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authorDDuarte <dnpd.dd@gmail.com>2015-07-04 02:43:43 +0100
committerDDuarte <dnpd.dd@gmail.com>2015-07-04 02:43:43 +0100
commit678a08c8c5e2de508c7517c91e75e0cd49ea3385 (patch)
tree9be675a4d19d11df66b5d1abf1653e7a263d530b /src/server/game/Entities
parent0f082e8f925f17e585fd221b901f55581d2d68ab (diff)
Core: Fix multiple warnings
Travis should be building again now
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index f5db7db13a3..1a6710ff1ac 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1410,7 +1410,7 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const
// This set of checks is should be done only for creatures
if ((HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetTypeId() != TYPEID_PLAYER) // flag is valid only for non player characters
|| (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) && who->GetTypeId() == TYPEID_PLAYER) // immune to PC and target is a player, return false
- || (who->GetOwner() && who->GetOwner()->GetTypeId() == TYPEID_PLAYER) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) // player pets are immune to pc as well
+ || (who->GetOwner() && who->GetOwner()->GetTypeId() == TYPEID_PLAYER && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))) // player pets are immune to pc as well
return false;
// Do not attack non-combat pets