diff options
| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-05-23 21:08:29 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-07 00:02:03 +0100 |
| commit | 5f545f540216d3b94c26e4aeda50c8bb8d5c3d74 (patch) | |
| tree | f949771047c43242881593e94522783851415e5c /src/server/game/Entities | |
| parent | 54044bda8219e712eaec6148af4db6523386cc0f (diff) | |
3.3.5 gameobject summoner (#23289)
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Core/TempSummons: Implement PR comments
(cherry picked from commit 797fba98e95da1236465a15061ec4122d7ec33fe)
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Creature/TemporarySummon.cpp | 50 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/TemporarySummon.h | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 14 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 13 |
4 files changed, 61 insertions, 22 deletions
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp index e21d3624e32..e9459874289 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.cpp +++ b/src/server/game/Entities/Creature/TemporarySummon.cpp @@ -18,6 +18,8 @@ #include "TemporarySummon.h" #include "CreatureAI.h" #include "DB2Structure.h" +#include "GameObject.h" +#include "GameObjectAI.h" #include "Log.h" #include "Map.h" #include "ObjectAccessor.h" @@ -25,7 +27,7 @@ #include "Player.h" #include <sstream> -TempSummon::TempSummon(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject) : +TempSummon::TempSummon(SummonPropertiesEntry const* properties, WorldObject* owner, bool isWorldObject) : Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN), m_timer(0), m_lifetime(0) { @@ -35,9 +37,16 @@ m_timer(0), m_lifetime(0) m_unitTypeMask |= UNIT_MASK_SUMMON; } -Unit* TempSummon::GetSummoner() const +WorldObject* TempSummon::GetSummoner() const { - return !m_summonerGUID.IsEmpty() ? ObjectAccessor::GetUnit(*this, m_summonerGUID) : nullptr; + return !m_summonerGUID.IsEmpty() ? ObjectAccessor::GetWorldObject(*this, m_summonerGUID) : nullptr; +} + +Unit* TempSummon::GetSummonerUnit() const +{ + if (WorldObject* summoner = GetSummoner()) + return summoner->ToUnit(); + return nullptr; } Creature* TempSummon::GetSummonerCreatureBase() const @@ -45,6 +54,13 @@ Creature* TempSummon::GetSummonerCreatureBase() const return !m_summonerGUID.IsEmpty() ? ObjectAccessor::GetCreature(*this, m_summonerGUID) : nullptr; } +GameObject* TempSummon::GetSummonerGameObject() const +{ + if (WorldObject* summoner = GetSummoner()) + return summoner->ToGameObject(); + return nullptr; +} + void TempSummon::Update(uint32 diff) { Creature::Update(diff); @@ -168,7 +184,7 @@ void TempSummon::InitStats(uint32 duration) if (m_type == TEMPSUMMON_MANUAL_DESPAWN) m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; - Unit* owner = GetSummoner(); + Unit* owner = GetSummonerUnit(); if (owner && IsTrigger() && m_spells[0]) { @@ -206,11 +222,19 @@ void TempSummon::InitStats(uint32 duration) void TempSummon::InitSummon() { - Unit* owner = GetSummoner(); + WorldObject* owner = GetSummoner(); if (owner) { - if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled()) - owner->ToCreature()->AI()->JustSummoned(this); + if (owner->GetTypeId() == TYPEID_UNIT) + { + if (owner->ToCreature()->IsAIEnabled()) + owner->ToCreature()->AI()->JustSummoned(this); + } + else if (owner->GetTypeId() == TYPEID_GAMEOBJECT) + { + if (owner->ToGameObject()->AI()) + owner->ToGameObject()->AI()->JustSummoned(this); + } if (IsAIEnabled()) AI()->IsSummonedBy(owner); } @@ -244,9 +268,13 @@ void TempSummon::UnSummon(uint32 msTime) return; } - Unit* owner = GetSummoner(); - if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled()) - owner->ToCreature()->AI()->SummonedCreatureDespawn(this); + if (WorldObject * owner = GetSummoner()) + { + if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled()) + owner->ToCreature()->AI()->SummonedCreatureDespawn(this); + else if (owner->GetTypeId() == TYPEID_GAMEOBJECT && owner->ToGameObject()->AI()) + owner->ToGameObject()->AI()->SummonedCreatureDespawn(this); + } AddObjectToRemoveList(); } @@ -266,7 +294,7 @@ void TempSummon::RemoveFromWorld() { int32 slot = m_Properties->Slot; if (slot > 0) - if (Unit* owner = GetSummoner()) + if (Unit* owner = GetSummonerUnit()) if (owner->m_SummonSlot[slot] == GetGUID()) owner->m_SummonSlot[slot].Clear(); } diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h index 688b640d1ef..2f71f4b5930 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.h +++ b/src/server/game/Entities/Creature/TemporarySummon.h @@ -43,7 +43,7 @@ struct SummonPropertiesEntry; class TC_GAME_API TempSummon : public Creature { public: - explicit TempSummon(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject); + explicit TempSummon(SummonPropertiesEntry const* properties, WorldObject* owner, bool isWorldObject); virtual ~TempSummon() { } void Update(uint32 time) override; virtual void InitStats(uint32 lifetime); @@ -53,8 +53,10 @@ class TC_GAME_API TempSummon : public Creature void RemoveFromWorld() override; void SetTempSummonType(TempSummonType type); void SaveToDB(uint32 /*mapid*/, std::vector<Difficulty> const& /*spawnDifficulties*/) override { } - Unit* GetSummoner() const; + WorldObject* GetSummoner() const; + Unit* GetSummonerUnit() const; Creature* GetSummonerCreatureBase() const; + GameObject* GetSummonerGameObject() const; ObjectGuid GetSummonerGUID() const { return m_summonerGUID; } TempSummonType GetSummonType() const { return m_type; } uint32 GetTimer() const { return m_timer; } diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 4e9aedf271d..e2c6d6a224c 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1690,7 +1690,7 @@ void WorldObject::AddObjectToRemoveList() map->AddObjectToRemoveList(this); } -TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, Unit* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/, ObjectGuid privateObjectOwner /*= ObjectGuid::Empty*/) +TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, WorldObject* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/, ObjectGuid privateObjectOwner /*= ObjectGuid::Empty*/) { uint32 mask = UNIT_MASK_SUMMON; if (properties) @@ -1740,6 +1740,8 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert } } + Unit* summonerUnit = summoner ? summoner->ToUnit() : nullptr; + TempSummon* summon = nullptr; switch (mask) { @@ -1747,16 +1749,16 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert summon = new TempSummon(properties, summoner, false); break; case UNIT_MASK_GUARDIAN: - summon = new Guardian(properties, summoner, false); + summon = new Guardian(properties, summonerUnit, false); break; case UNIT_MASK_PUPPET: - summon = new Puppet(properties, summoner); + summon = new Puppet(properties, summonerUnit); break; case UNIT_MASK_TOTEM: - summon = new Totem(properties, summoner); + summon = new Totem(properties, summonerUnit); break; case UNIT_MASK_MINION: - summon = new Minion(properties, summoner, false); + summon = new Minion(properties, summonerUnit, false); break; } @@ -1835,7 +1837,7 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS { if (Map* map = FindMap()) { - if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, ToUnit(), spellId, vehId, privateObjectOwner)) + if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, this, spellId, vehId, privateObjectOwner)) { summon->SetTempSummonType(despawnType); return summon; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ac93996b16c..296f5a445a1 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -37,6 +37,7 @@ #include "CreatureAIFactory.h" #include "DB2Stores.h" #include "Formulas.h" +#include "GameObjectAI.h" #include "GameTime.h" #include "GridNotifiersImpl.h" #include "Group.h" @@ -10492,10 +10493,16 @@ void Unit::SetMeleeAnimKitId(uint16 animKitId) if (CreatureAI* ai = creature->AI()) ai->JustDied(attacker); - if (TempSummon* summon = creature->ToTempSummon()) - if (Unit* summoner = summon->GetSummoner()) - if (summoner->ToCreature() && summoner->IsAIEnabled()) + if (TempSummon * summon = creature->ToTempSummon()) + { + if (WorldObject * summoner = summon->GetSummoner()) + { + if (summoner->ToCreature() && summoner->ToCreature()->IsAIEnabled()) summoner->ToCreature()->AI()->SummonedCreatureDies(creature, attacker); + else if (summoner->ToGameObject() && summoner->ToGameObject()->AI()) + summoner->ToGameObject()->AI()->SummonedCreatureDies(creature, attacker); + } + } // Dungeon specific stuff, only applies to players killing creatures if (creature->GetInstanceId()) |
