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authorclick <none@none>2010-08-22 01:57:04 +0200
committerclick <none@none>2010-08-22 01:57:04 +0200
commit670964803f030c6d2b85d4281605ab221f5a5740 (patch)
tree5babaf3c1c2f7833bf2be8b10a1f7bec78722751 /src/server/game/Entities
parenta40cb46e610aefde8b270b34e9b510e76470a6b6 (diff)
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp6
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp18
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp60
4 files changed, 43 insertions, 43 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 46ae8d2d665..5c345a2a225 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -488,7 +488,7 @@ void Creature::Update(uint32 diff)
else if (m_deathTimer <= diff)
{
RemoveCorpse();
- DEBUG_LOG("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
+ sLog.outStaticDebug("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
}
else
{
@@ -506,7 +506,7 @@ void Creature::Update(uint32 diff)
if (m_deathTimer <= diff)
{
RemoveCorpse();
- DEBUG_LOG("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
+ sLog.outStaticDebug("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
}
else
{
@@ -1569,7 +1569,7 @@ void Creature::Respawn(bool force)
if (m_DBTableGuid)
sObjectMgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
- DEBUG_LOG("Respawning...");
+ sLog.outStaticDebug("Respawning...");
m_respawnTime = 0;
lootForPickPocketed = false;
lootForBody = false;
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index f1c823001bc..1426af17d8b 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1239,7 +1239,7 @@ void GameObject::Use(Unit* user)
int32 roll = irand(1,100);
- DEBUG_LOG("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll);
+ sLog.outStaticDebug("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll);
// but you will likely cause junk in areas that require a high fishing skill (not yet implemented)
if (chance >= roll)
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index bf44e7467bb..3b99c9ada1c 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1020,7 +1020,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
{
if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
{
- DEBUG_LOG("We are fall to death, loosing 10 percents durability");
+ sLog.outStaticDebug("We are fall to death, loosing 10 percents durability");
DurabilityLossAll(0.10f,false);
// durability lost message
WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
@@ -5053,7 +5053,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
{
if (GetGuildId() == 0)
{
- DEBUG_LOG("You are not member of a guild");
+ sLog.outStaticDebug("You are not member of a guild");
return TotalCost;
}
@@ -5063,19 +5063,19 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
if (!pGuild->HasRankRight(GetRank(), GR_RIGHT_WITHDRAW_REPAIR))
{
- DEBUG_LOG("You do not have rights to withdraw for repairs");
+ sLog.outStaticDebug("You do not have rights to withdraw for repairs");
return TotalCost;
}
if (pGuild->GetMemberMoneyWithdrawRem(GetGUIDLow()) < costs)
{
- DEBUG_LOG("You do not have enough money withdraw amount remaining");
+ sLog.outStaticDebug("You do not have enough money withdraw amount remaining");
return TotalCost;
}
if (pGuild->GetGuildBankMoney() < costs)
{
- DEBUG_LOG("There is not enough money in bank");
+ sLog.outStaticDebug("There is not enough money in bank");
return TotalCost;
}
@@ -5088,7 +5088,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
}
else if (GetMoney() < costs)
{
- DEBUG_LOG("You do not have enough money");
+ sLog.outStaticDebug("You do not have enough money");
return TotalCost;
}
else
@@ -7731,7 +7731,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply
return;
}
- DEBUG_LOG("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
+ sLog.outStaticDebug("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
CastSpell(this,spellInfo,true,item);
}
@@ -17596,7 +17596,7 @@ bool Player::_LoadHomeBind(QueryResult_AutoPtr result)
GetGUIDLow(), m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
}
- DEBUG_LOG("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
+ sLog.outStaticDebug("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
return true;
@@ -22964,7 +22964,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
}
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
- DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
+ sLog.outStaticDebug("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
}
}
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 4ac5e777662..496e509c18b 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -666,7 +666,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
return damage;
}
- DEBUG_LOG("DealDamageStart");
+ sLog.outStaticDebug("DealDamageStart");
uint32 health = pVictim->GetHealth();
sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
@@ -714,7 +714,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (health <= damage)
{
- DEBUG_LOG("DealDamage: victim just died");
+ sLog.outStaticDebug("DealDamage: victim just died");
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
@@ -754,7 +754,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
else // if (health <= damage)
{
- DEBUG_LOG("DealDamageAlive");
+ sLog.outStaticDebug("DealDamageAlive");
if (pVictim->GetTypeId() == TYPEID_PLAYER)
pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
@@ -851,7 +851,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
}
- DEBUG_LOG("DealDamageEnd returned %d damage", damage);
+ sLog.outStaticDebug("DealDamageEnd returned %d damage", damage);
return damage;
}
@@ -892,7 +892,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
targets.setUnitTarget(Victim);
if (castItem)
- DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
+ sLog.outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id);
if (!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
@@ -941,7 +941,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
if (castItem)
{
- DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
+ sLog.outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id);
spell->m_CastItem = castItem;
}
@@ -963,7 +963,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
}
if (castItem)
- DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
+ sLog.outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id);
if (!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
@@ -999,7 +999,7 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI
}
if (castItem)
- DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
+ sLog.outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id);
if (!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
@@ -2361,10 +2361,10 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool /*
DealMeleeDamage(&damageInfo,true);
if (GetTypeId() == TYPEID_PLAYER)
- DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ sLog.outStaticDebug("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
else
- DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ sLog.outStaticDebug("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
// if damage pVictim call AI reaction
@@ -2390,7 +2390,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackT
float parry_chance = pVictim->GetUnitParryChance();
// Useful if want to specify crit & miss chances for melee, else it could be removed
- DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
+ sLog.outStaticDebug("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
}
@@ -2411,22 +2411,22 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
int32 sum = 0, tmp = 0;
int32 roll = urand (0, 10000);
- DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
- DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
tmp = miss_chance;
if (tmp > 0 && roll < (sum += tmp))
{
- DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: MISS");
return MELEE_HIT_MISS;
}
// always crit against a sitting target (except 0 crit chance)
if (pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState())
{
- DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
return MELEE_HIT_CRIT;
}
@@ -2435,7 +2435,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
// only players can't dodge if attacker is behind
if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
- DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
}
else
{
@@ -2454,7 +2454,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
&& ((tmp -= skillBonus) > 0)
&& roll < (sum += tmp))
{
- DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
return MELEE_HIT_DODGE;
}
}
@@ -2464,7 +2464,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
// check if attack comes from behind, nobody can parry or block if attacker is behind
if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
- DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: attack came from behind.");
}
else
{
@@ -2481,7 +2481,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
&& (tmp2 -= skillBonus) > 0
&& roll < (sum += tmp2))
{
- DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
return MELEE_HIT_PARRY;
}
}
@@ -2493,7 +2493,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
&& (tmp -= skillBonus) > 0
&& roll < (sum += tmp))
{
- DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
return MELEE_HIT_BLOCK;
}
}
@@ -2504,9 +2504,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
if (tmp > 0 && roll < (sum += tmp))
{
- DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
if (GetTypeId() == TYPEID_UNIT && (this->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
- DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT DISABLED)");
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: CRIT DISABLED)");
else
return MELEE_HIT_CRIT;
}
@@ -2526,7 +2526,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
tmp = tmp > 4000 ? 4000 : tmp;
if (roll < (sum += tmp))
{
- DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
return MELEE_HIT_GLANCING;
}
}
@@ -2550,13 +2550,13 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
tmp = tmp * 200 - 1500;
if (roll < (sum += tmp))
{
- DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
return MELEE_HIT_CRUSHING;
}
}
}
- DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
+ sLog.outStaticDebug ("RollMeleeOutcomeAgainst: NORMAL");
return MELEE_HIT_NORMAL;
}
@@ -2624,7 +2624,7 @@ void Unit::SendMeleeAttackStart(Unit* pVictim)
data << uint64(pVictim->GetGUID());
SendMessageToSet(&data, true);
- DEBUG_LOG("WORLD: Sent SMSG_ATTACKSTART");
+ sLog.outStaticDebug("WORLD: Sent SMSG_ATTACKSTART");
}
void Unit::SendMeleeAttackStop(Unit* victim)
@@ -2851,7 +2851,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
case MELEE_HIT_BLOCK: canBlock = false; break;
case MELEE_HIT_PARRY: canParry = false; break;
default:
- DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
+ sLog.outStaticDebug("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
break;
}
}
@@ -15086,7 +15086,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if (!SpiritOfRedemption)
{
- DEBUG_LOG("SET JUST_DIED");
+ sLog.outStaticDebug("SET JUST_DIED");
pVictim->setDeathState(JUST_DIED);
}
@@ -15101,7 +15101,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
// only if not player and not controlled by player pet. And not at BG
if ((durabilityLoss && !player && !pVictim->ToPlayer()->InBattleground()) || (player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
{
- DEBUG_LOG("We are dead, losing %u percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH));
+ sLog.outStaticDebug("We are dead, losing %u percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH));
pVictim->ToPlayer()->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false);
// durability lost message
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
@@ -15121,7 +15121,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
}
else // creature died
{
- DEBUG_LOG("DealDamageNotPlayer");
+ sLog.outStaticDebug("DealDamageNotPlayer");
if (!creature->isPet())
{