
{
AuraApplication const * aurApp = iter->second;
Aura const * aura = aurApp->GetBase();
- if (!(aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_UNK21) // don't remove stances, shadowform, pally/hunter auras
+ if (!(aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR4_UNK21) // don't remove stances, shadowform, pally/hunter auras
&& !aura->IsPassive() // don't remove passive auras
- && (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
+ && (!(aura->GetSpellProto()->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR0_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
&& (aurApp->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
RemoveAura(iter);
else
@@ -4888,7 +4888,7 @@ void Unit::AddGameObject(GameObject* gameObj)
{
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
// Need disable spell use for owner
- if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
+ if (createBySpell && createBySpell->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
this->ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
}
@@ -4918,7 +4918,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid);
// Need activate spell use for owner
- if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
+ if (createBySpell && createBySpell->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
this->ToPlayer()->SendCooldownEvent(createBySpell);
}
@@ -9854,7 +9854,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
{
// Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
- if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
+ if (spellInfo && (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE))
this->ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL ,true);
}
}
@@ -9896,7 +9896,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
// Remove infinity cooldown
- if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
+ if (spellInfo && (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE))
this->ToPlayer()->SendCooldownEvent(spellInfo);
}
@@ -10744,7 +10744,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
}
// Some spells don't benefit from done mods
- if (spellProto->AttributesEx3 & SPELL_ATTR_EX3_NO_DONE_BONUS)
+ if (spellProto->AttributesEx3 & SPELL_ATTR3_NO_DONE_BONUS)
{
DoneTotal = 0;
DoneTotalMod = 1.0f;
@@ -10827,7 +10827,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
return false;
// not critting spell
- if ((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
+ if ((spellProto->AttributesEx2 & SPELL_ATTR2_CANT_CRIT))
return false;
float crit_chance = 0.0f;
@@ -11390,7 +11390,7 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo)
{
- if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
+ if (spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
return false;
uint32 shoolMask = GetSpellSchoolMask(spellInfo);
@@ -11423,7 +11423,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
if (itr->type == spellInfo->Id)
return true;
- if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
+ if (spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
return false;
if (spellInfo->Dispel)
@@ -11841,7 +11841,7 @@ void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType ty
{
ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
- if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
+ if (apply && spellProto->AttributesEx & SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY)
{
// Create dispel mask by dispel type
uint32 dispelMask = GetDispellMask(type);
@@ -12984,9 +12984,9 @@ void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spel
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell);
- if (!(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->SpellFamilyName)
+ if (!(spellProto->Attributes & (SPELL_ATTR0_UNK4|SPELL_ATTR0_TRADESPELL)) && spellProto->SpellFamilyName)
castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
- else if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
+ else if (spellProto->Attributes & SPELL_ATTR0_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG))
castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
else if (spellProto->SpellVisual[0] == 3881 && HasAura(67556)) // cooking with Chef Hat.
castTime = 500;
@@ -13753,7 +13753,7 @@ void CharmInfo::InitPossessCreateSpells()
{
uint32 spellId = m_unit->ToCreature()->m_spells[i];
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
+ if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD)
spellId = 0;
if (IsPassiveSpell(spellId))
m_unit->CastSpell(m_unit, spellId, true);
@@ -13777,7 +13777,7 @@ void CharmInfo::InitCharmCreateSpells()
{
uint32 spellId = m_unit->ToCreature()->m_spells[x];
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
+ if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD)
spellId = 0;
if (!spellId)
@@ -14148,7 +14148,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
continue;
// Triggered spells not triggering additional spells
- bool triggered= !(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED) ?
+ bool triggered= !(spellProto->AttributesEx3 & SPELL_ATTR3_CAN_PROC_TRIGGERED) ?
(procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
@@ -14195,7 +14195,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown)
cooldown = i->spellProcEvent->cooldown;
- if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
+ if (spellInfo->AttributesEx3 & SPELL_ATTR3_DISABLE_PROC)
SetCantProc(true);
// This bool is needed till separate aura effect procs are still here
@@ -14377,7 +14377,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
if (useCharges && takeCharges)
i->aura->DropCharge();
- if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
+ if (spellInfo->AttributesEx3 & SPELL_ATTR3_DISABLE_PROC)
SetCantProc(false);
}
@@ -14939,7 +14939,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
// Additional checks for triggered spells (ignore trap casts)
if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION))
{
- if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED))
+ if (!(spellProto->AttributesEx3 & SPELL_ATTR3_CAN_PROC_TRIGGERED))
return false;
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 1086bc2f514..663213d7968 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -552,7 +552,7 @@ enum UnitFlags
UNIT_FLAG_DISABLE_MOVE = 0x00000004,
UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state
UNIT_FLAG_RENAME = 0x00000010,
- UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
+ UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP
UNIT_FLAG_UNK_6 = 0x00000040,
UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
UNIT_FLAG_OOC_NOT_ATTACKABLE = 0x00000100, // 2.0.8 - (OOC Out Of Combat) Can not be attacked when not in combat. Removed if unit for some reason enter combat.